diff --git a/Makefile b/Makefile index 7013b6a..98fb631 100644 --- a/Makefile +++ b/Makefile @@ -1,7 +1,7 @@ CXXFLAGS ?= -O2 -Wall -g CXXFLAGS += `pkg-config --cflags sdl2 SDL2_image SDL2_mixer` LIBS = `pkg-config --libs sdl2 SDL2_image SDL2_mixer` -OBJS = alien.o audio.o bullets.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o +OBJS = alien.o audio.o bullet.o cargo.o collectable.o comms.o debris.o events.o explosions.o game.o globals.o graphics.o init.o intermission.o loadSave.o messages.o misc.o missions.o player.o resources.o script.o shop.o Starfighter.o title.o weapons.o VERSION = 1.3-dev PROG = starfighter diff --git a/src/Starfighter.h b/src/Starfighter.h index f074026..0ec2187 100644 --- a/src/Starfighter.h +++ b/src/Starfighter.h @@ -37,7 +37,7 @@ along with this program. If not, see . #include "alien.h" #include "audio.h" -#include "bullets.h" +#include "bullet.h" #include "cargo.h" #include "collectable.h" #include "comms.h" diff --git a/src/bullets.cpp b/src/bullet.cpp similarity index 100% rename from src/bullets.cpp rename to src/bullet.cpp diff --git a/src/bullets.h b/src/bullet.h similarity index 100% rename from src/bullets.h rename to src/bullet.h diff --git a/src/game.cpp b/src/game.cpp index ff83ea7..0bfdfe2 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -106,6 +106,7 @@ void newGame() currentGame.maxPlasmaOutput = 1; currentGame.maxPlasmaDamage = 1; currentGame.maxRocketAmmo = 5; + currentGame.cash = 6000; break; default: player.maxShield = 50; diff --git a/src/title.cpp b/src/title.cpp index 408a1fe..dea10e2 100644 --- a/src/title.cpp +++ b/src/title.cpp @@ -72,7 +72,7 @@ static void createDifficultyMenu() else if (currentGame.difficulty == DIFFICULTY_HARD) textSurface(TS_DIFFICULTY, "DIFFICULTY - HARD", -1, 370, FONT_WHITE); else if (currentGame.difficulty == DIFFICULTY_NIGHTMARE) - textSurface(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE", -1, 370, FONT_WHITE); + textSurface(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!", -1, 370, FONT_WHITE); else textSurface(TS_DIFFICULTY, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE); }