From 5cc48d3f9faf159f3ddfebe70873f3a40fbf0c9a Mon Sep 17 00:00:00 2001 From: Julie Marchant Date: Sat, 11 May 2019 02:26:37 -0400 Subject: [PATCH] Tweaked the reduction method of damageDelay. --- src/game.cpp | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 4f1db55..e995dfd 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2452,13 +2452,16 @@ int game_mainLoop() game_doHud(); // Start delaying damage again gradually - if (player_resetDamageDelay) + if (player_damageDelay > 0) { - LIMIT_ADD(player_damageDelay, -1, 0, 100); - } - else - { - player_resetDamageDelay = 1; + if (player_resetDamageDelay) + { + player_damageDelay--; + } + else + { + player_resetDamageDelay = 1; + } } WRAP_ADD(engine.eventTimer, -1, 0, 60);