diff --git a/Makefile b/Makefile index 427d97f..c75d53b 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,7 @@ CXXFLAGS ?= -O2 -Wall -g CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer` -OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o engine.o event.o explosion.o game.o gfx.o intermission.o loadSave.o messages.o misc.o missions.o player.o renderer.o resources.o screen.o script.o ship.o shop.o Starfighter.o title.o weapons.o window.o +OBJS = alien.o audio.o bullet.o cargo.o collectable.o colors.o cutscene.o engine.o event.o explosion.o game.o gfx.o intermission.o loadSave.o messages.o misc.o missions.o player.o renderer.o resources.o screen.o ship.o shop.o Starfighter.o title.o weapons.o window.o VERSION = 1.4.1-dev PROG = starfighter diff --git a/data/cutscene0.dat b/data/cutscene0.dat deleted file mode 100644 index 98fc271..0000000 --- a/data/cutscene0.dat +++ /dev/null @@ -1,27 +0,0 @@ -gfx/spirit.jpg --3 0 - -0 0 480 300 3.1 -1 2 -100 -550 3 -2 2 -100 -550 3 -3 2 -100 -550 3 -4 2 -100 -550 3 -5 2 -100 -550 3 -6 2 -100 -550 3 -7 2 -100 -550 3 -8 2 -100 -550 3 -9 2 -100 -550 3 -10 2 -100 -550 3 -11 2 -100 -550 3 -12 2 -100 -550 3 -13 2 -100 -550 3 -14 2 -100 -550 3 - -FACE_NONE -While escaping with his newly acquired Firefly, Chris Bainfield is intercepted by a WEAPCO patrol... -FACE_CHRIS -These things just won't give up, will they? -FACE_CHRIS -What a dilemma! I'm not all that familiar with this ship's controls, but I can't let this patrol reach my rendezvous point... -FACE_CHRIS -I guess I'll have to fight them, then. Let's see what this ship can do! diff --git a/data/cutscene1.dat b/data/cutscene1.dat deleted file mode 100644 index 79c9d57..0000000 --- a/data/cutscene1.dat +++ /dev/null @@ -1,29 +0,0 @@ -gfx/sol.jpg --0.5 0 - -0 18 400 300 0.5 -1 2 -800 -550 -3 -2 2 -800 -550 -3 -3 2 -800 -550 -3 -4 2 -800 -550 -3 -5 2 -800 -550 -3 -6 2 -800 -550 -3 -7 2 -800 -550 -3 -8 2 -800 -550 -3 -9 2 -800 -550 -3 -10 2 -800 -550 -3 -11 2 -800 -550 -3 -12 2 -800 -550 -3 -13 2 -800 -550 -3 -14 2 -800 -550 -3 - -FACE_NONE -A few hours later, in the Sol system, news has already spread of Chris Bainfield's heroic actions. The commander of WEAPCO's navy considers his options. -FACE_KLINE -The Emperor will not be pleased. Spirit is now a free star system thanks to that interfering rebel pilot. -FACE_KLINE -It was reported that he was able to take down one of our most powerful frigates in under 3 minutes! -FACE_KLINE -Talent like that does not appear every day. He would be a perfect candidate for our new AI training program! -FACE_KLINE -What a pity I must kill him... diff --git a/data/cutscene2.dat b/data/cutscene2.dat deleted file mode 100644 index 29b75e9..0000000 --- a/data/cutscene2.dat +++ /dev/null @@ -1,33 +0,0 @@ -gfx/spirit.jpg --1.4 0 - -0 0 200 300 1.5 -1 24 150 260 1.5 -2 -1 0 0 0 -3 -1 0 0 0 -4 -1 0 0 0 -5 -1 0 0 0 -6 -1 0 0 0 -7 -1 0 0 0 -8 -1 0 0 0 -9 -1 0 0 0 -10 -1 0 0 0 -11 -1 0 0 0 -12 -1 0 0 0 -13 -1 0 0 0 -14 -1 0 0 0 - -FACE_SID -We're nearly ready to make the jump to Eyananth. -FACE_CHRIS -Aren't there a lot of WEAPCO slaves in this system? -FACE_SID -Correct. It's got one of the highest mortality rates in the galaxy. -FACE_CHRIS -You think we can use that to our advantage? -FACE_SID -I think so. I'll come up with a plan of action. -FACE_SID -Just remember that we won't be in Spirit anymore and you may run into WEAPCO patrols while travelling. -FACE_CHRIS -Sounds like fun! diff --git a/data/cutscene3.dat b/data/cutscene3.dat deleted file mode 100644 index 6e7b78d..0000000 --- a/data/cutscene3.dat +++ /dev/null @@ -1,35 +0,0 @@ -gfx/eyananth.jpg --0.5 0 - -0 0 300 300 0.5 -1 24 250 260 0.5 -2 20 250 360 0.5 -3 -1 0 0 0 -4 -1 0 0 0 -5 -1 0 0 0 -6 -1 0 0 0 -7 -1 0 0 0 -8 -1 0 0 0 -9 -1 0 0 0 -10 -1 0 0 0 -11 -1 0 0 0 -12 -1 0 0 0 -13 -1 0 0 0 -14 -1 0 0 0 - -FACE_PHOEBE -Nice head gear! You shop at the same place as me, huh? -FACE_CHRIS -More importantly, what were you doing out there? You're lucky I was around! -FACE_PHOEBE -I'm looking for my sister. She vanished about a week ago. -FACE_PHOEBE -Hey! Wait a moment! You're that rebel from Spirit! I think you're so cool! Can I come with you? -FACE_CHRIS -Extra firepower? I wouldn't mind one bit! What do you think, Sid? -FACE_SID -I agree. I'm also interested in studying her homing missile launcher; it could come in handy. -FACE_CHRIS -In that case, welcome aboard! -FACE_NONE -Phoebe Lexx will now join you as a Wingmate. However, she will not be available on certain missions. diff --git a/data/cutscene4.dat b/data/cutscene4.dat deleted file mode 100644 index 97785b4..0000000 --- a/data/cutscene4.dat +++ /dev/null @@ -1,37 +0,0 @@ -gfx/eyananth.jpg --1.4 0 - -0 0 200 300 1.5 -1 24 150 260 1.5 -2 20 110 300 1.5 -3 -1 0 0 0 -4 -1 0 0 0 -5 -1 0 0 0 -6 -1 0 0 0 -7 -1 0 0 0 -8 -1 0 0 0 -9 -1 0 0 0 -10 -1 0 0 0 -11 -1 0 0 0 -12 -1 0 0 0 -13 -1 0 0 0 -14 -1 0 0 0 - -FACE_SID -What happened back there, Chris? The video feed was jammed. -FACE_CHRIS -We took down the WEAPCO mining vessel and then I was jumped by a man claiming to be Kline Kethlan. -FACE_SID -I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had. -FACE_CHRIS -He did put up one hell of a fight! He didn't stick around for long, though. I guess he was just testing me. -FACE_CHRIS -Anyway, what's the scoop on Mordor, Sid? -FACE_SID -I've learned from the scientist we captured that WEAPCO is testing a new fighter craft there. -FACE_CHRIS -We should probably destroy that craft, then. We might be able to thwart its development somewhat. -FACE_SID -Agreed. -FACE_PHOEBE -I wonder if my sister will be here... diff --git a/data/cutscene5.dat b/data/cutscene5.dat deleted file mode 100644 index 41ba588..0000000 --- a/data/cutscene5.dat +++ /dev/null @@ -1,31 +0,0 @@ -gfx/mordor.jpg --0.5 0 - -0 0 300 300 0.5 -1 24 250 260 0.5 -2 20 250 360 0.5 -3 -1 0 0 0 -4 -1 0 0 0 -5 -1 0 0 0 -6 -1 0 0 0 -7 -1 0 0 0 -8 -1 0 0 0 -9 -1 0 0 0 -10 -1 0 0 0 -11 -1 0 0 0 -12 -1 0 0 0 -13 -1 0 0 0 -14 -1 0 0 0 - -FACE_PHOEBE -Will she be okay? -FACE_SID -I've had a look at the implants and they should be easy to remove. She'll just have a headache for a while. -FACE_CHRIS -Will she be able to tell us anything useful? -FACE_SID -We'll have to wait for her memory to come back. She might not be able to remember anything she did while the implants were in. -FACE_SID -She'll still be able to pilot a ship though. -FACE_NONE -Ursula Lexx will now join you as a Wingmate. However, like Phoebe, she will not be available on certain missions. diff --git a/data/cutscene6.dat b/data/cutscene6.dat deleted file mode 100644 index 6fb950e..0000000 --- a/data/cutscene6.dat +++ /dev/null @@ -1,29 +0,0 @@ -gfx/mordor.jpg --1.4 0 - -0 0 200 300 1.5 -1 24 150 260 1.5 -2 20 110 300 1.5 -3 20 150 360 1.5 -4 -1 0 0 0 -5 -1 0 0 0 -6 -1 0 0 0 -7 -1 0 0 0 -8 -1 0 0 0 -9 -1 0 0 0 -10 -1 0 0 0 -11 -1 0 0 0 -12 -1 0 0 0 -13 -1 0 0 0 -14 -1 0 0 0 - -FACE_CHRIS -Sorry folks, we just lost our bargaining chip. -FACE_SID -Knowing how cut throat WEAPCO is I doubt it would have made a difference anyway. -FACE_SID -Sol is going to be difficult. I've heard they have a lot of heavy defenses on the outer planets. -FACE_PHOEBE -We'll have to start there then. -FACE_SID -The forces here will be unlike anything we've met so far. Just be careful, everyone. diff --git a/src/Starfighter.cpp b/src/Starfighter.cpp index 6e2c586..e579fcb 100644 --- a/src/Starfighter.cpp +++ b/src/Starfighter.cpp @@ -135,7 +135,7 @@ int main(int argc, char **argv) case 2: if (game.stationedPlanet == -1) - doCutscene(0); + cutscene_init(0); section = game_mainLoop(); break; } diff --git a/src/Starfighter.h b/src/Starfighter.h index 7ce1d8b..9bdbc83 100644 --- a/src/Starfighter.h +++ b/src/Starfighter.h @@ -41,6 +41,7 @@ along with this program. If not, see . #include "cargo.h" #include "collectable.h" #include "colors.h" +#include "cutscene.h" #include "engine.h" #include "event.h" #include "explosion.h" @@ -55,7 +56,6 @@ along with this program. If not, see . #include "renderer.h" #include "resources.h" #include "screen.h" -#include "script.h" #include "ship.h" #include "shop.h" #include "title.h" diff --git a/src/alien.cpp b/src/alien.cpp index d3d5dcd..0f599bc 100644 --- a/src/alien.cpp +++ b/src/alien.cpp @@ -913,7 +913,6 @@ void aliens_init() if ((game.area == MISN_POSWIC) && (aliens[i].classDef == CD_BOSS)) { - aliens[i].imageIndex[1] = 29; aliens[i].flags |= FL_IMMORTAL; } @@ -975,15 +974,6 @@ void aliens_init() if (game.area == MISN_FELLON) { aliens[ALIEN_BOSS].AIType = AI_EVASIVE; - - for (int i = 10 ; i < 15 ; i++) - { - aliens[i].imageIndex[0] += 15; - aliens[i].imageIndex[1] += 15; - - aliens[i].image[0] = gfx_shipSprites[aliens[i].imageIndex[0]]; - aliens[i].image[1] = gfx_shipSprites[aliens[i].imageIndex[1]]; - } } } else if (game.area == MISN_URANUS) @@ -1212,7 +1202,8 @@ void alien_addSmallAsteroid(object *hostAlien) if ((rand() % 10) > 3) { aliens[index] = alien_defs[CD_ASTEROID2]; - aliens[index].imageIndex[0] = aliens[index].imageIndex[1] = 39 + rand() % 2; + aliens[index].imageIndex[0] = RANDRANGE(SS_ASTEROID_SMALL, SS_ASTEROID_SMALL_L); + aliens[index].imageIndex[1] = aliens[index].imageIndex[0]; aliens[index].image[0] = gfx_shipSprites[aliens[index].imageIndex[0]]; aliens[index].image[1] = gfx_shipSprites[aliens[index].imageIndex[1]]; } diff --git a/src/cutscene.cpp b/src/cutscene.cpp new file mode 100644 index 0000000..8215667 --- /dev/null +++ b/src/cutscene.cpp @@ -0,0 +1,466 @@ +/* +Copyright (C) 2003 Parallel Realities +Copyright (C) 2011, 2012, 2013 Guus Sliepen +Copyright (C) 2012, 2015, 2016 onpon4 + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 3 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +#include "Starfighter.h" + +typedef struct Message_ { + + int face; + char message[255]; + +} Message; + + +static Message messages[MAX_EVENTS]; + +void cutscene_init(int scene) +{ + screen_clear(black); + renderer_update(); + screen_clear(black); + + engine.keyState[KEY_FIRE] = 0; + engine.keyState[KEY_ALTFIRE] = 0; + + engine.ssx = -0.5; + engine.ssy = 0; + engine.smx = 0; + engine.smy = 0; + + screen_flushBuffer(); + gfx_free(); + resetLists(); + loadGameGraphics(); + + for (int i = 0 ; i < ALIEN_MAX ; i++) + { + // 0 is the dualfighter, but there doesn't seem to be any + // particular reason for choosing this alien def. + aliens[i] = alien_defs[0]; + aliens[i].face = 0; + aliens[i].active = false; + } + + for (int i = 0 ; i < MAX_EVENTS ; i++) + { + strcpy(messages[i].message, ""); + messages[i].face = -1; + } + + switch (scene) + { + case 0: + loadBackground("gfx/spirit.jpg"); + engine.ssx = -3; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_FIREFLY]; + aliens[0].x = screen->w * 3 / 5; + aliens[0].y = screen->h / 2; + aliens[0].dx = 3.1; + aliens[0].active = true; + + for (int i = 1 ; i < 7 ; i++) + { + aliens[i].image[0] = gfx_shipSprites[SS_DUALFIGHTER]; + aliens[i].x = RANDRANGE(0, screen->w / 8); + aliens[i].y = RANDRANGE(50, screen->h - 50); + aliens[i].dx = 3; + aliens[i].active = true; + } + + messages[0].face = -1; + strcpy(messages[0].message, "While escaping with his newly acquired Firefly, Chris Bainfield is intercepted by a WEAPCO patrol..."); + + messages[1].face = FS_CHRIS; + strcpy(messages[1].message, "These things just won't give up, will they?"); + + messages[2].face = FS_CHRIS; + strcpy(messages[2].message, "What a dilemma! I'm not all that familiar with this ship's controls, but I can't let this patrol reach my rendezvous point..."); + + messages[3].face = FS_CHRIS; + strcpy(messages[3].message, "I guess I'll have to fight them, then. Let's see what this ship can do!"); + + break; + + case 1: + loadBackground("gfx/sol.jpg"); + engine.ssx = -0.5; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_KLINE]; + aliens[0].x = screen->w / 2; + aliens[0].y = screen->h / 2; + aliens[0].dx = 0.5; + aliens[0].active = true; + + for (int i = 1 ; i < 15 ; i++) + { + aliens[i].image[0] = gfx_shipSprites[SS_DUALFIGHTER]; + aliens[i].x = RANDRANGE(0, screen->w); + aliens[i].y = RANDRANGE(50, screen->h - 50); + aliens[i].dx = RANDRANGE(1, 3); + aliens[i].active = true; + } + + messages[0].face = -1; + strcpy(messages[0].message, "A few hours later, in the Sol system, news has already spread of Chris Bainfield's heroic actions. The commander of WEAPCO's navy considers his options."); + + messages[1].face = FS_KLINE; + strcpy(messages[1].message, "The Emperor will not be pleased. Spirit is now a free star system thanks to that interfering rebel pilot."); + + messages[2].face = FS_KLINE; + strcpy(messages[2].message, "It was reported that he was able to take down one of our most powerful frigates in under 3 minutes!"); + + messages[3].face = FS_KLINE; + strcpy(messages[3].message, "Talent like that does not appear every day. He would be a perfect candidate for our new AI training program!"); + + messages[4].face = FS_KLINE; + strcpy(messages[4].message, "What a pity I must kill him..."); + + break; + + case 2: + loadBackground("gfx/spirit.jpg"); + engine.ssx = -1.4; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_FIREFLY]; + aliens[0].x = screen->w / 4; + aliens[0].y = screen->h / 2; + aliens[0].dx = 1.5; + aliens[0].active = true; + + aliens[1].image[0] = gfx_shipSprites[SS_SID]; + aliens[1].x = screen->w / 4 - 50; + aliens[1].y = screen->h / 2 - 40; + aliens[1].dx = 1.5; + aliens[1].active = true; + + messages[0].face = FS_SID; + strcpy(messages[0].message, "We're nearly ready to make the jump to Eyananth."); + + messages[1].face = FS_CHRIS; + strcpy(messages[1].message, "Aren't there a lot of WEAPCO slaves in this system?"); + + messages[2].face = FS_SID; + strcpy(messages[2].message, "Yes. It's got one of the highest mortality rates in the galaxy."); + + messages[3].face = FS_CHRIS; + strcpy(messages[3].message, "You think we can use that to our advantage?"); + + messages[4].face = FS_SID; + strcpy(messages[4].message, "I think so. I'll come up with a plan of action."); + + messages[5].face = FS_SID; + strcpy(messages[5].message, "Just remember that we won't be in Spirit anymore and you may run into WEAPCO patrols while travelling."); + + messages[6].face = FS_CHRIS; + strcpy(messages[6].message, "Sounds like fun!"); + + break; + + case 3: + loadBackground("gfx/eyananth.jpg"); + engine.ssx = -0.5; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_FIREFLY]; + aliens[0].x = screen->w * 3 / 8; + aliens[0].y = screen->h / 2; + aliens[0].dx = 0.5; + aliens[0].active = true; + + aliens[1].image[0] = gfx_shipSprites[SS_SID]; + aliens[1].x = screen->w * 3 / 8 - 50; + aliens[1].y = screen->h / 2 - 40; + aliens[1].dx = 0.5; + aliens[1].active = true; + + aliens[2].image[0] = gfx_shipSprites[SS_FRIEND]; + aliens[2].x = screen->w * 3 / 8 - 50; + aliens[2].y = screen->h / 2 + 40; + aliens[2].dx = 0.5; + aliens[2].active = true; + + messages[0].face = FS_PHOEBE; + strcpy(messages[0].message, "Nice head gear! You shop at the same place as me, huh?"); + + messages[1].face = FS_CHRIS; + strcpy(messages[1].message, "More importantly, what were you doing out there? You're lucky I was around!"); + + messages[2].face = FS_PHOEBE; + strcpy(messages[2].message, "I'm looking for my sister. She vanished about a week ago."); + + messages[3].face = FS_PHOEBE; + strcpy(messages[3].message, "Hey! Wait a moment! You're that rebel from Spirit! I think you're so cool! Can I come with you?"); + + messages[4].face = FS_CHRIS; + strcpy(messages[4].message, "Extra firepower? I wouldn't mind one bit! What do you think, Sid?"); + + messages[5].face = FS_SID; + strcpy(messages[5].message, "I agree. I'm also interested in studying her homing missile launcher; it could come in handy."); + + messages[6].face = FS_CHRIS; + strcpy(messages[6].message, "In that case, welcome aboard!"); + + messages[7].face = -1; + strcpy(messages[7].message, "Phoebe Lexx will now join you as a Wingmate. However, she will be unavailable on certain missions."); + + break; + + case 4: + loadBackground("gfx/eyananth.jpg"); + engine.ssx = -1.4; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_FIREFLY]; + aliens[0].x = screen->w / 4; + aliens[0].y = screen->h / 2; + aliens[0].dx = 1.5; + aliens[0].active = true; + + aliens[1].image[0] = gfx_shipSprites[SS_SID]; + aliens[1].x = screen->w / 4 - 50; + aliens[1].y = screen->h / 2 - 40; + aliens[1].dx = 1.5; + aliens[1].active = true; + + aliens[2].image[0] = gfx_shipSprites[SS_FRIEND]; + aliens[2].x = screen->w / 4 - 50; + aliens[2].y = screen->h / 2 + 40; + aliens[2].dx = 1.5; + aliens[2].active = true; + + messages[0].face = FS_SID; + strcpy(messages[0].message, "What happened back there, Chris? The video feed was jammed."); + + messages[1].face = FS_CHRIS; + strcpy(messages[1].message, "We took down the WEAPCO mining vessel and then I was jumped by a man claiming to be Kline Kethlan."); + + messages[2].face = FS_SID; + strcpy(messages[2].message, "I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had."); + + messages[3].face = FS_CHRIS; + strcpy(messages[3].message, "He did put up one hell of a fight! He didn't stick around for long, though. I guess he was just testing me."); + + messages[4].face = FS_CHRIS; + strcpy(messages[4].message, "Anyway, what's the scoop on Mordor, Sid?"); + + messages[5].face = FS_SID; + strcpy(messages[5].message, "I've learned from the scientist we captured that WEAPCO is testing a new fighter craft there."); + + messages[6].face = FS_CHRIS; + strcpy(messages[6].message, "We should probably destroy that craft, then. We might be able to thwart its development somewhat."); + + messages[7].face = FS_SID; + strcpy(messages[7].message, "Agreed."); + + messages[8].face = FS_PHOEBE; + strcpy(messages[8].message, "I wonder if my sister will be here..."); + + break; + + case 5: + loadBackground("gfx/mordor.jpg"); + engine.ssx = -0.5; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_FIREFLY]; + aliens[0].x = screen->w * 3 / 8; + aliens[0].y = screen->h / 2; + aliens[0].dx = 0.5; + aliens[0].active = true; + + aliens[1].image[0] = gfx_shipSprites[SS_SID]; + aliens[1].x = screen->w * 3 / 8 - 50; + aliens[1].y = screen->h / 2 - 40; + aliens[1].dx = 0.5; + aliens[1].active = true; + + aliens[2].image[0] = gfx_shipSprites[SS_FRIEND]; + aliens[2].x = screen->w * 3 / 8 - 50; + aliens[2].y = screen->h / 2 + 40; + aliens[2].dx = 0.5; + aliens[2].active = true; + + messages[0].face = FS_PHOEBE; + strcpy(messages[0].message, "Will she be okay?"); + + messages[1].face = FS_SID; + strcpy(messages[1].message, "I've had a look at the implants and they should be easy to remove. She'll just have a headache for a while."); + + messages[2].face = FS_CHRIS; + strcpy(messages[2].message, "Will she be able to tell us anything useful?"); + + messages[3].face = FS_SID; + strcpy(messages[3].message, "We'll have to wait for her memory to come back. She might not be able to remember anything she did while the implants were in."); + + messages[4].face = FS_SID; + strcpy(messages[4].message, "She'll still be able to pilot a ship though."); + + messages[5].face = -1; + strcpy(messages[5].message, "Ursula Lexx will now join you as a Wingmate. However, like Phoebe, she will be unavailable on certain missions."); + + break; + + case 6: + loadBackground("gfx/mordor.jpg"); + engine.ssx = -1.4; + engine.ssy = 0; + + aliens[0].image[0] = gfx_shipSprites[SS_FIREFLY]; + aliens[0].x = screen->w / 4; + aliens[0].y = screen->h / 2; + aliens[0].dx = 1.5; + aliens[0].active = true; + + aliens[1].image[0] = gfx_shipSprites[SS_SID]; + aliens[1].x = screen->w / 4 - 50; + aliens[1].y = screen->h / 2 - 40; + aliens[1].dx = 1.5; + aliens[1].active = true; + + aliens[2].image[0] = gfx_shipSprites[SS_FRIEND]; + aliens[2].x = screen->w / 4 - 50; + aliens[2].y = screen->h / 2 + 40; + aliens[2].dx = 1.5; + aliens[2].active = true; + + aliens[3].image[0] = gfx_shipSprites[SS_FRIEND]; + aliens[3].x = screen->w / 4 - 90; + aliens[3].y = screen->h / 2; + aliens[3].dx = 1.5; + aliens[3].active = true; + + messages[0].face = FS_CHRIS; + strcpy(messages[0].message, "Sorry folks, we just lost our bargaining chip."); + + messages[1].face = FS_SID; + strcpy(messages[1].message, "Knowing how cut throat WEAPCO is I doubt it would have made a difference anyway."); + + messages[2].face = FS_SID; + strcpy(messages[2].message, "Sol is going to be difficult. I've heard they have a lot of heavy defenses on the outer planets."); + + messages[3].face = FS_PHOEBE; + strcpy(messages[3].message, "We'll have to start there then."); + + messages[4].face = FS_SID; + strcpy(messages[4].message, "The forces here will be unlike anything we've met so far. Just be careful, everyone."); + + break; + } + + /* + Because we can fiddle with the images, we need to set the engines to + the correct places on the craft. Otherwise it will look wrong + */ + for (int i = 0 ; i < 15 ; i++) + { + aliens[i].engineX = aliens[i].image[0]->w; + aliens[i].engineY = (aliens[i].image[0]->h / 2); + } + + bool showMessage = false; + signed char currentMessage = -1; + int timer = 60 * 4; + + screen_drawBackground(); + + SDL_Surface *face; + + flushInput(); + + while (true) + { + renderer_update(); + screen_unBuffer(); + getPlayerInput(); + game_doStars(); + game_doExplosions(); + + for (int i = 0 ; i < 15 ; i++) + { + if (aliens[i].active) + { + explosion_addEngine(&aliens[i]); + if (scene == 0 && i > 0 && (timer % 15) == i) { + aliens[i].dx += (drand48() - 0.5) * 0.1; + aliens[i].dy += (drand48() - 0.5) * 0.1; + if (aliens[i].x > 500 - timer) + aliens[i].dx -= 0.2; + if (aliens[i].x < 0) + aliens[i].dx += 0.2; + } + aliens[i].x += aliens[i].dx; + aliens[i].y += aliens[i].dy; + aliens[i].x += engine.ssx + engine.smx; + screen_blit(aliens[i].image[0], (int)aliens[i].x, (int)aliens[i].y); + if (aliens[i].x > (screen->w + 50)) + { + aliens[i].x = -50; + aliens[i].y = rand() % (screen->h - 40); + } + if (aliens[i].y < -50) + aliens[i].y = (screen->h + 50); + if (aliens[i].y > (screen->h + 50)) + aliens[i].y = -50; + } + } + + timer--; + if (timer == 0) + { + showMessage = !showMessage; + timer = 120; + if (showMessage) + { + timer = 60 * 7; + currentMessage++; + + if (currentMessage == 10) + break; + + if (strcmp(messages[currentMessage].message, "") == 0) + break; + + face = NULL; + if (messages[currentMessage].face != -1) + face = gfx_faceSprites[messages[currentMessage].face]; + gfx_createMessageBox(face, messages[currentMessage].message, 0); + } + } + + if ((showMessage) && (gfx_messageBox != NULL)) + screen_blit(gfx_messageBox, (screen->w - gfx_messageBox->w) / 2, screen->h - 100); + + screen_renderString("Press [Escape] to skip", -1, 580, FONT_WHITE); + + game_delayFrame(); + + if ((engine.keyState[KEY_ESCAPE]) || (engine.keyState[KEY_FIRE]) || + (engine.keyState[KEY_ALTFIRE])) + break; + } + + screen_flushBuffer(); + gfx_free(); + screen_clear(black); + renderer_update(); +} diff --git a/src/script.h b/src/cutscene.h similarity index 85% rename from src/script.h rename to src/cutscene.h index a883e5a..18f807c 100644 --- a/src/script.h +++ b/src/cutscene.h @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -17,9 +17,9 @@ You should have received a copy of the GNU General Public License along with this program. If not, see . */ -#ifndef SCRIPT_H -#define SCRIPT_H +#ifndef CUTSCENE_H +#define CUTSCENE_H -extern void doCutscene(int scene); +void cutscene_init(int scene); #endif diff --git a/src/defs.h b/src/defs.h index a0f81a1..5fa8951 100644 --- a/src/defs.h +++ b/src/defs.h @@ -149,7 +149,7 @@ enum { ALIEN_SID, ALIEN_FRIEND1, ALIEN_FRIEND2, - ALIEN_MAX = 25 + ALIEN_MAX }; // Droppables diff --git a/src/game.cpp b/src/game.cpp index 7b85591..e845cb4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2323,20 +2323,20 @@ int game_mainLoop() switch (game.area) { case MISN_MOEBO: - doCutscene(1); - doCutscene(2); + cutscene_init(1); + cutscene_init(2); break; case MISN_NEROD: - doCutscene(3); + cutscene_init(3); break; case MISN_ELAMALE: - doCutscene(4); + cutscene_init(4); break; case MISN_ODEON: - doCutscene(5); + cutscene_init(5); break; case MISN_ELLESH: - doCutscene(6); + cutscene_init(6); break; case MISN_VENUS: doCredits(); diff --git a/src/intermission.cpp b/src/intermission.cpp index 0f59c15..91ea945 100644 --- a/src/intermission.cpp +++ b/src/intermission.cpp @@ -602,6 +602,7 @@ int intermission() gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png"); gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png"); + gfx_faceSprites[FS_CREW] = gfx_loadImage("gfx/face_crew.png"); engine.done = 0; engine.keyState[KEY_FIRE] = 0; diff --git a/src/resources.cpp b/src/resources.cpp index 1e9df34..152fc88 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -51,6 +51,7 @@ void loadGameGraphics() gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png"); gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png"); + gfx_faceSprites[FS_CREW] = gfx_loadImage("gfx/face_crew.png"); // Ships gfx_shipSprites[SS_FIREFLY] = gfx_loadImage("gfx/firefly1.png"); diff --git a/src/script.cpp b/src/script.cpp deleted file mode 100644 index 311b4a6..0000000 --- a/src/script.cpp +++ /dev/null @@ -1,217 +0,0 @@ -/* -Copyright (C) 2003 Parallel Realities -Copyright (C) 2011, 2012, 2013 Guus Sliepen -Copyright (C) 2012, 2015, 2016 onpon4 - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 3 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see . -*/ - -#include "Starfighter.h" - -static cutMsg cutMessage[10]; - -static void setScene(int scene) -{ - FILE *fp; - char string[255], face[255]; - float sx; - float sy; - float x; - float y; - float speed; - int index; - int img; - - sprintf(string, "data/cutscene%d.dat", scene); - - fp = fopen(string, "rb"); - - // Load in the specified background - if (fscanf(fp, "%s", string) < 1) - { - printf("Warning: didn't find a background definition for \"%s\"\n", string); - strcpy(string, "gfx/spirit.jpg"); - } - loadBackground(string); - - // Set the star speed - if (fscanf(fp, "%f %f", &sx, &sy) < 2) - printf("Warning: failed to read star speed data for cutscene"); - engine.ssx = sx; - engine.ssy = sy; - - // Read in the specs for each ship - while (fscanf(fp, "%d %d %f %f %f", &index, &img, &x, &y, &speed) == 5) - { - if (x < 0) x = (rand() % abs((int)x)); - if (y < 0) y = (rand() % abs((int)y)); - if (speed <= -1) speed = 1 + (rand() % abs((int)speed)); - - if (img > -1) - { - aliens[index].image[0] = gfx_shipSprites[img]; - aliens[index].x = x; - aliens[index].y = y; - aliens[index].dx = speed; - aliens[index].active = true; - } - } - - // And finally read in the messages - index = 0; - while (fscanf(fp, "%s%*c %[^\n]", face, string) == 2) - { - if (strcmp(string, "@none@") == 0) - break; - - cutMessage[index].face = getFace(face); - strcpy(cutMessage[index].message, string); - - index++; - } - - fclose(fp); -} - -void doCutscene(int scene) -{ - screen_clear(black); - renderer_update(); - screen_clear(black); - - engine.keyState[KEY_FIRE] = 0; - engine.keyState[KEY_ALTFIRE] = 0; - - engine.ssx = -0.5; - engine.ssy = 0; - engine.smx = 0; - engine.smy = 0; - - screen_flushBuffer(); - gfx_free(); - resetLists(); - loadGameGraphics(); - - for (int i = 0 ; i < 15 ; i++) - { - aliens[i] = alien_defs[0]; - aliens[i].face = 0; - aliens[i].active = false; - } - - for (int i = 0 ; i < 10 ; i++) - { - strcpy(cutMessage[i].message, ""); - cutMessage[i].face = -1; - } - - setScene(scene); - - /* - Because we can fiddle with the images, we need to set the engines to - the correct places on the craft. Otherwise it will look wrong - */ - for (int i = 0 ; i < 15 ; i++) - { - aliens[i].engineX = aliens[i].image[0]->w; - aliens[i].engineY = (aliens[i].image[0]->h / 2); - } - - bool showMessage = false; - signed char currentMessage = -1; - int timer = 60 * 4; - - screen_drawBackground(); - - SDL_Surface *face; - - flushInput(); - - while (true) - { - renderer_update(); - screen_unBuffer(); - getPlayerInput(); - game_doStars(); - game_doExplosions(); - - for (int i = 0 ; i < 15 ; i++) - { - if (aliens[i].active) - { - explosion_addEngine(&aliens[i]); - if (scene == 0 && i > 0 && (timer % 15) == i) { - aliens[i].dx += (drand48() - 0.5) * 0.1; - aliens[i].dy += (drand48() - 0.5) * 0.1; - if (aliens[i].x > 500 - timer) - aliens[i].dx -= 0.2; - if (aliens[i].x < 0) - aliens[i].dx += 0.2; - } - aliens[i].x += aliens[i].dx; - aliens[i].y += aliens[i].dy; - aliens[i].x += engine.ssx + engine.smx; - screen_blit(aliens[i].image[0], (int)aliens[i].x, (int)aliens[i].y); - if (aliens[i].x > (screen->w + 50)) - { - aliens[i].x = -50; - aliens[i].y = rand() % (screen->h - 40); - } - if (aliens[i].y < -50) - aliens[i].y = (screen->h + 50); - if (aliens[i].y > (screen->h + 50)) - aliens[i].y = -50; - } - } - - timer--; - if (timer == 0) - { - showMessage = !showMessage; - timer = 120; - if (showMessage) - { - timer = 60 * 7; - currentMessage++; - - if (currentMessage == 10) - break; - - if (strcmp(cutMessage[currentMessage].message, "") == 0) - break; - - face = NULL; - if (cutMessage[currentMessage].face != -1) - face = gfx_faceSprites[cutMessage[currentMessage].face]; - gfx_createMessageBox(face, cutMessage[currentMessage].message, 0); - } - } - - if ((showMessage) && (gfx_messageBox != NULL)) - screen_blit(gfx_messageBox, (screen->w - gfx_messageBox->w) / 2, screen->h - 100); - - screen_renderString("Press [Escape] to skip", -1, 580, FONT_WHITE); - - game_delayFrame(); - - if ((engine.keyState[KEY_ESCAPE]) || (engine.keyState[KEY_FIRE]) || - (engine.keyState[KEY_ALTFIRE])) - break; - } - - screen_flushBuffer(); - gfx_free(); - screen_clear(black); - renderer_update(); -} diff --git a/src/structs.h b/src/structs.h index f2071e3..a5a9346 100644 --- a/src/structs.h +++ b/src/structs.h @@ -227,11 +227,4 @@ typedef struct Planet_ { } Planet; -typedef struct cutMsg_ { - - int face; - char message[255]; - -} cutMsg; - #endif