Added special target text for Kline.
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LICENSES
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@ -85,6 +85,7 @@ License: CC BY-SA 3.0 <https://creativecommons.org/licenses/by-sa/3.0/>
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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gfx/klineText.png
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gfx/phoebeText.png
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gfx/phoebeText.png
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gfx/sidText.png
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gfx/sidText.png
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gfx/ursulaText.png
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gfx/ursulaText.png
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Binary file not shown.
After Width: | Height: | Size: 307 B |
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@ -379,6 +379,7 @@ enum {
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SP_INDICATOR_SID,
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SP_INDICATOR_SID,
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SP_INDICATOR_PHOEBE,
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SP_INDICATOR_PHOEBE,
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SP_INDICATOR_URSULA,
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SP_INDICATOR_URSULA,
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SP_INDICATOR_KLINE,
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SP_MAX
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SP_MAX
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};
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};
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@ -560,6 +561,7 @@ enum {
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TS_TARGET,
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TS_TARGET,
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TS_TARGET_SID,
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TS_TARGET_SID,
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TS_TARGET_PHOEBE,
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TS_TARGET_PHOEBE,
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TS_TARGET_KLINE,
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TS_CASH_T,
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TS_CASH_T,
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TS_OBJECTIVES_T,
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TS_OBJECTIVES_T,
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TS_TIME_T,
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TS_TIME_T,
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@ -1647,6 +1647,8 @@ static void game_doArrow(int i)
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indicator = SP_INDICATOR_PHOEBE;
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indicator = SP_INDICATOR_PHOEBE;
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else if (i == ALIEN_URSULA)
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else if (i == ALIEN_URSULA)
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indicator = SP_INDICATOR_URSULA;
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indicator = SP_INDICATOR_URSULA;
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else if (i == ALIEN_KLINE)
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indicator = SP_INDICATOR_KLINE;
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else if (i == engine.targetIndex)
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else if (i == engine.targetIndex)
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indicator = SP_INDICATOR_TARGET;
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indicator = SP_INDICATOR_TARGET;
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@ -1835,6 +1837,8 @@ static void game_doHud()
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screen_blitText(TS_TARGET_SID);
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screen_blitText(TS_TARGET_SID);
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else if (engine.targetIndex == ALIEN_PHOEBE)
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else if (engine.targetIndex == ALIEN_PHOEBE)
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screen_blitText(TS_TARGET_PHOEBE);
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screen_blitText(TS_TARGET_PHOEBE);
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else if (engine.targetIndex == ALIEN_KLINE)
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screen_blitText(TS_TARGET_KLINE);
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else
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else
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screen_blitText(TS_TARGET);
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screen_blitText(TS_TARGET);
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@ -806,6 +806,7 @@ void missionBriefScreen()
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gfx_createTextObject(TS_TARGET, "Target", screen->w * 11 / 16, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_TARGET, "Target", screen->w * 11 / 16, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_TARGET_SID, "Sid", screen->w * 11 / 16 + 27, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_TARGET_SID, "Sid", screen->w * 11 / 16 + 27, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_TARGET_PHOEBE, "Phoebe", screen->w * 11 / 16, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_TARGET_PHOEBE, "Phoebe", screen->w * 11 / 16, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_TARGET_KLINE, "Kline", screen->w * 11 / 16 + 9, screen->h - 50, FONT_WHITE);
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gfx_createTextObject(TS_CASH_T, "Cash: $", 25, 20, FONT_WHITE);
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gfx_createTextObject(TS_CASH_T, "Cash: $", 25, 20, FONT_WHITE);
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gfx_createTextObject(TS_OBJECTIVES_T, "Objectives Remaining:", screen->w - 250, 20, FONT_WHITE);
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gfx_createTextObject(TS_OBJECTIVES_T, "Objectives Remaining:", screen->w - 250, 20, FONT_WHITE);
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gfx_createTextObject(TS_TIME_T, "Time Remaining - ", screen->w / 2 - 140, 20, FONT_WHITE);
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gfx_createTextObject(TS_TIME_T, "Time Remaining - ", screen->w / 2 - 140, 20, FONT_WHITE);
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@ -231,6 +231,7 @@ void loadGameGraphics()
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gfx_sprites[SP_INDICATOR_SID] = gfx_loadImage("gfx/sidText.png");
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gfx_sprites[SP_INDICATOR_SID] = gfx_loadImage("gfx/sidText.png");
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gfx_sprites[SP_INDICATOR_PHOEBE] = gfx_loadImage("gfx/phoebeText.png");
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gfx_sprites[SP_INDICATOR_PHOEBE] = gfx_loadImage("gfx/phoebeText.png");
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gfx_sprites[SP_INDICATOR_URSULA] = gfx_loadImage("gfx/ursulaText.png");
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gfx_sprites[SP_INDICATOR_URSULA] = gfx_loadImage("gfx/ursulaText.png");
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gfx_sprites[SP_INDICATOR_KLINE] = gfx_loadImage("gfx/klineText.png");
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gfx_sprites[SP_ESCAPE_POD] = gfx_loadImage("gfx/pod.png");
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gfx_sprites[SP_ESCAPE_POD] = gfx_loadImage("gfx/pod.png");
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gfx_sprites[SP_ORE] = gfx_loadImage("gfx/ore1.png");
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gfx_sprites[SP_ORE] = gfx_loadImage("gfx/ore1.png");
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gfx_sprites[SP_ORE_2] = gfx_loadImage("gfx/ore2.png");
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gfx_sprites[SP_ORE_2] = gfx_loadImage("gfx/ore2.png");
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