From 6c52a63bc30c3d92a74d0f5b1c3a046c2e679268 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Fri, 8 Jan 2016 16:56:07 -0500 Subject: [PATCH] Removed the code that caused you to briefly stop when you finished Ellesh. This was just really weird-looking and had no particular benefit. I guess theoretically you can use the couple of seconds to grab stuff you missed, but in practice, there usually isn't much stuff there. --- src/game.cpp | 13 +++---------- 1 file changed, 3 insertions(+), 10 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 9a7505b..68341ca 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1318,8 +1318,7 @@ static void game_doPlayer() engine.keyState[KEY_PAUSE] = 0; } - if (((game.area == MISN_ELLESH) && - (aliens[ALIEN_BOSS].shield > 0)) || + if ((game.area == MISN_ELLESH) || (game.area == MISN_MARS)) { player.face = 0; @@ -1449,14 +1448,8 @@ static void game_doPlayer() LIMIT(engine.ssy, -cameraMaxSpeed, cameraMaxSpeed); // Specific for the mission were you have to chase the Executive Transport - if ((game.area == MISN_ELLESH) && (aliens[ALIEN_BOSS].shield > 0) && - (player.shield > 0)) - { - engine.ssx = -6; - engine.ssy = 0; - } - - if (game.area == MISN_MARS) + if (((game.area == MISN_ELLESH) && (player.shield > 0)) || + (game.area == MISN_MARS)) { engine.ssx = -6; engine.ssy = 0;