Fixed the positioning of the "Plasma Cells" and "rockets" shop texts.

This commit is contained in:
Julie Marchant 2019-06-12 10:57:16 -04:00
parent c323e17c2e
commit 604443c4b3
3 changed files with 31 additions and 14 deletions

View File

@ -247,11 +247,29 @@ int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_
}
#ifdef NOFONT
int gfx_unicodeWidth(const char *in)
{
return (PIXFONT_W + 1) * strlen(in);
}
int gfx_renderUnicode(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
{
return gfx_renderString(in, x, y, fontColor, wrap, dest);
}
#else
int gfx_unicodeWidth(const char *in)
{
int w;
if (TTF_SizeUTF8(gfx_unicodeFont, in, &w, NULL) < 0)
{
engine_error(TTF_GetError());
}
return w;
}
int gfx_renderUnicodeBase(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest)
{
SDL_Surface *textSurf;

View File

@ -47,6 +47,7 @@ void gfx_init();
SDL_Surface *gfx_setTransparent(SDL_Surface *sprite);
void gfx_blit(SDL_Surface *image, int x, int y, SDL_Surface *dest);
int gfx_renderString(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest);
int gfx_unicodeWidth(const char *in);
int gfx_renderUnicode(const char *in, int x, int y, int fontColor, int wrap, SDL_Surface *dest);
void gfx_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
void gfx_drawCircle(int xc, int yc, int R, SDL_Surface *PIX, int col);

View File

@ -39,7 +39,7 @@ typedef struct ShopItem_ {
int x, y;
int price;
char name[50];
char name[STRMAX_SHORT];
char description[STRMAX];
int image;
@ -162,7 +162,7 @@ static void adjustShopPrices()
static void drawShop()
{
char description[100];
char description[STRMAX];
int icons = SHOP_MAX;
adjustShopPrices();
@ -237,8 +237,8 @@ static void drawShop()
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 90, 0x00, 0x00, 0x55);
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 20, 0x00, 0x00, 0x99);
gfx_shopSprites[SHOP_S_SHIP_INFO] = gfx_createAlphaRect(601, 41, 0x00, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 40, 0x00, 0x00, 0x33);
gfx_shopSprites[SHOP_S_SHIP_INFO] = gfx_createAlphaRect(SHOP_WIDTH + 1, 41, 0x00, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, SHOP_WIDTH, 40, 0x00, 0x00, 0x33);
switch (shopSelectedItem)
{
@ -264,7 +264,7 @@ static void drawShop()
break;
case SHOP_PLASMA_AMMO:
case SHOP_ROCKET_AMMO:
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 40, 0x33, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, SHOP_WIDTH, 40, 0x33, 0x00, 0x00);
break;
default:
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 90, 0x55, 0x00, 0x00);
@ -306,9 +306,9 @@ static void drawShop()
drawSecondaryWeaponSurface();
gfx_shopSprites[SHOP_S_CATALOG] = gfx_createSurface(601, 121);
gfx_shopSprites[SHOP_S_CATALOG] = gfx_createSurface(SHOP_WIDTH + 1, 121);
gfx_drawRect(gfx_shopSprites[SHOP_S_CATALOG], 0, 0, 600, 120, 0x00, 0x00, 0x22);
gfx_drawRect(gfx_shopSprites[SHOP_S_CATALOG], 0, 0, SHOP_WIDTH, 120, 0x00, 0x00, 0x22);
gfx_renderUnicode(_("Temporary Weapons"), 10, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderUnicode(_("Ammo and Storage"), 260, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
@ -340,18 +340,16 @@ static void drawShop()
/// "%.3d" can be changed to "%d" if you wish to not fill in space with zeroes,
/// e.g. render the number 5 as "5" rather than "005".
sprintf(description, _("Plasma Cells: %.3d"), player.ammo[0]);
// XXX: Bad positioning
gfx_renderUnicode(description, 430, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_renderUnicode(description, SHOP_WIDTH - gfx_unicodeWidth(description) - 10, 6, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
/// Retain "%.2d". It is replaced with the ship's current number of rockets.
/// "%.2d" can be changed to "%d" if you wish to not fill in space with zeroes,
/// e.g. render the number 3 as "3" rather than "03".
sprintf(description, _("Rockets: %.2d"), player.ammo[1]);
// XXX: Bad positioning
gfx_renderUnicode(description, 475, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_renderUnicode(description, SHOP_WIDTH - gfx_unicodeWidth(description) - 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_shopSprites[SHOP_S_ITEM_INFO] = gfx_createSurface(601, 56);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 0, 600, 35, 0x00, 0x99, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 20, 600, 35, 0x00, 0x33, 0x00);
gfx_shopSprites[SHOP_S_ITEM_INFO] = gfx_createSurface(SHOP_WIDTH + 1, 56);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 0, SHOP_WIDTH, 35, 0x00, 0x99, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 20, SHOP_WIDTH, 35, 0x00, 0x33, 0x00);
gfx_renderUnicode(_("Information"), 5, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
switch (shopSelectedItem)