Removed remaining references to engine.cheatCredits.
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@ -98,7 +98,6 @@ typedef struct Engine_ {
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int cheatCash;
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int cheatAmmo;
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int cheatTime;
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int cheatCredits;
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} Engine;
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@ -421,13 +421,6 @@ int title_show()
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getPlayerInput();
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// if someone has invoked the credits cheat
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if (engine.cheatCredits)
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{
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title_showCredits();
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engine.cheatCredits = 0;
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}
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if ((engine.keyState[KEY_FIRE] || engine.keyState[KEY_ALTFIRE]))
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{
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if ((now - then <= 27500) && (!skip))
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