diff --git a/README.txt b/README.txt index b25468d..500dd18 100644 --- a/README.txt +++ b/README.txt @@ -54,9 +54,6 @@ as possible. However, there are several minor differences in addition to the changes to graphics, sound, and dialog. Here you can fine a list of notable differences. -* Life bars for named characters are labeled with the respective - character's name instead of "Target". - * Selling your secondary weapon leaves you with standard Rockets. In version 1.1, it instead left you with no secondary weapon at all (with no way to gain standard Rockets back). diff --git a/src/game.c b/src/game.c index a6334cf..7301001 100644 --- a/src/game.c +++ b/src/game.c @@ -1997,14 +1997,21 @@ static void game_doHud() if ((engine.targetIndex > -1) && (aliens[engine.targetIndex].shield > 0) && (engine.targetIndex > engine.maxAliens)) { - if (engine.targetIndex == ALIEN_SID) - screen_blitText(TS_TARGET_SID); - else if (engine.targetIndex == ALIEN_PHOEBE) - screen_blitText(TS_TARGET_PHOEBE); - else if (engine.targetIndex == ALIEN_KLINE) - screen_blitText(TS_TARGET_KLINE); - else + if (game.difficulty == DIFFICULTY_ORIGINAL) + { screen_blitText(TS_TARGET); + } + else + { + if (engine.targetIndex == ALIEN_SID) + screen_blitText(TS_TARGET_SID); + else if (engine.targetIndex == ALIEN_PHOEBE) + screen_blitText(TS_TARGET_PHOEBE); + else if (engine.targetIndex == ALIEN_KLINE) + screen_blitText(TS_TARGET_KLINE); + else + screen_blitText(TS_TARGET); + } bar.w = MAX(screen->w / 800, 1); bar.h = 12;