Fixed the Buy and Sell buttons.

This commit is contained in:
onpon4 2017-02-05 12:59:26 -05:00
parent 2d2c8e9732
commit 6e67ba66c0
1 changed files with 6 additions and 4 deletions

View File

@ -1049,7 +1049,9 @@ void shop_show()
{
int icons = SHOP_MAX;
int sell_x = shop_x + shop_w - gfx_sprites[SP_SELL]->w - 2;
int sell_y = shop_y + 183;
int buy_x = sell_x - gfx_sprites[SP_BUY]->w - 5;
int buy_y = shop_y + 183;
screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], shop_x, shop_y);
screen_blit(gfx_shopSprites[SHOP_S_CATALOG], shop_x, shop_y + 50);
@ -1060,8 +1062,8 @@ void shop_show()
if (shopSelectedItem > -1)
{
screen_blit(gfx_sprites[SP_BUY], buy_x, shop_y + 183);
screen_blit(gfx_sprites[SP_SELL], sell_x, shop_y + 183);
screen_blit(gfx_sprites[SP_BUY], buy_x, buy_y);
screen_blit(gfx_sprites[SP_SELL], sell_x, sell_y);
}
screen_blit(gfx_sprites[SP_FIREFLY], shop_x + 280, shop_y + 15);
@ -1088,14 +1090,14 @@ void shop_show()
if (shopSelectedItem > -1)
{
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, buy_x, 323, 24, 16))
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, buy_x, buy_y, 24, 16))
{
buy(shopSelectedItem);
engine.keyState[KEY_FIRE] = 0;
drawShop();
}
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, sell_x, 323, 24, 16))
if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, sell_x, sell_y, 24, 16))
{
sell(shopSelectedItem);
engine.keyState[KEY_FIRE] = 0;