changed OS X style SDL includes back to Linux style
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0affc31f1e
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65c773cafb
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@ -436,6 +436,11 @@
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"$(PROJECT_DIR)",
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"$(PROJECT_DIR)",
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);
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);
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GCC_PREPROCESSOR_DEFINITIONS = "VERSION=\\\"1.5.1\\\"";
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GCC_PREPROCESSOR_DEFINITIONS = "VERSION=\\\"1.5.1\\\"";
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HEADER_SEARCH_PATHS = (
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SDL2.framework/Headers,
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SDL2_mixer.framework/Headers,
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SDL2_image.framework/Headers,
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);
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INFOPLIST_FILE = starfighter/Info.plist;
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INFOPLIST_FILE = starfighter/Info.plist;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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PRODUCT_BUNDLE_IDENTIFIER = uk.me.fantastic.starfighter;
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PRODUCT_BUNDLE_IDENTIFIER = uk.me.fantastic.starfighter;
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@ -453,6 +458,11 @@
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"$(PROJECT_DIR)",
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"$(PROJECT_DIR)",
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);
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);
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GCC_PREPROCESSOR_DEFINITIONS = "VERSION=\\\"1.5.1\\\"";
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GCC_PREPROCESSOR_DEFINITIONS = "VERSION=\\\"1.5.1\\\"";
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HEADER_SEARCH_PATHS = (
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SDL2.framework/Headers,
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SDL2_mixer.framework/Headers,
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SDL2_image.framework/Headers,
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);
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INFOPLIST_FILE = starfighter/Info.plist;
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INFOPLIST_FILE = starfighter/Info.plist;
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
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PRODUCT_BUNDLE_IDENTIFIER = uk.me.fantastic.starfighter;
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PRODUCT_BUNDLE_IDENTIFIER = uk.me.fantastic.starfighter;
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@ -20,6 +20,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "Starfighter.h"
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#include "Starfighter.h"
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#ifdef __APPLE__
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#include "CoreFoundation/CoreFoundation.h"
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#endif
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int main(int argc, char **argv)
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int main(int argc, char **argv)
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{
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{
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bool cheatAttempt;
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bool cheatAttempt;
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@ -28,16 +28,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <sys/stat.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#include <unistd.h>
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#ifdef __APPLE__
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#include <SDL2/SDL.h>
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#include <SDL2_image/SDL_image.h>
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#include <SDL2_mixer/SDL_mixer.h>
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#include "CoreFoundation/CoreFoundation.h"
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#else
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#include "SDL.h"
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#include "SDL.h"
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#include "SDL_image.h"
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#include "SDL_image.h"
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#include "SDL_mixer.h"
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#include "SDL_mixer.h"
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#endif
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#include "defs.h"
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#include "defs.h"
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#include "structs.h"
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#include "structs.h"
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@ -17,6 +17,8 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#include <SDL.h>
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#include "Starfighter.h"
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#include "Starfighter.h"
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Uint32 red;
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Uint32 red;
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@ -20,12 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GLOBALS_H
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#ifndef GLOBALS_H
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#define GLOBALS_H
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#define GLOBALS_H
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#ifdef __APPLE__
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#include <SDL2/SDL.h>
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#else
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#include "SDL.h"
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#include "SDL.h"
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#endif
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#include "defs.h"
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#include "defs.h"
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#include "structs.h"
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#include "structs.h"
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@ -17,12 +17,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#ifdef __APPLE__
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#include <SDL2/SDL.h>
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#else
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#include "SDL.h"
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#include "SDL.h"
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#endif
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#include "screen.h"
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#include "screen.h"
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@ -19,6 +19,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdlib.h>
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#include <stdlib.h>
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#include "SDL.h"
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#include "engine.h"
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#include "engine.h"
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#include "gfx.h"
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#include "gfx.h"
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#include "structs.h"
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#include "structs.h"
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@ -17,11 +17,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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#ifdef __APPLE__
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#include <SDL2/SDL.h>
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#else
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#include "SDL.h"
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#endif
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#include "SDL.h"
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SDL_Window *window;
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SDL_Window *window;
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