Fix difficulty menu overwriting text from load menu.

This commit is contained in:
Guus Sliepen 2012-12-09 16:56:37 +01:00
parent 2fed23c6ec
commit 577259845d
1 changed files with 9 additions and 11 deletions

View File

@ -66,28 +66,28 @@ static signed char showLoadMenu()
static void createDifficultyMenu() static void createDifficultyMenu()
{ {
textSurface(13, "START GAME", -1, 350, FONT_WHITE); textSurface(23, "START GAME", -1, 350, FONT_WHITE);
if (currentGame.difficulty == DIFFICULTY_EASY) if (currentGame.difficulty == DIFFICULTY_EASY)
textSurface(14, "DIFFICULTY - EASY", -1, 370, FONT_WHITE); textSurface(24, "DIFFICULTY - EASY", -1, 370, FONT_WHITE);
else if(currentGame.difficulty == DIFFICULTY_HARD) else if(currentGame.difficulty == DIFFICULTY_HARD)
textSurface(14, "DIFFICULTY - HARD", -1, 370, FONT_WHITE); textSurface(24, "DIFFICULTY - HARD", -1, 370, FONT_WHITE);
else else
textSurface(14, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE); textSurface(24, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
if (currentGame.gamePlay == GAMEPLAY_ONPON) if (currentGame.gamePlay == GAMEPLAY_ONPON)
textSurface(15, "GAMEPLAY - ONPON", -1, 390, FONT_WHITE); textSurface(25, "GAMEPLAY - ONPON", -1, 390, FONT_WHITE);
else else
textSurface(15, "GAMEPLAY - NORMAL", -1, 390, FONT_WHITE); textSurface(25, "GAMEPLAY - NORMAL", -1, 390, FONT_WHITE);
} }
static signed char showDifficultyMenu() static signed char showDifficultyMenu()
{ {
textShape[12].y = 430; textShape[12].y = 430;
blitText(13); blitText(23);
blitText(14); blitText(24);
blitText(15); blitText(25);
blitText(12); blitText(12);
return 4; return 4;
@ -530,8 +530,6 @@ int doTitle()
exit(0); exit(0);
} }
fprintf(stderr, "Difficulty %d, gameplay %d\n", currentGame.difficulty, currentGame.gamePlay);
return selectedOption; return selectedOption;
} }