diff --git a/src/alien.cpp b/src/alien.cpp index c41d38a..816d7db 100644 --- a/src/alien.cpp +++ b/src/alien.cpp @@ -981,8 +981,8 @@ void aliens_init() aliens[i].imageIndex[0] += 15; aliens[i].imageIndex[1] += 15; - aliens[i].image[0] = shipShape[aliens[i].imageIndex[0]]; - aliens[i].image[1] = shipShape[aliens[i].imageIndex[1]]; + aliens[i].image[0] = gfx_shipSprites[aliens[i].imageIndex[0]]; + aliens[i].image[1] = gfx_shipSprites[aliens[i].imageIndex[1]]; } } } @@ -1213,8 +1213,8 @@ void alien_addSmallAsteroid(object *hostAlien) { aliens[index] = alien_defs[CD_ASTEROID2]; aliens[index].imageIndex[0] = aliens[index].imageIndex[1] = 39 + rand() % 2; - aliens[index].image[0] = shipShape[aliens[index].imageIndex[0]]; - aliens[index].image[1] = shipShape[aliens[index].imageIndex[1]]; + aliens[index].image[0] = gfx_shipSprites[aliens[index].imageIndex[0]]; + aliens[index].image[1] = gfx_shipSprites[aliens[index].imageIndex[1]]; } else { diff --git a/src/bullet.cpp b/src/bullet.cpp index 08bf35c..54a1d1c 100644 --- a/src/bullet.cpp +++ b/src/bullet.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -131,7 +131,7 @@ void bullet_add(object *theWeapon, object *attacker, int y, int dy) { bullet->dx = RANDRANGE(-20, 20); bullet->dy = RANDRANGE(-20, 20); - bullet->image[0] = shape[4]; + bullet->image[0] = gfx_sprites[4]; } engine.bulletTail->next = bullet; diff --git a/src/cargo.cpp b/src/cargo.cpp index ce431ca..060b840 100644 --- a/src/cargo.cpp +++ b/src/cargo.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -58,9 +58,9 @@ object *cargo_add(object *owner, int cargoType) cargo[index].dx = 0; cargo[index].dy = 0; cargo[index].collectType = cargoType; - cargo[index].image[0] = shape[32]; + cargo[index].image[0] = gfx_sprites[32]; if (cargoType == P_PHOEBE) - cargo[index].image[0] = shipShape[20]; + cargo[index].image[0] = gfx_shipSprites[20]; return &cargo[index]; } diff --git a/src/collectable.cpp b/src/collectable.cpp index ce62029..e8b55e1 100644 --- a/src/collectable.cpp +++ b/src/collectable.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -153,52 +153,52 @@ void collectable_add(float x, float y, int type, int value, int life) switch(type) { case P_CASH: - collectable->image = shape[24]; + collectable->image = gfx_sprites[24]; break; case P_ROCKET: - collectable->image = shape[49]; + collectable->image = gfx_sprites[49]; break; case P_PLASMA_AMMO: - collectable->image = shape[25]; + collectable->image = gfx_sprites[25]; break; case P_SHIELD: - collectable->image = shape[26]; + collectable->image = gfx_sprites[26]; break; case P_PLASMA_SHOT: - collectable->image = shape[27]; + collectable->image = gfx_sprites[27]; break; case P_PLASMA_RATE: - collectable->image = shape[28]; + collectable->image = gfx_sprites[28]; break; case P_PLASMA_DAMAGE: - collectable->image = shape[29]; + collectable->image = gfx_sprites[29]; break; case P_CARGO: - collectable->image = shape[32]; + collectable->image = gfx_sprites[32]; break; case P_SUPER: - collectable->image = shape[50]; + collectable->image = gfx_sprites[50]; break; case P_MINE: - collectable->image = shape[31]; + collectable->image = gfx_sprites[31]; break; case P_SLAVES: case P_ESCAPEPOD: - collectable->image = shape[45]; + collectable->image = gfx_sprites[45]; break; case P_ORE: - collectable->image = shape[46 + rand() % 3]; + collectable->image = gfx_sprites[46 + rand() % 3]; break; } diff --git a/src/defs.h b/src/defs.h index 79f8d55..88cc87d 100644 --- a/src/defs.h +++ b/src/defs.h @@ -102,11 +102,11 @@ along with this program. If not, see . #define WF_TIMEDEXPLOSION 2048 #define MAX_WEAPONS 20 -#define MAX_SHAPES 100 -#define MAX_SHIPSHAPES 120 -#define MAX_TEXTSHAPES 150 -#define MAX_FONTSHAPES 6 -#define MAX_SHOPSHAPES 6 +#define MAX_SPRITES 100 +#define MAX_SHIPSPRITES 120 +#define MAX_TEXTSPRITES 150 +#define MAX_FONTSPRITES 6 +#define MAX_SHOPSPRITES 6 #define MAX_CARGO 20 #define MAX_INFOLINES 3 #define MAX_EVENTS 20 @@ -283,7 +283,7 @@ enum { CD_URSULA }; -// Text shapes (main menu) +// Text sprites (main menu) enum { TS_PRESENTS, TS_AN_SDL_GAME, @@ -312,11 +312,11 @@ enum { TS_DIFFICULTY }; -// Text shapes (intermission) +// Text sprites (intermission) enum { }; -// Text shapes (mission) +// Text sprites (mission) enum { TS_RADIO = MAX_INFOLINES, TS_SHIELD, diff --git a/src/engine.cpp b/src/engine.cpp index de13c8a..b562768 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -266,10 +266,10 @@ void engine_cleanup() delete(engine.collectableHead); delete(screen_bufferHead); - for (int i = 0 ; i < MAX_FONTSHAPES ; i++) + for (int i = 0 ; i < MAX_FONTSPRITES ; i++) { - if (fontShape[i] != NULL) - SDL_FreeSurface(fontShape[i]); + if (gfx_fontSprites[i] != NULL) + SDL_FreeSurface(gfx_fontSprites[i]); } char filename[PATH_MAX]; diff --git a/src/explosion.cpp b/src/explosion.cpp index 2a31d72..67872f9 100644 --- a/src/explosion.cpp +++ b/src/explosion.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -35,7 +35,7 @@ void explosion_add(float x, float y, int type) explosion->y = y; explosion->thinktime = 28; explosion->face = type; - explosion->image[0] = shape[type]; + explosion->image[0] = gfx_sprites[type]; engine.explosionTail->next = explosion; engine.explosionTail = explosion; diff --git a/src/game.cpp b/src/game.cpp index 9ba3988..5f8b0f3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1085,7 +1085,7 @@ static void game_doAliens() (aliens[i].classDef != CD_ASTEROID2)) explosion_addEngine(&aliens[i]); if ((!(aliens[i].flags & FL_ISCLOAKED)) || (aliens[i].hit > 0)) - screen_blit(shipShape[shapeToUse], (int)aliens[i].x, + screen_blit(gfx_shipSprites[shapeToUse], (int)aliens[i].x, (int)aliens[i].y); if (aliens[i].flags & FL_DISABLED) { @@ -1395,7 +1395,7 @@ static void game_doPlayer() LIMIT_ADD(player.hit, -1, 0, 100); - screen_blit(shipShape[shapeToUse], (int)player.x, (int)player.y); + screen_blit(gfx_shipSprites[shapeToUse], (int)player.x, (int)player.y); if ((player.maxShield > 1) && (player.shield <= engine.lowShield) && (rand() % 5 < 1)) explosion_add(player.x + RANDRANGE(-10, 10), @@ -1481,7 +1481,7 @@ static void game_doCargo() // draw the chain link line for (int j = 0 ; j < 10 ; j++) { - screen_blit(shape[30], (int)chainX, (int)chainY); + screen_blit(gfx_sprites[30], (int)chainX, (int)chainY); chainX -= dx; chainY -= dy; } @@ -1560,7 +1560,7 @@ void game_doExplosions() else { explosion->face++; - explosion->image[0] = shape[explosion->face]; + explosion->image[0] = gfx_sprites[explosion->face]; } } } @@ -1604,31 +1604,31 @@ static void game_doArrow(int i) if (sxy == sx) { arrow = x < screen->w / 2 ? 42 : 38; - x -= x > screen->w / 2 ? shape[arrow]->w : 0; - y -= shape[arrow]->h / 2; + x -= x > screen->w / 2 ? gfx_sprites[arrow]->w : 0; + y -= gfx_sprites[arrow]->h / 2; } else { arrow = y < screen->h / 2 ? 36 : 40; - x -= shape[arrow]->w / 2; - y -= y > screen->h / 2 ? shape[arrow]->h : 0; + x -= gfx_sprites[arrow]->w / 2; + y -= y > screen->h / 2 ? gfx_sprites[arrow]->h : 0; } - screen_blit(shape[arrow], x, y); + screen_blit(gfx_sprites[arrow], x, y); if (i != engine.targetIndex) return; - if (gfx_text[TS_RADIO].life > 0) + if (gfx_textSprites[TS_RADIO].life > 0) return; if (sxy == sx) { - x -= x > screen->w / 2 ? 5 + shape[44]->w : -5 - shape[arrow]->w; - y -= (shape[44]->h - shape[arrow]->h) / 2; + x -= x > screen->w / 2 ? 5 + gfx_sprites[44]->w : -5 - gfx_sprites[arrow]->w; + y -= (gfx_sprites[44]->h - gfx_sprites[arrow]->h) / 2; } else { - x -= (shape[44]->w - shape[arrow]->w) / 2; - y -= y > screen->h / 2 ? 5 + shape[44]->h : -5 - shape[arrow]->h; + x -= (gfx_sprites[44]->w - gfx_sprites[arrow]->w) / 2; + y -= y > screen->h / 2 ? 5 + gfx_sprites[44]->h : -5 - gfx_sprites[arrow]->h; } - screen_blit(shape[44], x, y); + screen_blit(gfx_sprites[44], x, y); } static void game_doHud() @@ -1769,28 +1769,28 @@ static void game_doHud() for (int i = 0 ; i < MAX_INFOLINES ; i++) { - if (gfx_text[i].life > 0) + if (gfx_textSprites[i].life > 0) { - gfx_text[i].y = screen->h - 75 - (i * 20); + gfx_textSprites[i].y = screen->h - 75 - (i * 20); screen_blitText(i); - gfx_text[i].life--; + gfx_textSprites[i].life--; - if (gfx_text[i].life == 0) + if (gfx_textSprites[i].life == 0) { for (int j = i ; j < MAX_INFOLINES - 1 ; j++) { copyInfoLine(j + 1, j); } - gfx_text[MAX_INFOLINES - 1].life = 0; + gfx_textSprites[MAX_INFOLINES - 1].life = 0; } } } // Show the radio message if there is one - if (gfx_text[TS_RADIO].life > 0) + if (gfx_textSprites[TS_RADIO].life > 0) { - screen_blit(messageBox, (screen->w - messageBox->w) / 2, 50); - gfx_text[TS_RADIO].life--; + screen_blit(gfx_messageBox, (screen->w - gfx_messageBox->w) / 2, 50); + gfx_textSprites[TS_RADIO].life--; } // Do the target's remaining shield (if required) diff --git a/src/gfx.cpp b/src/gfx.cpp index 8895cd4..2fec6bc 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -22,14 +22,12 @@ along with this program. If not, see . #include "Starfighter.h" SDL_Surface *gfx_background; -SDL_Surface *shape[MAX_SHAPES]; -SDL_Surface *shipShape[MAX_SHIPSHAPES]; -SDL_Surface *fontShape[MAX_FONTSHAPES]; -SDL_Surface *shopSurface[MAX_SHOPSHAPES]; -bRect *screen_bufferHead; -bRect *screen_bufferTail; -textObject gfx_text[MAX_TEXTSHAPES]; -SDL_Surface *messageBox; +SDL_Surface *gfx_sprites[MAX_SPRITES]; +SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES]; +SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES]; +SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES]; +textObject gfx_textSprites[MAX_TEXTSPRITES]; +SDL_Surface *gfx_messageBox; void gfx_init() { @@ -37,23 +35,23 @@ void gfx_init() screen_bufferHead->next = NULL; screen_bufferTail = screen_bufferHead; - for (int i = 0 ; i < MAX_SHAPES ; i++) - shape[i] = NULL; + for (int i = 0 ; i < MAX_SPRITES ; i++) + gfx_sprites[i] = NULL; - for (int i = 0 ; i < MAX_SHIPSHAPES ; i++) - shipShape[i] = NULL; + for (int i = 0 ; i < MAX_SHIPSPRITES ; i++) + gfx_shipSprites[i] = NULL; - for (int i = 0 ; i < MAX_TEXTSHAPES ; i++) - gfx_text[i].image = NULL; + for (int i = 0 ; i < MAX_TEXTSPRITES ; i++) + gfx_textSprites[i].image = NULL; - for (int i = 0 ; i < MAX_SHOPSHAPES ; i++) - shopSurface[i] = NULL; + for (int i = 0 ; i < MAX_SHOPSPRITES ; i++) + gfx_shopSprites[i] = NULL; - for (int i = 0 ; i < MAX_FONTSHAPES ; i++) - fontShape[i] = NULL; + for (int i = 0 ; i < MAX_FONTSPRITES ; i++) + gfx_fontSprites[i] = NULL; gfx_background = NULL; - messageBox = NULL; + gfx_messageBox = NULL; screen = NULL; } @@ -118,7 +116,7 @@ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, sig letter.x *= 8; /* Blit onto the screen surface */ - if (SDL_BlitSurface(fontShape[fontColor], &letter, dest, &area) < 0) + if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); engine_showError(2, ""); @@ -150,7 +148,7 @@ static int gfx_renderStringBase(const char *in, int x, int y, int fontColor, sig { letter.x = (int)('-') - 33; letter.x *= 8; - if (SDL_BlitSurface(fontShape[fontColor], &letter, dest, &area) < 0) + if (SDL_BlitSurface(gfx_fontSprites[fontColor], &letter, dest, &area) < 0) { printf("BlitSurface error: %s\n", SDL_GetError()); engine_showError(2, ""); @@ -358,25 +356,25 @@ SDL_Surface *gfx_createTextSurface(const char *inString, int color) void gfx_createTextObject(int index, const char *inString, int x, int y, int fontColor) { /* Shortcut: if we already rendered the same string in the same color, don't render it again. */ - if(gfx_text[index].text && gfx_text[index].image && gfx_text[index].fontColor == fontColor && !strcmp(gfx_text[index].text, inString)) { - gfx_text[index].x = x; - gfx_text[index].y = y; + if(gfx_textSprites[index].text && gfx_textSprites[index].image && gfx_textSprites[index].fontColor == fontColor && !strcmp(gfx_textSprites[index].text, inString)) { + gfx_textSprites[index].x = x; + gfx_textSprites[index].y = y; if (x == -1) - gfx_text[index].x = (screen->w - gfx_text[index].image->w) / 2; + gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2; return; } - strcpy(gfx_text[index].text, inString); - gfx_text[index].x = x; - gfx_text[index].y = y; - gfx_text[index].fontColor = fontColor; - if (gfx_text[index].image != NULL) + strcpy(gfx_textSprites[index].text, inString); + gfx_textSprites[index].x = x; + gfx_textSprites[index].y = y; + gfx_textSprites[index].fontColor = fontColor; + if (gfx_textSprites[index].image != NULL) { - SDL_FreeSurface(gfx_text[index].image); + SDL_FreeSurface(gfx_textSprites[index].image); } - gfx_text[index].image = gfx_createTextSurface(inString, fontColor); + gfx_textSprites[index].image = gfx_createTextSurface(inString, fontColor); if (x == -1) - gfx_text[index].x = (screen->w - gfx_text[index].image->w) / 2; + gfx_textSprites[index].x = (screen->w - gfx_textSprites[index].image->w) / 2; } SDL_Surface *gfx_createAlphaRect(int width, int height, Uint8 red, Uint8 green, Uint8 blue) @@ -394,29 +392,29 @@ void gfx_createMessageBox(SDL_Surface *face, const char *message, signed char tr { int x = 60; - if (messageBox != NULL) + if (gfx_messageBox != NULL) { - SDL_FreeSurface(messageBox); - messageBox = NULL; + SDL_FreeSurface(gfx_messageBox); + gfx_messageBox = NULL; } if (transparent) - messageBox = gfx_createAlphaRect(550, 60, 0x00, 0x00, 0x00); + gfx_messageBox = gfx_createAlphaRect(550, 60, 0x00, 0x00, 0x00); else - messageBox = gfx_createSurface(550, 60); + gfx_messageBox = gfx_createSurface(550, 60); if (face != NULL) { - gfx_drawRect(messageBox, 0, 0, messageBox->w - 1, messageBox->h - 1, 0x00, 0x00, 0xaa); - gfx_blit(face, 5, 5, messageBox); + gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0xaa); + gfx_blit(face, 5, 5, gfx_messageBox); } else { - gfx_drawRect(messageBox, 0, 0, messageBox->w - 1, messageBox->h - 1, 0x00, 0x00, 0x00); + gfx_drawRect(gfx_messageBox, 0, 0, gfx_messageBox->w - 1, gfx_messageBox->h - 1, 0x00, 0x00, 0x00); x = 10; } - gfx_renderString(message, x, 5, FONT_WHITE, 1, messageBox); + gfx_renderString(message, x, 5, FONT_WHITE, 1, gfx_messageBox); } SDL_Surface *gfx_loadImage(const char *filename) @@ -445,45 +443,45 @@ SDL_Surface *gfx_loadImage(const char *filename) void gfx_free() { - for (int i = 0 ; i < MAX_SHAPES ; i++) + for (int i = 0 ; i < MAX_SPRITES ; i++) { - if (shape[i] != NULL) + if (gfx_sprites[i] != NULL) { - SDL_FreeSurface(shape[i]); - shape[i] = NULL; + SDL_FreeSurface(gfx_sprites[i]); + gfx_sprites[i] = NULL; } } - for (int i = 0 ; i < MAX_SHIPSHAPES ; i++) + for (int i = 0 ; i < MAX_SHIPSPRITES ; i++) { - if (shipShape[i] != NULL) + if (gfx_shipSprites[i] != NULL) { - SDL_FreeSurface(shipShape[i]); - shipShape[i] = NULL; + SDL_FreeSurface(gfx_shipSprites[i]); + gfx_shipSprites[i] = NULL; } } - for (int i = 0 ; i < MAX_TEXTSHAPES ; i++) + for (int i = 0 ; i < MAX_TEXTSPRITES ; i++) { - if (gfx_text[i].image != NULL) + if (gfx_textSprites[i].image != NULL) { - SDL_FreeSurface(gfx_text[i].image); - gfx_text[i].image = NULL; + SDL_FreeSurface(gfx_textSprites[i].image); + gfx_textSprites[i].image = NULL; } } - for (int i = 0 ; i < MAX_SHOPSHAPES ; i++) + for (int i = 0 ; i < MAX_SHOPSPRITES ; i++) { - if (shopSurface[i] != NULL) + if (gfx_shopSprites[i] != NULL) { - SDL_FreeSurface(shopSurface[i]); - shopSurface[i] = NULL; + SDL_FreeSurface(gfx_shopSprites[i]); + gfx_shopSprites[i] = NULL; } } - if (messageBox != NULL) + if (gfx_messageBox != NULL) { - SDL_FreeSurface(messageBox); - messageBox = NULL; + SDL_FreeSurface(gfx_messageBox); + gfx_messageBox = NULL; } } diff --git a/src/gfx.h b/src/gfx.h index 0278094..ba69a3a 100644 --- a/src/gfx.h +++ b/src/gfx.h @@ -23,13 +23,12 @@ along with this program. If not, see . #include "Starfighter.h" extern SDL_Surface *gfx_background; -extern SDL_Surface *shape[MAX_SHAPES]; -extern SDL_Surface *shipShape[MAX_SHIPSHAPES]; -extern SDL_Surface *fontShape[MAX_FONTSHAPES]; -extern SDL_Surface *shopSurface[MAX_SHOPSHAPES]; -extern textObject gfx_text[MAX_TEXTSHAPES]; -extern SDL_Surface *messageBox; - +extern SDL_Surface *gfx_sprites[MAX_SPRITES]; +extern SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES]; +extern SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES]; +extern SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES]; +extern textObject gfx_textSprites[MAX_TEXTSPRITES]; +extern SDL_Surface *gfx_messageBox; void gfx_init(); SDL_Surface *gfx_setTransparent(SDL_Surface *sprite); diff --git a/src/intermission.cpp b/src/intermission.cpp index 796a86a..749f980 100644 --- a/src/intermission.cpp +++ b/src/intermission.cpp @@ -26,9 +26,9 @@ static void intermission_doCursor() { getPlayerInput(); - LIMIT(engine.cursor_x, 10, screen->w - 10 - shape[0]->w); - LIMIT(engine.cursor_y, 10, screen->h - 10 - shape[0]->h); - screen_blit(shape[0], engine.cursor_x, engine.cursor_y); + LIMIT(engine.cursor_x, 10, screen->w - 10 - gfx_sprites[0]->w); + LIMIT(engine.cursor_y, 10, screen->h - 10 - gfx_sprites[0]->h); + screen_blit(gfx_sprites[0], engine.cursor_x, engine.cursor_y); } /* @@ -146,20 +146,20 @@ static void intermission_setStatusLines() gfx_createTextObject(26, string, -1, 0, FONT_WHITE); gfx_createTextObject(27, "Current Status", -1, 0, FONT_WHITE); - gfx_text[0].y = 400; - gfx_text[0].x = 150; + gfx_textSprites[0].y = 400; + gfx_textSprites[0].x = 150; for (int i = 1 ; i < 25 ; i++) { - gfx_text[i].y = gfx_text[i - 1].y + 20; + gfx_textSprites[i].y = gfx_textSprites[i - 1].y + 20; if ((i == 7) || (i == 16) || (i == 19)) - gfx_text[i].y += 25; + gfx_textSprites[i].y += 25; - gfx_text[i].x = 150; + gfx_textSprites[i].x = 150; } - gfx_text[26].y = 404; - gfx_text[27].y = 83; + gfx_textSprites[26].y = 404; + gfx_textSprites[27].y = 83; } /* @@ -204,7 +204,7 @@ static void intermission_setSystemPlanets() systemPlanet[i].y = distance; strcpy(systemPlanet[i].name, name); - systemPlanet[i].image = shape[image]; + systemPlanet[i].image = gfx_sprites[image]; } int messageMission; @@ -247,7 +247,7 @@ static bool intermission_showSystem(float x, float y, bool selectable) bool rtn = false; // Blit the sun - screen_blit(shape[30], 370, 220); + screen_blit(gfx_sprites[30], 370, 220); for (int i = 50 ; i < 300 ; i+= planetSpace) { @@ -320,20 +320,20 @@ static void intermission_showStatus(SDL_Surface *infoSurface) for (int i = 0 ; i < 22 ; i++) { - gfx_text[i].y -= speed; - if ((gfx_text[i].y > 80) && (gfx_text[i].y < 400)) + gfx_textSprites[i].y -= speed; + if ((gfx_textSprites[i].y > 80) && (gfx_textSprites[i].y < 400)) screen_blitText(i); } - if (gfx_text[21].y < 65) + if (gfx_textSprites[21].y < 65) { - gfx_text[0].y = 400; + gfx_textSprites[0].y = 400; for (int i = 1 ; i < 25 ; i++) { - gfx_text[i].y = gfx_text[i - 1].y + 20; + gfx_textSprites[i].y = gfx_textSprites[i - 1].y + 20; if ((i == 7) || (i == 16) || (i == 19)) - gfx_text[i].y += 25; + gfx_textSprites[i].y += 25; } } @@ -353,7 +353,7 @@ static void intermission_updateCommsSurface(SDL_Surface *comms) char string[255]; gfx_drawRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00); - gfx_blit(shape[FACE_CHRIS], 20, 15, comms); + gfx_blit(gfx_sprites[FACE_CHRIS], 20, 15, comms); gfx_renderString("Chris Bainfield", 80, 15, FONT_WHITE, 0, comms); sprintf(string, "Current Location: %s", systemPlanet[game.stationedPlanet].name); gfx_renderString(string, 80, 35, FONT_WHITE, 0, comms); @@ -375,7 +375,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms) { yOffset = systemPlanet[i].messageSlot * 60; gfx_drawRect(comms, 0, 105 + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77); - gfx_blit(shape[systemPlanet[i].faceImage], 20, 110 + yOffset, comms); + gfx_blit(gfx_sprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms); gfx_renderString(systemPlanet[i].from, 80, 110 + yOffset, FONT_WHITE, 0, comms); gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms); gfx_renderString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, 0, comms); @@ -426,7 +426,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss faceNumber = getFace(string); if (faceNumber > -1) { - gfx_blit(shape[faceNumber], 10, y, comms); + gfx_blit(gfx_sprites[faceNumber], 10, y, comms); col = FONT_WHITE; } else @@ -587,33 +587,33 @@ int intermission() engine.cursor_x = screen->w / 2; engine.cursor_y = screen->h / 2; - shape[0] = gfx_loadImage("gfx/cursor.png"); + gfx_sprites[0] = gfx_loadImage("gfx/cursor.png"); // Icons 1 - 29 for (int i = 0 ; i < 26 ; i++) { sprintf(string, "gfx/icon%d.png", (i + 1)); - shape[i + 1] = gfx_loadImage(string); + gfx_sprites[i + 1] = gfx_loadImage(string); } - shape[27] = gfx_loadImage("gfx/buyIcon.png"); - shape[28] = gfx_loadImage("gfx/sellIcon.png"); - shape[29] = gfx_loadImage("gfx/firefly1.png"); + gfx_sprites[27] = gfx_loadImage("gfx/buyIcon.png"); + gfx_sprites[28] = gfx_loadImage("gfx/sellIcon.png"); + gfx_sprites[29] = gfx_loadImage("gfx/firefly1.png"); // Planets 30 - 39 - shape[30] = gfx_loadImage("gfx/planet_sun.png"); - shape[31] = gfx_loadImage("gfx/planet_green.png"); - shape[32] = gfx_loadImage("gfx/planet_blue.png"); - shape[33] = gfx_loadImage("gfx/planet_red.png"); - shape[34] = gfx_loadImage("gfx/planet_orange.png"); + gfx_sprites[30] = gfx_loadImage("gfx/planet_sun.png"); + gfx_sprites[31] = gfx_loadImage("gfx/planet_green.png"); + gfx_sprites[32] = gfx_loadImage("gfx/planet_blue.png"); + gfx_sprites[33] = gfx_loadImage("gfx/planet_red.png"); + gfx_sprites[34] = gfx_loadImage("gfx/planet_orange.png"); // Faces (as defines) - shape[FACE_CHRIS] = gfx_loadImage("gfx/face_chris.png"); - shape[FACE_SID] = gfx_loadImage("gfx/face_sid.png"); - shape[FACE_KRASS] = gfx_loadImage("gfx/face_krass.png"); - shape[FACE_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); - shape[FACE_URSULA] = gfx_loadImage("gfx/face_ursula.png"); - shape[FACE_KLINE] = gfx_loadImage("gfx/face_kline.png"); + gfx_sprites[FACE_CHRIS] = gfx_loadImage("gfx/face_chris.png"); + gfx_sprites[FACE_SID] = gfx_loadImage("gfx/face_sid.png"); + gfx_sprites[FACE_KRASS] = gfx_loadImage("gfx/face_krass.png"); + gfx_sprites[FACE_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); + gfx_sprites[FACE_URSULA] = gfx_loadImage("gfx/face_ursula.png"); + gfx_sprites[FACE_KLINE] = gfx_loadImage("gfx/face_kline.png"); engine.done = 0; engine.keyState[KEY_FIRE] = 0; @@ -911,13 +911,13 @@ int intermission() (systemPlanet[game.stationedPlanet].missionCompleted != 0)) continue; else if (game.stationedPlanet == game.destinationPlanet) - screen_blit(shape[1], 80 + (i * 90), 500); + screen_blit(gfx_sprites[1], 80 + (i * 90), 500); else if (game.stationedPlanet != game.destinationPlanet) - screen_blit(shape[26], 80 + (i * 90), 500); + screen_blit(gfx_sprites[26], 80 + (i * 90), 500); } else { - screen_blit(shape[i + 1], 80 + (i * 90), 500); + screen_blit(gfx_sprites[i + 1], 80 + (i * 90), 500); } if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 80 + (i * 90), 500, 32, 32)) diff --git a/src/misc.cpp b/src/misc.cpp index 7951f6b..929ce5f 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -23,15 +23,15 @@ void clearInfoLines() { for (int i = 0 ; i < 4 ; i++) { - gfx_text[i].life = 0; + gfx_textSprites[i].life = 0; } } // from a to b void copyInfoLine(int a, int b) { - gfx_createTextObject(b, gfx_text[a].text, -1, 0, gfx_text[a].fontColor); - gfx_text[b].life = gfx_text[a].life; + gfx_createTextObject(b, gfx_textSprites[a].text, -1, 0, gfx_textSprites[a].fontColor); + gfx_textSprites[b].life = gfx_textSprites[a].life; } /* @@ -46,7 +46,7 @@ void setInfoLine(const char *in, int color) for (int i = 0 ; i < MAX_INFOLINES ; i++) { - if ((gfx_text[i].life == 0) && (index == -1)) + if ((gfx_textSprites[i].life == 0) && (index == -1)) { index = i; } @@ -63,7 +63,7 @@ void setInfoLine(const char *in, int color) } gfx_createTextObject(index, in, -1, 0, color); - gfx_text[index].life = 240; + gfx_textSprites[index].life = 240; } /* @@ -73,15 +73,15 @@ Phoebe or Ursula's banter to interrupt an important message */ void setRadioMessage(signed char face, const char *in, int priority) { - if ((gfx_text[TS_RADIO].life > 0) && (priority == 0)) + if ((gfx_textSprites[TS_RADIO].life > 0) && (priority == 0)) return; gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE); - gfx_text[TS_RADIO].life = 240; + gfx_textSprites[TS_RADIO].life = 240; SDL_Surface *faceShape = NULL; if (face > -1) - faceShape = shape[face]; + faceShape = gfx_sprites[face]; gfx_createMessageBox(faceShape, in, 1); } diff --git a/src/player.cpp b/src/player.cpp index a7d5543..b77f9e6 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -34,8 +34,8 @@ void initPlayer() player.systemPower = player.maxShield; player.face = 0; - player.image[0] = shipShape[0]; - player.image[1] = shipShape[1]; + player.image[0] = gfx_shipSprites[0]; + player.image[1] = gfx_shipSprites[1]; player.engineX = player.image[0]->w; player.engineY = (player.image[0]->h / 2); diff --git a/src/resources.cpp b/src/resources.cpp index 43c0bf4..2faa919 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -41,8 +41,8 @@ void loadGameGraphics() gfx_free(); - shipShape[0] = gfx_loadImage("gfx/firefly1.png"); - shipShape[1] = gfx_loadImage("gfx/firefly2.png"); + gfx_shipSprites[0] = gfx_loadImage("gfx/firefly1.png"); + gfx_shipSprites[1] = gfx_loadImage("gfx/firefly2.png"); switch(game.system) { @@ -67,7 +67,7 @@ void loadGameGraphics() while (fscanf(fp, "%d %s", &index, string) == 2) { - shipShape[index] = gfx_loadImage(string); + gfx_shipSprites[index] = gfx_loadImage(string); } fclose(fp); @@ -75,54 +75,54 @@ void loadGameGraphics() /* Create images of ships being hit that show a lot of red */ - for (int i = SHIP_HIT_INDEX ; i < MAX_SHIPSHAPES ; i++) + for (int i = SHIP_HIT_INDEX ; i < MAX_SHIPSPRITES ; i++) { - if (shipShape[i - SHIP_HIT_INDEX] == NULL) + if (gfx_shipSprites[i - SHIP_HIT_INDEX] == NULL) continue; - shipShape[i] = gfx_createSurface(shipShape[i - SHIP_HIT_INDEX]->w, - shipShape[i - SHIP_HIT_INDEX]->h); - SDL_SetSurfaceBlendMode(shipShape[i - SHIP_HIT_INDEX], SDL_BLENDMODE_NONE); - gfx_blit(shipShape[i - SHIP_HIT_INDEX], 0, 0, shipShape[i]); - SDL_SetSurfaceBlendMode(shipShape[i - SHIP_HIT_INDEX], SDL_BLENDMODE_BLEND); + gfx_shipSprites[i] = gfx_createSurface(gfx_shipSprites[i - SHIP_HIT_INDEX]->w, + gfx_shipSprites[i - SHIP_HIT_INDEX]->h); + SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SHIP_HIT_INDEX], SDL_BLENDMODE_NONE); + gfx_blit(gfx_shipSprites[i - SHIP_HIT_INDEX], 0, 0, gfx_shipSprites[i]); + SDL_SetSurfaceBlendMode(gfx_shipSprites[i - SHIP_HIT_INDEX], SDL_BLENDMODE_BLEND); - switch (shipShape[i]->format->BitsPerPixel) + switch (gfx_shipSprites[i]->format->BitsPerPixel) { case 32: - SDL_LockSurface(shipShape[i]); - p32 = (Uint32 *)shipShape[i]->pixels; - for (int j = 0; j < shipShape[i]->w * shipShape[i]->h; j++) + SDL_LockSurface(gfx_shipSprites[i]); + p32 = (Uint32 *)gfx_shipSprites[i]->pixels; + for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p32[j]) - p32[j] |= shipShape[i]->format->Rmask; + p32[j] |= gfx_shipSprites[i]->format->Rmask; } - SDL_UnlockSurface(shipShape[i]); + SDL_UnlockSurface(gfx_shipSprites[i]); break; case 16: - SDL_LockSurface(shipShape[i]); - p16 = (Uint16 *)shipShape[i]->pixels; - for (int j = 0; j < shipShape[i]->w * shipShape[i]->h; j++) + SDL_LockSurface(gfx_shipSprites[i]); + p16 = (Uint16 *)gfx_shipSprites[i]->pixels; + for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p16[j]) - p16[j] |= shipShape[i]->format->Rmask; + p16[j] |= gfx_shipSprites[i]->format->Rmask; } - SDL_UnlockSurface(shipShape[i]); + SDL_UnlockSurface(gfx_shipSprites[i]); break; case 8: - SDL_LockSurface(shipShape[i]); - p8 = (Uint8 *)shipShape[i]->pixels; - for (int j = 0; j < shipShape[i]->w * shipShape[i]->h; j++) + SDL_LockSurface(gfx_shipSprites[i]); + p8 = (Uint8 *)gfx_shipSprites[i]->pixels; + for (int j = 0; j < gfx_shipSprites[i]->w * gfx_shipSprites[i]->h; j++) { if (p8[j]) - p8[j] = SDL_MapRGB(shipShape[i]->format, 255, 0, 0); + p8[j] = SDL_MapRGB(gfx_shipSprites[i]->format, 255, 0, 0); } - SDL_UnlockSurface(shipShape[i]); + SDL_UnlockSurface(gfx_shipSprites[i]); break; } - SDL_SetColorKey(shipShape[i], SDL_TRUE, - SDL_MapRGB(shipShape[i]->format, 0, 0, 0)); + SDL_SetColorKey(gfx_shipSprites[i], SDL_TRUE, + SDL_MapRGB(gfx_shipSprites[i]->format, 0, 0, 0)); } strcpy(string, "data/resources_all.dat"); @@ -131,7 +131,7 @@ void loadGameGraphics() while (fscanf(fp, "%d %s", &index, string) == 2) { - shape[index] = gfx_loadImage(string); + gfx_sprites[index] = gfx_loadImage(string); } fclose(fp); @@ -140,10 +140,10 @@ void loadGameGraphics() for (int i = 0 ; i < CD_MAX ; i++) { - if (shipShape[alien_defs[i].imageIndex[0]] != NULL) + if (gfx_shipSprites[alien_defs[i].imageIndex[0]] != NULL) { - alien_defs[i].image[0] = shipShape[alien_defs[i].imageIndex[0]]; - alien_defs[i].image[1] = shipShape[alien_defs[i].imageIndex[1]]; + alien_defs[i].image[0] = gfx_shipSprites[alien_defs[i].imageIndex[0]]; + alien_defs[i].image[1] = gfx_shipSprites[alien_defs[i].imageIndex[1]]; alien_defs[i].engineX = alien_defs[i].image[0]->w; alien_defs[i].engineY = (alien_defs[i].image[0]->h / 2); } @@ -161,7 +161,7 @@ void loadFont() { SDL_Surface *image, *newImage; - for (int i = 0 ; i < MAX_FONTSHAPES ; i++) + for (int i = 0 ; i < MAX_FONTSPRITES ; i++) { image = IMG_Load("gfx/smallFont.png"); @@ -191,7 +191,7 @@ void loadFont() newImage = SDL_ConvertSurface(image, screen->format, 0); - fontShape[i] = gfx_setTransparent(newImage); + gfx_fontSprites[i] = gfx_setTransparent(newImage); SDL_FreeSurface(image); } diff --git a/src/screen.cpp b/src/screen.cpp index 66f11dc..c0e44f2 100644 --- a/src/screen.cpp +++ b/src/screen.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2012, 2013 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -26,6 +26,8 @@ along with this program. If not, see . #include "structs.h" SDL_Surface *screen; +bRect *screen_bufferHead; +bRect *screen_bufferTail; void screen_blit(SDL_Surface *image, int x, int y) { @@ -34,7 +36,7 @@ void screen_blit(SDL_Surface *image, int x, int y) void screen_blitText(int i) { - screen_blit(gfx_text[i].image, (int)gfx_text[i].x, (int)gfx_text[i].y); + screen_blit(gfx_textSprites[i].image, (int)gfx_textSprites[i].x, (int)gfx_textSprites[i].y); } int screen_renderString(const char *in, int x, int y, int fontColor) diff --git a/src/script.cpp b/src/script.cpp index bfa823a..442b622 100644 --- a/src/script.cpp +++ b/src/script.cpp @@ -25,8 +25,13 @@ static void setScene(int scene) { FILE *fp; char string[255], face[255]; - float sx, sy, x, y, speed; - int index, shape; + float sx; + float sy; + float x; + float y; + float speed; + int index; + int img; sprintf(string, "data/cutscene%d.dat", scene); @@ -47,15 +52,15 @@ static void setScene(int scene) engine.ssy = sy; // Read in the specs for each ship - while (fscanf(fp, "%d %d %f %f %f", &index, &shape, &x, &y, &speed) == 5) + while (fscanf(fp, "%d %d %f %f %f", &index, &img, &x, &y, &speed) == 5) { if (x < 0) x = (rand() % abs((int)x)); if (y < 0) y = (rand() % abs((int)y)); if (speed <= -1) speed = 1 + (rand() % abs((int)speed)); - if (shape > -1) + if (img > -1) { - aliens[index].image[0] = shipShape[shape]; + aliens[index].image[0] = gfx_shipSprites[img]; aliens[index].x = x; aliens[index].y = y; aliens[index].dx = speed; @@ -188,13 +193,13 @@ void doCutscene(int scene) face = NULL; if (cutMessage[currentMessage].face != -1) - face = shape[cutMessage[currentMessage].face]; + face = gfx_sprites[cutMessage[currentMessage].face]; gfx_createMessageBox(face, cutMessage[currentMessage].message, 0); } } - if ((showMessage) && (messageBox != NULL)) - screen_blit(messageBox, (screen->w - messageBox->w) / 2, screen->h - 100); + if ((showMessage) && (gfx_messageBox != NULL)) + screen_blit(gfx_messageBox, (screen->w - gfx_messageBox->w) / 2, screen->h - 100); screen_renderString("Press [Escape] to skip", -1, 580, FONT_WHITE); diff --git a/src/shop.cpp b/src/shop.cpp index 9053a19..feefe9e 100644 --- a/src/shop.cpp +++ b/src/shop.cpp @@ -28,7 +28,7 @@ static void drawSecondaryWeaponSurface() { char description[50] = ""; - gfx_renderString("Secondary Weapon", 10, 3, FONT_WHITE, 0, shopSurface[2]); + gfx_renderString("Secondary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[2]); switch (player.weaponType[1]) { @@ -60,13 +60,13 @@ static void drawSecondaryWeaponSurface() strcpy(description, "Type : Mcr Homing Missiles"); break; } - gfx_renderString(description, 10, 22, FONT_WHITE, 0, shopSurface[2]); + gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[2]); if ((player.weaponType[1] != W_LASER) && (player.weaponType[1] != W_CHARGER) && (player.weaponType[1] != W_NONE)) { sprintf(description, "Capacity : %d", game.maxRocketAmmo); - gfx_renderString(description, 10, 37, FONT_WHITE, 0, shopSurface[2]); + gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[2]); } } @@ -144,25 +144,25 @@ static void drawShop() { adjustShopPrices(); - for (int i = 0 ; i < MAX_SHOPSHAPES ; i++) + for (int i = 0 ; i < MAX_SHOPSPRITES ; i++) { - if (shopSurface[i] != NULL) + if (gfx_shopSprites[i] != NULL) { - SDL_FreeSurface(shopSurface[i]); + SDL_FreeSurface(gfx_shopSprites[i]); } } for (int i = 0 ; i < 3 ; i++) - shopSurface[i] = gfx_createSurface(246, 91); + gfx_shopSprites[i] = gfx_createSurface(246, 91); for (int i = 0 ; i < 3 ; i++) { - gfx_drawRect(shopSurface[i], 0, 0, 245, 90, 0x00, 0x00, 0x55); - gfx_drawRect(shopSurface[i], 0, 0, 245, 20, 0x00, 0x00, 0x99); + gfx_drawRect(gfx_shopSprites[i], 0, 0, 245, 90, 0x00, 0x00, 0x55); + gfx_drawRect(gfx_shopSprites[i], 0, 0, 245, 20, 0x00, 0x00, 0x99); } - shopSurface[4] = gfx_createAlphaRect(601, 101, 0x00, 0x00, 0x00); - gfx_drawRect(shopSurface[4], 0, 0, 600, 100, 0x00, 0x00, 0x33); + gfx_shopSprites[4] = gfx_createAlphaRect(601, 101, 0x00, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[4], 0, 0, 600, 100, 0x00, 0x00, 0x33); switch (shopSelectedItem) { @@ -177,63 +177,63 @@ static void drawShop() case 1: case 2: case 8: - gfx_drawRect(shopSurface[1], 0, 0, 245, 90, 0x55, 0x00, 0x00); - gfx_drawRect(shopSurface[1], 0, 0, 245, 20, 0x99, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[1], 0, 0, 245, 90, 0x55, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[1], 0, 0, 245, 20, 0x99, 0x00, 0x00); break; case 3: case 4: - gfx_drawRect(shopSurface[4], 0, 0, 600, 100, 0x33, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[4], 0, 0, 600, 100, 0x33, 0x00, 0x00); break; case 5: case 6: case 7: - gfx_drawRect(shopSurface[0], 0, 0, 245, 90, 0x55, 0x00, 0x00); - gfx_drawRect(shopSurface[0], 0, 0, 245, 20, 0x99, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[0], 0, 0, 245, 90, 0x55, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[0], 0, 0, 245, 20, 0x99, 0x00, 0x00); break; default: - gfx_drawRect(shopSurface[2], 0, 0, 245, 90, 0x55, 0x00, 0x00); - gfx_drawRect(shopSurface[2], 0, 0, 245, 20, 0x99, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[2], 0, 0, 245, 90, 0x55, 0x00, 0x00); + gfx_drawRect(gfx_shopSprites[2], 0, 0, 245, 20, 0x99, 0x00, 0x00); break; } char description[100]; strcpy(description, ""); - gfx_renderString("Primary Weapon", 10, 3, FONT_WHITE, 0, shopSurface[0]); + gfx_renderString("Primary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[0]); sprintf(description, "Plasma Cannons : %d", game.minPlasmaOutput); - gfx_renderString(description, 10, 22, FONT_WHITE, 0, shopSurface[0]); + gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[0]); sprintf(description, "Plasma Power : Stage %d", game.minPlasmaDamage); - gfx_renderString(description, 10, 37, FONT_WHITE, 0, shopSurface[0]); + gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[0]); sprintf(description, "Cooler : Stage %d", game.minPlasmaRate); - gfx_renderString(description, 10, 52, FONT_WHITE, 0, shopSurface[0]); + gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[0]); - gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, shopSurface[1]); + gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[1]); sprintf(description, "Plasma Output : Stage %d", game.maxPlasmaOutput); - gfx_renderString(description, 10, 22, FONT_WHITE, 0, shopSurface[1]); + gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[1]); sprintf(description, "Plasma Condensor : Stage %d", game.maxPlasmaDamage); - gfx_renderString(description, 10, 37, FONT_WHITE, 0, shopSurface[1]); + gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[1]); sprintf(description, "Liquid Nitrogen : Stage %d", game.maxPlasmaRate); - gfx_renderString(description, 10, 52, FONT_WHITE, 0, shopSurface[1]); + gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[1]); sprintf(description, "Plasma Capacity : %d", game.maxPlasmaAmmo); - gfx_renderString(description, 10, 67, FONT_WHITE, 0, shopSurface[1]); + gfx_renderString(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[1]); drawSecondaryWeaponSurface(); - shopSurface[3] = gfx_createSurface(601, 121); + gfx_shopSprites[3] = gfx_createSurface(601, 121); - gfx_drawRect(shopSurface[3], 0, 0, 600, 120, 0x00, 0x00, 0x22); + gfx_drawRect(gfx_shopSprites[3], 0, 0, 600, 120, 0x00, 0x00, 0x22); - gfx_renderString("Temporary Weapons", 10, 2, FONT_WHITE, 0, shopSurface[3]); - gfx_renderString("Ammo and Storage", 260, 2, FONT_WHITE, 0, shopSurface[3]); + gfx_renderString("Temporary Weapons", 10, 2, FONT_WHITE, 0, gfx_shopSprites[3]); + gfx_renderString("Ammo and Storage", 260, 2, FONT_WHITE, 0, gfx_shopSprites[3]); - gfx_renderString("Primary Weapons", 10, 62, FONT_WHITE, 0, shopSurface[3]); + gfx_renderString("Primary Weapons", 10, 62, FONT_WHITE, 0, gfx_shopSprites[3]); - gfx_renderString("Secondary Weapons", 260, 62, FONT_WHITE, 0, shopSurface[3]); + gfx_renderString("Secondary Weapons", 260, 62, FONT_WHITE, 0, gfx_shopSprites[3]); signed char icons = MAX_SHOPITEMS; @@ -246,23 +246,23 @@ static void drawShop() for (int i = 0 ; i < icons ; i++) { - gfx_blit(shape[shopItems[i].image], shopItems[i].x - 90, - shopItems[i].y - 178, shopSurface[3]); + gfx_blit(gfx_sprites[shopItems[i].image], shopItems[i].x - 90, + shopItems[i].y - 178, gfx_shopSprites[3]); } sprintf(description, "Shield Units : %d", player.maxShield); - gfx_renderString(description, 10, 4, FONT_WHITE, 0, shopSurface[4]); + gfx_renderString(description, 10, 4, FONT_WHITE, 0, gfx_shopSprites[4]); sprintf(description, "Cash : $%d", game.cash); - gfx_renderString(description, 10, 80, FONT_WHITE, 0, shopSurface[4]); + gfx_renderString(description, 10, 80, FONT_WHITE, 0, gfx_shopSprites[4]); sprintf(description, "Plasma Cells : %.3d", player.ammo[0]); - gfx_renderString(description, 430, 4, FONT_WHITE, 0, shopSurface[4]); + gfx_renderString(description, 430, 4, FONT_WHITE, 0, gfx_shopSprites[4]); sprintf(description, "Rockets : %.3d", player.ammo[1]); - gfx_renderString(description, 475, 80, FONT_WHITE, 0, shopSurface[4]); + gfx_renderString(description, 475, 80, FONT_WHITE, 0, gfx_shopSprites[4]); - shopSurface[5] = gfx_createSurface(601, 56); - gfx_drawRect(shopSurface[5], 0, 0, 600, 35, 0x00, 0x99, 0x00); - gfx_drawRect(shopSurface[5], 0, 20, 600, 35, 0x00, 0x33, 0x00); - gfx_renderString("Information", 5, 4, FONT_WHITE, 0, shopSurface[5]); + gfx_shopSprites[5] = gfx_createSurface(601, 56); + gfx_drawRect(gfx_shopSprites[5], 0, 0, 600, 35, 0x00, 0x99, 0x00); + gfx_drawRect(gfx_shopSprites[5], 0, 20, 600, 35, 0x00, 0x33, 0x00); + gfx_renderString("Information", 5, 4, FONT_WHITE, 0, gfx_shopSprites[5]); switch (shopSelectedItem) { @@ -270,37 +270,37 @@ static void drawShop() break; case -2: gfx_renderString("You don't have enough money", 20, 30, FONT_WHITE, - 0, shopSurface[5]); + 0, gfx_shopSprites[5]); break; case -3: gfx_renderString("Cannot upgrade ship", 5, 22, FONT_WHITE, 0, - shopSurface[5]); + gfx_shopSprites[5]); gfx_renderString("Hardware capacity has been reached", 20, 38, - FONT_CYAN, 0, shopSurface[5]); + FONT_CYAN, 0, gfx_shopSprites[5]); break; case -4: gfx_renderString("Ammunition limit reached", 20, 30, FONT_WHITE, 0, - shopSurface[5]); + gfx_shopSprites[5]); break; case -5: gfx_renderString("You cannot sell that item", 20, 30, FONT_WHITE, - 0, shopSurface[5]); + 0, gfx_shopSprites[5]); break; case -6: gfx_renderString("Nothing to sell", 20, 30, FONT_WHITE, 0, - shopSurface[5]); + gfx_shopSprites[5]); break; case -7: gfx_renderString("Rockets cannot be bought for Laser or Charger Cannon", - 5, 30, FONT_WHITE, 0, shopSurface[5]); + 5, 30, FONT_WHITE, 0, gfx_shopSprites[5]); break; case -8: gfx_renderString("You already have that weapon", 20, 30, - FONT_WHITE, 0, shopSurface[5]); + FONT_WHITE, 0, gfx_shopSprites[5]); break; case -9: gfx_renderString("This weapon's ammo limit has been reached", 20, - 30, FONT_WHITE, 0, shopSurface[5]); + 30, FONT_WHITE, 0, gfx_shopSprites[5]); break; default: if (shopItems[shopSelectedItem].price != 0) @@ -315,8 +315,8 @@ static void drawShop() shopItems[shopSelectedItem].description); } gfx_renderString(shopItems[shopSelectedItem].name, 5, 22, - FONT_WHITE, 0, shopSurface[5]); - gfx_renderString(description, 20, 38, FONT_CYAN, 0, shopSurface[5]); + FONT_WHITE, 0, gfx_shopSprites[5]); + gfx_renderString(description, 20, 38, FONT_CYAN, 0, gfx_shopSprites[5]); break; } } @@ -485,7 +485,7 @@ void initShop() shopSelectedItem = -1; - player.image[0] = shape[0]; + player.image[0] = gfx_sprites[0]; player.x = 380; player.y = 95; @@ -1018,20 +1018,20 @@ static void sell(int i) void showShop() { - screen_blit(shopSurface[0], 20, 395); - screen_blit(shopSurface[1], 275, 395); - screen_blit(shopSurface[2], 530, 395); - screen_blit(shopSurface[3], 100, 180); - screen_blit(shopSurface[4], 100, 50); - screen_blit(shopSurface[5], 100, 320); + screen_blit(gfx_shopSprites[0], 20, 395); + screen_blit(gfx_shopSprites[1], 275, 395); + screen_blit(gfx_shopSprites[2], 530, 395); + screen_blit(gfx_shopSprites[3], 100, 180); + screen_blit(gfx_shopSprites[4], 100, 50); + screen_blit(gfx_shopSprites[5], 100, 320); if (shopSelectedItem > -1) { - screen_blit(shape[27], 60, 350); - screen_blit(shape[28], 710, 350); + screen_blit(gfx_sprites[27], 60, 350); + screen_blit(gfx_sprites[28], 710, 350); } - screen_blit(shape[29], (int)player.x, (int)player.y); + screen_blit(gfx_sprites[29], (int)player.x, (int)player.y); signed char icons = MAX_SHOPITEMS; diff --git a/src/title.cpp b/src/title.cpp index c366aac..fa6432e 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -30,12 +30,12 @@ static signed char showGameMenu(signed char continueSaveSlot) screen_blitText(TS_OPTIONS); if (engine.cheat) { - gfx_text[TS_QUIT].y = screen->h / 3 + 150; + gfx_textSprites[TS_QUIT].y = screen->h / 3 + 150; screen_blitText(TS_CHEAT_OPTIONS); } else { - gfx_text[TS_QUIT].y = screen->h / 3 + 130; + gfx_textSprites[TS_QUIT].y = screen->h / 3 + 130; } screen_blitText(TS_QUIT); @@ -52,10 +52,10 @@ static signed char showLoadMenu() for (int i = TS_SAVESLOT_0 ; i <= TS_SAVESLOT_5 ; i++) { rtn++; - if (gfx_text[i].image != NULL) + if (gfx_textSprites[i].image != NULL) { screen_blitText(i); - gfx_text[TS_BACK_TO_MAIN_MENU].y = gfx_text[i].y + 40; + gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = gfx_textSprites[i].y + 40; } } screen_blitText(TS_BACK_TO_MAIN_MENU); @@ -87,7 +87,7 @@ static void createDifficultyMenu() static signed char showDifficultyMenu() { - gfx_text[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 110; + gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 110; screen_blitText(TS_START_GAME); screen_blitText(TS_DIFFICULTY); @@ -129,7 +129,7 @@ static void createOptionsMenu() static signed char showOptionsMenu() { - gfx_text[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 150; + gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 150; screen_blitText(TS_SOUND); screen_blitText(TS_MUSIC); @@ -173,7 +173,7 @@ static void createCheatMenu() static signed char showCheatMenu() { - gfx_text[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 150; + gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = screen->h / 3 + 150; screen_blitText(TS_UNLIMITED_SHIELD); screen_blitText(TS_UNLIMITED_AMMO); @@ -635,11 +635,11 @@ void showStory() // XXX: The fact that it's line 8 that's watched is completely // arbitrary. It might be prudent to replace this with something else. - if (gfx_text[8].y > (screen->h / 2) + 150) + if (gfx_textSprites[8].y > (screen->h / 2) + 150) { for (int i = 0 ; i < 9 ; i++) { - gfx_text[i].y -= 0.33333; + gfx_textSprites[i].y -= 0.33333; screen_blitText(i); } } diff --git a/src/weapons.cpp b/src/weapons.cpp index d09f1af..0842ae4 100644 --- a/src/weapons.cpp +++ b/src/weapons.cpp @@ -1,7 +1,7 @@ /* Copyright (C) 2003 Parallel Realities Copyright (C) 2011, 2013 Guus Sliepen -Copyright (C) 2015 onpon4 +Copyright (C) 2015, 2016 onpon4 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License @@ -25,8 +25,8 @@ void setWeaponShapes() { for (int i = 0 ; i < MAX_WEAPONS ; i++) { - weapon[i].image[0] = shape[weapon[i].imageIndex[0]]; - weapon[i].image[1] = shape[weapon[i].imageIndex[1]]; + weapon[i].image[0] = gfx_sprites[weapon[i].imageIndex[0]]; + weapon[i].image[1] = gfx_sprites[weapon[i].imageIndex[1]]; } }