From 6d939729a3e9fe44fbc150111d1bf0ce6718771e Mon Sep 17 00:00:00 2001 From: onpon4 Date: Sat, 28 Feb 2015 21:49:06 -0500 Subject: [PATCH] Minor style corrections --- src/graphics.cpp | 68 +++++++++++++++++++++++++++-------------------- src/resources.cpp | 3 ++- 2 files changed, 41 insertions(+), 30 deletions(-) diff --git a/src/graphics.cpp b/src/graphics.cpp index 5c594cd..62870aa 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -365,9 +365,12 @@ void delayFrame() // Add 16 2/3 to frameLimit frameLimit += 16; - if(thirds >= 2) { + if (thirds >= 2) + { thirds = 0; - } else { + } + else + { thirds++; frameLimit++; } @@ -384,43 +387,49 @@ void delayFrame() */ void putpixel(SDL_Surface *surface, int x, int y, Uint32 pixel) { - int bpp = surface->format->BytesPerPixel; - /* Here p is the address to the pixel we want to set */ - Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; + int bpp = surface->format->BytesPerPixel; + /* Here p is the address to the pixel we want to set */ + Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp; - switch(bpp) { - case 1: - *p = pixel; - break; + switch(bpp) + { + case 1: + *p = pixel; + break; - case 2: - *(Uint16 *)p = pixel; - break; + case 2: + *(Uint16 *)p = pixel; + break; - case 3: - if(SDL_BYTEORDER == SDL_BIG_ENDIAN) { + case 3: + if (SDL_BYTEORDER == SDL_BIG_ENDIAN) + { p[0] = (pixel >> 16) & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = pixel & 0xff; - } else { + } + else + { p[0] = pixel & 0xff; p[1] = (pixel >> 8) & 0xff; p[2] = (pixel >> 16) & 0xff; - } - break; + } + break; - case 4: - *(Uint32 *)p = pixel; - break; - } + case 4: + *(Uint32 *)p = pixel; + break; + } } void drawLine(SDL_Surface *dest, int x1, int y1, int x2, int y2, int col) { int counter = 0; - if ( SDL_MUSTLOCK(dest) ) { - if ( SDL_LockSurface(dest) < 0 ) { + if ( SDL_MUSTLOCK(dest) ) + { + if ( SDL_LockSurface(dest) < 0 ) + { printf("Can't lock screen: %s\n", SDL_GetError()); showErrorAndExit(2, ""); } @@ -442,7 +451,8 @@ void drawLine(SDL_Surface *dest, int x1, int y1, int x2, int y2, int col) counter++; } - if ( SDL_MUSTLOCK(dest) ) { + if (SDL_MUSTLOCK(dest)) + { SDL_UnlockSurface(dest); } } @@ -459,22 +469,22 @@ mailing list... I didn't write it myself. void circle(int xc, int yc, int R, SDL_Surface *PIX, int col) { int x = 0, xx = 0; - int y = R, yy = R+R; - int p = 1-R; + int y = R, yy = 2 * R; + int p = 1 - R; putpixel(PIX, xc, yc - y, col); putpixel(PIX, xc, yc + y, col); putpixel(PIX, xc - y, yc, col); putpixel(PIX, xc + y, yc, col); - while(x < y) + while (x < y) { xx += 2; - ++x; + x++; if (p >= 0) { yy -= 2; - --y; + y--; p -= yy; } p += xx + 1; diff --git a/src/resources.cpp b/src/resources.cpp index bb7f6ef..7d4947b 100644 --- a/src/resources.cpp +++ b/src/resources.cpp @@ -75,7 +75,8 @@ void loadGameGraphics() { if (shipShape[i - SHIP_HIT_INDEX] == NULL) continue; - shipShape[i] = createSurface(shipShape[i - SHIP_HIT_INDEX]->w, shipShape[i- SHIP_HIT_INDEX]->h); + shipShape[i] = createSurface(shipShape[i - SHIP_HIT_INDEX]->w, + shipShape[i- SHIP_HIT_INDEX]->h); blit(shipShape[i - SHIP_HIT_INDEX], 0, 0, shipShape[i]); switch(shipShape[i]->format->BytesPerPixel) {