Don't drop shield bonuses in Nightmare difficulty.
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@ -92,6 +92,15 @@ void addCollectable(float x, float y, int type, int value, int life)
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}
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}
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// Shield bonus is useless in Nightmare difficulty; give cash instead.
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if (type == P_SHIELD)
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{
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if (currentGame.difficulty >= DIFFICULTY_NIGHTMARE)
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{
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type = P_CASH;
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}
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}
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collectables *collectable = new collectables;
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collectable->next = NULL;
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