diff --git a/src/game.cpp b/src/game.cpp index 55bf330..d62b548 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -76,6 +76,8 @@ void newGame() currentGame.maxPlasmaAmmoLimit = 250; currentGame.maxRocketAmmoLimit = 50; + player.maxShield = 50; + switch (currentGame.difficulty) { case DIFFICULTY_EASY: @@ -102,14 +104,8 @@ void newGame() break; case DIFFICULTY_NIGHTMARE: player.maxShield = 1; - currentGame.maxPlasmaRate = 1; - currentGame.maxPlasmaOutput = 1; - currentGame.maxPlasmaDamage = 1; currentGame.maxRocketAmmo = 5; - currentGame.cash = 6000; break; - default: - player.maxShield = 50; } player.shield = player.maxShield;