Some more touch-ups.

This commit is contained in:
onpon4 2015-04-26 07:36:25 -04:00
parent 95d31b8039
commit 60968c7b0e
6 changed files with 29 additions and 74 deletions

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@ -1,7 +1,7 @@
CXXFLAGS ?= -O2 -Wall -g
CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer`
LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer`
OBJS = alien.o audio.o bullet.o cargo.o collectable.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o ship.o shop.o Starfighter.o title.o weapons.o
OBJS = alien.o audio.o bullet.o cargo.o collectable.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o ship.o shop.o Starfighter.o title.o weapons.o
VERSION = 1.3.2-dev
PROG = starfighter

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@ -40,7 +40,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "bullet.h"
#include "cargo.h"
#include "collectable.h"
#include "events.h"
#include "explosions.h"
#include "game.h"
#include "globals.h"

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@ -422,7 +422,7 @@ extern const char *systemNames[];
extern const char *systemBackground[];
const char rate2reload[6] = {15, 15, 13, 11, 9, 7};
const int rate2reload[6] = {15, 15, 13, 11, 9, 7};
const int screenWidth = 800;
const int screenHeight = 600;
const int xViewBorder = 100;

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@ -1,45 +0,0 @@
/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2013 Guus Sliepen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Starfighter.h"
/*
Checked during the main game loop. When the game is paused
it goes into a constant loop checking this routine. If escape is
pressed, the game automatically ends and goes back to the title screen
*/
bool checkPauseRequest()
{
getPlayerInput();
if (engine.keyState[KEY_ESCAPE])
{
engine.paused = false;
engine.done = 1;
player.shield = 0;
return true;
}
if (engine.keyState[KEY_PAUSE])
{
engine.paused = false;
engine.keyState[KEY_PAUSE] = 0;
}
return false;
}

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@ -1,25 +0,0 @@
/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011 Guus Sliepen
Copyright (C) 2015 Julian Marchant
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EVENTS_H
#define EVENTS_H
extern bool checkPauseRequest();
#endif

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@ -1433,6 +1433,32 @@ static void game_doDebris()
}
}
/*
Checked during the main game loop. When the game is paused
it goes into a constant loop checking this routine. If escape is
pressed, the game automatically ends and goes back to the title screen
*/
static bool game_checkPauseRequest()
{
getPlayerInput();
if (engine.keyState[KEY_ESCAPE])
{
engine.paused = false;
engine.done = 1;
player.shield = 0;
return true;
}
if (engine.keyState[KEY_PAUSE])
{
engine.paused = false;
engine.keyState[KEY_PAUSE] = 0;
}
return false;
}
int mainGameLoop()
{
resetLists();
@ -1722,7 +1748,7 @@ int mainGameLoop()
while (engine.paused)
{
engine.done = checkPauseRequest();
engine.done = game_checkPauseRequest();
delayFrame();
}
}