Started getting rid of magic numbers on the intermission screen.

This commit is contained in:
onpon4 2016-01-04 22:25:00 -05:00
parent 5acc9f37f3
commit 73af622c54
6 changed files with 136 additions and 95 deletions

View File

@ -1,7 +1,7 @@
/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011, 2012 Guus Sliepen
Copyright (C) 2012, 2015 onpon4 <onpon4@riseup.net>
Copyright (C) 2012, 2015, 2016 onpon4 <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
@ -104,7 +104,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MAX_WEAPONS 20
#define MAX_SPRITES 100
#define MAX_FONTSPRITES 6
#define MAX_SHOPSPRITES 6
#define MAX_CARGO 20
#define MAX_INFOLINES 3
#define MAX_EVENTS 20
@ -280,6 +279,42 @@ enum {
// Sprites
enum {
SP_CURSOR,
SP_START_MISSION,
SP_MAP,
SP_STATUS,
SP_SAVE,
SP_SHOP,
SP_COMM,
SP_OPTIONS,
SP_EXIT,
SP_PLASMA_MAX_OUTPUT,
SP_PLASMA_MAX_POWER,
SP_PLASMA_MAX_RATE,
SP_PLASMA_AMMO,
SP_ROCKET_AMMO,
SP_PLASMA_MIN_OUTPUT,
SP_PLASMA_MIN_POWER,
SP_PLASMA_MIN_RATE,
SP_PLASMA_MAX_AMMO,
SP_ROCKET_MAX_AMMO,
SP_DOUBLE_ROCKETS,
SP_MICRO_ROCKETS,
SP_LASER,
SP_HOMING_MISSILE,
SP_CHARGER,
SP_DOUBLE_HOMING_MISSILES,
SP_MICRO_HOMING_MISSILES,
SP_GOTO,
SP_BUY,
SP_SELL,
SP_FIREFLY,
SP_SUN,
SP_PLANET_GREEN,
SP_PLANET_BLUE,
SP_PLANET_RED,
SP_PLANET_ORANGE,
SP_MAX
};
// Face sprites
@ -374,6 +409,13 @@ enum {
// Shop sprites
enum {
SHOP_S_PRIMARY,
SHOP_S_POWERUP,
SHOP_S_SECONDARY,
SHOP_S_CATALOG,
SHOP_S_SHIP_INFO,
SHOP_S_ITEM_INFO,
SHOP_S_MAX
};
// Text sprites (main menu)
@ -494,7 +536,7 @@ enum {
SHOP_CHARGER,
SHOP_DOUBLE_HOMING_MISSILES,
SHOP_MICRO_HOMING_MISSILES,
MAX_SHOPITEMS
SHOP_MAX
};
// Font Colors

View File

@ -26,7 +26,7 @@ SDL_Surface *gfx_sprites[MAX_SPRITES];
SDL_Surface *gfx_faceSprites[FS_MAX];
SDL_Surface *gfx_shipSprites[SS_MAX];
SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES];
SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES];
SDL_Surface *gfx_shopSprites[SHOP_S_MAX];
textObject gfx_textSprites[TS_MAX];
SDL_Surface *gfx_messageBox;
@ -45,7 +45,7 @@ void gfx_init()
for (int i = 0 ; i < TS_MAX ; i++)
gfx_textSprites[i].image = NULL;
for (int i = 0 ; i < MAX_SHOPSPRITES ; i++)
for (int i = 0 ; i < SHOP_S_MAX ; i++)
gfx_shopSprites[i] = NULL;
for (int i = 0 ; i < MAX_FONTSPRITES ; i++)
@ -480,7 +480,7 @@ void gfx_free()
}
}
for (int i = 0 ; i < MAX_SHOPSPRITES ; i++)
for (int i = 0 ; i < SHOP_S_MAX ; i++)
{
if (gfx_shopSprites[i] != NULL)
{

View File

@ -27,7 +27,7 @@ extern SDL_Surface *gfx_sprites[MAX_SPRITES];
extern SDL_Surface *gfx_faceSprites[FS_MAX];
extern SDL_Surface *gfx_shipSprites[SS_MAX];
extern SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES];
extern SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES];
extern SDL_Surface *gfx_shopSprites[SHOP_S_MAX];
extern textObject gfx_textSprites[TS_MAX];
extern SDL_Surface *gfx_messageBox;

View File

@ -26,9 +26,9 @@ static void intermission_doCursor()
{
getPlayerInput();
LIMIT(engine.cursor_x, 10, screen->w - 10 - gfx_sprites[0]->w);
LIMIT(engine.cursor_y, 10, screen->h - 10 - gfx_sprites[0]->h);
screen_blit(gfx_sprites[0], engine.cursor_x, engine.cursor_y);
LIMIT(engine.cursor_x, 10, screen->w - 10 - gfx_sprites[SP_CURSOR]->w);
LIMIT(engine.cursor_y, 10, screen->h - 10 - gfx_sprites[SP_CURSOR]->h);
screen_blit(gfx_sprites[SP_CURSOR], engine.cursor_x, engine.cursor_y);
}
/*
@ -230,7 +230,7 @@ static bool intermission_showSystem(float x, float y, bool selectable)
bool rtn = false;
// Blit the sun
screen_blit(gfx_sprites[30], 370, 220);
screen_blit(gfx_sprites[SP_SUN], 370, 220);
for (int i = 50 ; i < 300 ; i+= planetSpace)
{
@ -575,7 +575,7 @@ int intermission()
engine.cursor_x = screen->w / 2;
engine.cursor_y = screen->h / 2;
gfx_sprites[0] = gfx_loadImage("gfx/cursor.png");
gfx_sprites[SP_CURSOR] = gfx_loadImage("gfx/cursor.png");
// Icons 1 - 29
for (int i = 0 ; i < 26 ; i++)
@ -584,16 +584,16 @@ int intermission()
gfx_sprites[i + 1] = gfx_loadImage(string);
}
gfx_sprites[27] = gfx_loadImage("gfx/buyIcon.png");
gfx_sprites[28] = gfx_loadImage("gfx/sellIcon.png");
gfx_sprites[29] = gfx_loadImage("gfx/firefly1.png");
gfx_sprites[SP_BUY] = gfx_loadImage("gfx/buyIcon.png");
gfx_sprites[SP_SELL] = gfx_loadImage("gfx/sellIcon.png");
gfx_sprites[SP_FIREFLY] = gfx_loadImage("gfx/firefly1.png");
// Planets 30 - 39
gfx_sprites[30] = gfx_loadImage("gfx/planet_sun.png");
gfx_sprites[31] = gfx_loadImage("gfx/planet_green.png");
gfx_sprites[32] = gfx_loadImage("gfx/planet_blue.png");
gfx_sprites[33] = gfx_loadImage("gfx/planet_red.png");
gfx_sprites[34] = gfx_loadImage("gfx/planet_orange.png");
gfx_sprites[SP_SUN] = gfx_loadImage("gfx/planet_sun.png");
gfx_sprites[SP_PLANET_GREEN] = gfx_loadImage("gfx/planet_green.png");
gfx_sprites[SP_PLANET_BLUE] = gfx_loadImage("gfx/planet_blue.png");
gfx_sprites[SP_PLANET_RED] = gfx_loadImage("gfx/planet_red.png");
gfx_sprites[SP_PLANET_ORANGE] = gfx_loadImage("gfx/planet_orange.png");
// Faces
gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png");
@ -888,9 +888,9 @@ int intermission()
(systemPlanet[game.stationedPlanet].missionCompleted != 0))
continue;
else if (game.stationedPlanet == game.destinationPlanet)
screen_blit(gfx_sprites[1], 80 + (i * 90), 500);
screen_blit(gfx_sprites[SP_START_MISSION], 80 + (i * 90), 500);
else if (game.stationedPlanet != game.destinationPlanet)
screen_blit(gfx_sprites[26], 80 + (i * 90), 500);
screen_blit(gfx_sprites[SP_GOTO], 80 + (i * 90), 500);
}
else
{

View File

@ -41,9 +41,6 @@ void loadGameGraphics()
gfx_free();
gfx_shipSprites[0] = gfx_loadImage("gfx/firefly1.png");
gfx_shipSprites[1] = gfx_loadImage("gfx/firefly2.png");
// Faces
gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png");
gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png");

View File

@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "Starfighter.h"
static ShopItem shopItems[MAX_SHOPITEMS];
static ShopItem shopItems[SHOP_MAX];
static signed char shopSelectedItem;
static void sell(int i);
@ -144,7 +144,7 @@ static void drawShop()
{
adjustShopPrices();
for (int i = 0 ; i < MAX_SHOPSPRITES ; i++)
for (int i = 0 ; i < SHOP_S_MAX ; i++)
{
if (gfx_shopSprites[i] != NULL)
{
@ -152,17 +152,19 @@ static void drawShop()
}
}
for (int i = 0 ; i < 3 ; i++)
gfx_shopSprites[i] = gfx_createSurface(246, 91);
gfx_shopSprites[SHOP_S_PRIMARY] = gfx_createSurface(246, 91);
gfx_shopSprites[SHOP_S_POWERUP] = gfx_createSurface(246, 91);
gfx_shopSprites[SHOP_S_SECONDARY] = gfx_createSurface(246, 91);
for (int i = 0 ; i < 3 ; i++)
{
gfx_drawRect(gfx_shopSprites[i], 0, 0, 245, 90, 0x00, 0x00, 0x55);
gfx_drawRect(gfx_shopSprites[i], 0, 0, 245, 20, 0x00, 0x00, 0x99);
}
gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 90, 0x00, 0x00, 0x55);
gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 20, 0x00, 0x00, 0x99);
gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 90, 0x00, 0x00, 0x55);
gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 20, 0x00, 0x00, 0x99);
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 90, 0x00, 0x00, 0x55);
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 20, 0x00, 0x00, 0x99);
gfx_shopSprites[4] = gfx_createAlphaRect(601, 101, 0x00, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[4], 0, 0, 600, 100, 0x00, 0x00, 0x33);
gfx_shopSprites[SHOP_S_SHIP_INFO] = gfx_createAlphaRect(601, 101, 0x00, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 100, 0x00, 0x00, 0x33);
switch (shopSelectedItem)
{
@ -173,69 +175,69 @@ static void drawShop()
case -5:
case -6:
break;
case 0:
case 1:
case 2:
case 8:
gfx_drawRect(gfx_shopSprites[1], 0, 0, 245, 90, 0x55, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[1], 0, 0, 245, 20, 0x99, 0x00, 0x00);
case SHOP_PLASMA_MAX_OUTPUT:
case SHOP_PLASMA_MAX_DAMAGE:
case SHOP_PLASMA_MAX_RATE:
case SHOP_PLASMA_MAX_AMMO:
gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 90, 0x55, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 20, 0x99, 0x00, 0x00);
break;
case 3:
case 4:
gfx_drawRect(gfx_shopSprites[4], 0, 0, 600, 100, 0x33, 0x00, 0x00);
case SHOP_PLASMA_MIN_OUTPUT:
case SHOP_PLASMA_MIN_DAMAGE:
case SHOP_PLASMA_MIN_RATE:
gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 90, 0x55, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 20, 0x99, 0x00, 0x00);
break;
case 5:
case 6:
case 7:
gfx_drawRect(gfx_shopSprites[0], 0, 0, 245, 90, 0x55, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[0], 0, 0, 245, 20, 0x99, 0x00, 0x00);
case SHOP_PLASMA_AMMO:
case SHOP_ROCKET_AMMO:
gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 100, 0x33, 0x00, 0x00);
break;
default:
gfx_drawRect(gfx_shopSprites[2], 0, 0, 245, 90, 0x55, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[2], 0, 0, 245, 20, 0x99, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 90, 0x55, 0x00, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 20, 0x99, 0x00, 0x00);
break;
}
char description[100];
strcpy(description, "");
gfx_renderString("Primary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[0]);
gfx_renderString("Primary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Plasma Cannons : %d", game.minPlasmaOutput);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[0]);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Plasma Power : Stage %d",
game.minPlasmaDamage);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[0]);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
sprintf(description, "Cooler : Stage %d",
game.minPlasmaRate);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[0]);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[1]);
gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Plasma Output : Stage %d",
game.maxPlasmaOutput);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[1]);
gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Plasma Condensor : Stage %d",
game.maxPlasmaDamage);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[1]);
gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Liquid Nitrogen : Stage %d",
game.maxPlasmaRate);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[1]);
gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
sprintf(description, "Plasma Capacity : %d", game.maxPlasmaAmmo);
gfx_renderString(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[1]);
gfx_renderString(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
drawSecondaryWeaponSurface();
gfx_shopSprites[3] = gfx_createSurface(601, 121);
gfx_shopSprites[SHOP_S_CATALOG] = gfx_createSurface(601, 121);
gfx_drawRect(gfx_shopSprites[3], 0, 0, 600, 120, 0x00, 0x00, 0x22);
gfx_drawRect(gfx_shopSprites[SHOP_S_CATALOG], 0, 0, 600, 120, 0x00, 0x00, 0x22);
gfx_renderString("Temporary Weapons", 10, 2, FONT_WHITE, 0, gfx_shopSprites[3]);
gfx_renderString("Ammo and Storage", 260, 2, FONT_WHITE, 0, gfx_shopSprites[3]);
gfx_renderString("Temporary Weapons", 10, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderString("Ammo and Storage", 260, 2, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderString("Primary Weapons", 10, 62, FONT_WHITE, 0, gfx_shopSprites[3]);
gfx_renderString("Primary Weapons", 10, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
gfx_renderString("Secondary Weapons", 260, 62, FONT_WHITE, 0, gfx_shopSprites[3]);
gfx_renderString("Secondary Weapons", 260, 62, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_CATALOG]);
signed char icons = MAX_SHOPITEMS;
signed char icons = SHOP_MAX;
if (game.system == 0)
icons = SHOP_DOUBLE_ROCKETS + 1;
@ -247,21 +249,21 @@ static void drawShop()
for (int i = 0 ; i < icons ; i++)
{
gfx_blit(gfx_sprites[shopItems[i].image], shopItems[i].x - 90,
shopItems[i].y - 178, gfx_shopSprites[3]);
shopItems[i].y - 178, gfx_shopSprites[SHOP_S_CATALOG]);
}
sprintf(description, "Shield Units : %d", player.maxShield);
gfx_renderString(description, 10, 4, FONT_WHITE, 0, gfx_shopSprites[4]);
gfx_renderString(description, 10, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Cash : $%d", game.cash);
gfx_renderString(description, 10, 80, FONT_WHITE, 0, gfx_shopSprites[4]);
gfx_renderString(description, 10, 80, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Plasma Cells : %.3d", player.ammo[0]);
gfx_renderString(description, 430, 4, FONT_WHITE, 0, gfx_shopSprites[4]);
gfx_renderString(description, 430, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
sprintf(description, "Rockets : %.3d", player.ammo[1]);
gfx_renderString(description, 475, 80, FONT_WHITE, 0, gfx_shopSprites[4]);
gfx_renderString(description, 475, 80, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_SHIP_INFO]);
gfx_shopSprites[5] = gfx_createSurface(601, 56);
gfx_drawRect(gfx_shopSprites[5], 0, 0, 600, 35, 0x00, 0x99, 0x00);
gfx_drawRect(gfx_shopSprites[5], 0, 20, 600, 35, 0x00, 0x33, 0x00);
gfx_shopSprites[SHOP_S_ITEM_INFO] = gfx_createSurface(601, 56);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 0, 600, 35, 0x00, 0x99, 0x00);
gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 20, 600, 35, 0x00, 0x33, 0x00);
gfx_renderString("Information", 5, 4, FONT_WHITE, 0, gfx_shopSprites[5]);
switch (shopSelectedItem)
@ -270,37 +272,37 @@ static void drawShop()
break;
case -2:
gfx_renderString("You don't have enough money", 20, 30, FONT_WHITE,
0, gfx_shopSprites[5]);
0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -3:
gfx_renderString("Cannot upgrade ship", 5, 22, FONT_WHITE, 0,
gfx_shopSprites[5]);
gfx_shopSprites[SHOP_S_ITEM_INFO]);
gfx_renderString("Hardware capacity has been reached", 20, 38,
FONT_CYAN, 0, gfx_shopSprites[5]);
FONT_CYAN, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -4:
gfx_renderString("Ammunition limit reached", 20, 30, FONT_WHITE, 0,
gfx_shopSprites[5]);
gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -5:
gfx_renderString("You cannot sell that item", 20, 30, FONT_WHITE,
0, gfx_shopSprites[5]);
0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -6:
gfx_renderString("Nothing to sell", 20, 30, FONT_WHITE, 0,
gfx_shopSprites[5]);
gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -7:
gfx_renderString("Rockets cannot be bought for Laser or Charger Cannon",
5, 30, FONT_WHITE, 0, gfx_shopSprites[5]);
5, 30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -8:
gfx_renderString("You already have that weapon", 20, 30,
FONT_WHITE, 0, gfx_shopSprites[5]);
FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
case -9:
gfx_renderString("This weapon's ammo limit has been reached", 20,
30, FONT_WHITE, 0, gfx_shopSprites[5]);
30, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
default:
if (shopItems[shopSelectedItem].price != 0)
@ -315,8 +317,8 @@ static void drawShop()
shopItems[shopSelectedItem].description);
}
gfx_renderString(shopItems[shopSelectedItem].name, 5, 22,
FONT_WHITE, 0, gfx_shopSprites[5]);
gfx_renderString(description, 20, 38, FONT_CYAN, 0, gfx_shopSprites[5]);
FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
gfx_renderString(description, 20, 38, FONT_CYAN, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
break;
}
}
@ -485,7 +487,7 @@ void initShop()
shopSelectedItem = -1;
player.image[0] = gfx_sprites[0];
player.image[0] = gfx_shipSprites[SS_FIREFLY];
player.x = 380;
player.y = 95;
@ -1018,12 +1020,12 @@ static void sell(int i)
void showShop()
{
screen_blit(gfx_shopSprites[0], 20, 395);
screen_blit(gfx_shopSprites[1], 275, 395);
screen_blit(gfx_shopSprites[2], 530, 395);
screen_blit(gfx_shopSprites[3], 100, 180);
screen_blit(gfx_shopSprites[4], 100, 50);
screen_blit(gfx_shopSprites[5], 100, 320);
screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], 20, 395);
screen_blit(gfx_shopSprites[SHOP_S_POWERUP], 275, 395);
screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], 530, 395);
screen_blit(gfx_shopSprites[SHOP_S_CATALOG], 100, 180);
screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], 100, 50);
screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], 100, 320);
if (shopSelectedItem > -1)
{
@ -1033,7 +1035,7 @@ void showShop()
screen_blit(gfx_sprites[29], (int)player.x, (int)player.y);
signed char icons = MAX_SHOPITEMS;
signed char icons = SHOP_MAX;
if (game.system == 0)
icons = SHOP_DOUBLE_ROCKETS + 1;