diff --git a/data/credits.txt b/data/credits.txt index b2b1820..df5ae2a 100644 --- a/data/credits.txt +++ b/data/credits.txt @@ -65,5 +65,5 @@ 350 Project: Starfighter 020 Copyright 2003 Parallel Realities 020 Copyright 2012 Guus Sliepen, Astrid S. de Wijn and others -020 Copyright 2015, 2016 Julie Marchant +020 Copyright 2015-2019 Julie Marchant 120 starfighter.nongnu.org diff --git a/docs/index.html b/docs/index.html index 189fd77..97e7209 100644 --- a/docs/index.html +++ b/docs/index.html @@ -28,7 +28,7 @@

Copyright © 2003 Parallel Realities
Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others
- Copyright © 2015-2017 Julie Marchant

+ Copyright © 2015-2019 Julie Marchant

Project: Starfighter is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.

@@ -80,56 +80,26 @@
  • Escape while paused - Quit to title screen
  • +

    Note - Keys cannot be changed, but some alternative keys can also be used (use alternative keys if ghosting occurs):

    + +

    Joystick and Gamepad support

    -

    Note - Keys cannot be changed.

    - -

    How to Play

    - -

    When first starting Project: Starfighter you will see the text - scrolling introduction. You can either wait for this to finish or - you can skip it by pressing ctrl or space.

    - -

    The title sequence will begin. Once the menu is shown (or you - opt to skip to it by pressing space or ctrl) you may select from - the options shown:

    - - - -
    -
    Start New Game
    -
    This will start a new game.
    - -
    Load Game
    -
    This will bring up a list of currently available games to be - loaded.
    - -
    Continue Current Game
    -
    This will load the Autosave slot. It is only shown if an autosave is available.
    - -
    Options
    -
    This will show a list of game options.
    - -
    Quit
    -
    This will quit the game.
    -
    -

    Loading and Saving Games

    Games can be loaded from the title screen.

    @@ -143,7 +113,7 @@

    Getting Missions

    -

    In each System, the player can get missions by going to the +

    In each System, the player can overview missions by going to the Missions section of the Intermission screen. Here allies will inform you of tasks that need to be performed and what planet these tasks apply to. Once the player has decided which task they will @@ -249,7 +219,7 @@ be powered up. For example, at the start of the game the Firefly can only be powered up to fire two plasma bolts are once. By purchasing an upgrade for the Firefly, you can allow - for power ups to enable you to fire a maximum of up to five + for power ups to enable you to fire more plasma bolts at once. Note that this only affects power ups and these will still be ammunition limited. To upgrade your default weapon, you will need permanent power ups (see below). @@ -266,11 +236,7 @@ ammo or transports in sight! When you power up your permanent weapon, your powered up weapon level will also be automatically upgraded if it is less powerful than your new current power up - level.When the Firefly's Primary Weapon has been upgraded to - its maximum output (3 plasma cannons) the player can toggle the - output type by pressing Shift. The output type can either be - Concentrate (the default firing type) or Spread. Various - situations can call for varying the output type. + level.

    Secondary Weapons
    @@ -379,7 +345,7 @@ Copyright © 2003 Parallel Realities
    Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and others
    - Copyright © 2015-2017 Julie Marchant

    + Copyright © 2015-2019 Julie Marchant

    Created using the SDL library.