diff --git a/src/game.cpp b/src/game.cpp index ff59278..386c721 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -241,11 +241,7 @@ static void game_doCollectables() 0, currentGame.maxPlasmaAmmo); if (weapon[W_PLAYER_WEAPON].reload[0] <= rate2reload[currentGame.maxPlasmaRate]) - { sprintf(temp, "Firing rate already at maximum"); - if (currentGame.difficulty == DIFFICULTY_ORIGINAL) - weapon[W_PLAYER_WEAPON].reload[0] = rate2reload[currentGame.maxPlasmaRate]; - } else { weapon[W_PLAYER_WEAPON].reload[0] -= 2; @@ -270,11 +266,7 @@ static void game_doCollectables() 0, currentGame.maxPlasmaAmmo); if (weapon[W_PLAYER_WEAPON].ammo[0] >= currentGame.maxPlasmaOutput) - { sprintf(temp, "Plasma output already at maximum"); - if (currentGame.difficulty == DIFFICULTY_ORIGINAL) - weapon[W_PLAYER_WEAPON].ammo[0] = currentGame.maxPlasmaOutput; - } else { weapon[W_PLAYER_WEAPON].ammo[0]++; @@ -299,13 +291,8 @@ static void game_doCollectables() 0, currentGame.maxPlasmaAmmo); if (weapon[W_PLAYER_WEAPON].damage >= currentGame.maxPlasmaDamage) - { sprintf(temp, "Plasma damage already at maximum"); - if (currentGame.difficulty == DIFFICULTY_ORIGINAL) - weapon[W_PLAYER_WEAPON].damage = currentGame.maxPlasmaDamage; - } - else - { + else { weapon[W_PLAYER_WEAPON].damage++; sprintf(temp, "Plasma damage increased"); }