From 56ac26c794ba3d834e74a7361ed5f53430501f8f Mon Sep 17 00:00:00 2001 From: Julie Marchant Date: Sat, 1 Jun 2019 23:42:13 -0400 Subject: [PATCH] Improved the pause screen somewhat when resizing. I unfortunately can't make it perfect because rendering is too closely tied into game logic, but this way, you at least see the "PAUSED" text. --- src/game.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/game.c b/src/game.c index 157d57a..7b850ff 100644 --- a/src/game.c +++ b/src/game.c @@ -2539,12 +2539,12 @@ int game_mainLoop() if (engine.paused) { gfx_createTextObject(TS_PAUSED, "PAUSED", 0, 0, FONT_WHITE); - screen_blitText(TS_PAUSED, -1, screen->h / 2); - renderer_update(); audio_pauseMusic(); while (engine.paused) { + screen_blitText(TS_PAUSED, -1, screen->h / 2); + renderer_update(); engine.done = game_checkPauseRequest(); game_delayFrame(); }