diff --git a/src/player.cpp b/src/player.cpp index ae9643c..ddd5e85 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -51,7 +51,7 @@ void initPlayer() player.hit = 0; - engine.lowShield = (player.maxShield / 3); + engine.lowShield = (player.maxShield >= 3) ? (player.maxShield / 3) : 1; engine.averageShield = engine.lowShield + engine.lowShield; if (player.weaponType[1] == W_CHARGER)