Give the player full price when selling, not half price.
All the half-price penalty does is punish you for upgrading early when it turns out that you need to change weaponry.
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@ -811,7 +811,7 @@ static void sell(int i)
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}
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adjustShopPrices();
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currentGame.cash += (shopItems[i].price / 2);
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currentGame.cash += shopItems[i].price;
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saveGame(0);
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}
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