Let Sid say death messages when he is a wingmate.
This commit is contained in:
parent
3460884167
commit
6467b72501
|
@ -177,23 +177,19 @@ void getPlayerDeathMessage()
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
char name[30], in[50];
|
|
||||||
int faceToUse = FACE_PHOEBE;
|
int faceToUse = FACE_PHOEBE;
|
||||||
|
|
||||||
strcpy(name, "Phoebe");
|
|
||||||
faceToUse = FACE_PHOEBE;
|
|
||||||
|
|
||||||
if (currentGame.hasWingMate2)
|
if ((currentGame.area == 9) || (currentGame.area == 17) || (currentGame.area == 25)) {
|
||||||
|
faceToUse = FACE_SID;
|
||||||
|
}
|
||||||
|
else if (currentGame.hasWingMate2)
|
||||||
{
|
{
|
||||||
if ((rand() % 2) == 0)
|
if ((rand() % 2) == 0)
|
||||||
{
|
|
||||||
strcpy(name, "Ursula");
|
|
||||||
faceToUse = FACE_URSULA;
|
faceToUse = FACE_URSULA;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
sprintf(in, deathMessage[rand() % 6]);
|
setRadioMessage(faceToUse, deathMessage[rand() % 6], 1);
|
||||||
setRadioMessage(faceToUse, in, 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void getMissFireMessage(object *ally)
|
void getMissFireMessage(object *ally)
|
||||||
|
|
Loading…
Reference in New Issue