Halved speed of collectables outside of Classic difficulty.
This is meant so that bosses with huge drops, especially Krass Tyler, don't have their stuff spread out too rapidly.
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@ -219,12 +219,10 @@ void collectable_add(float x, float y, int type, int value, int life)
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collectable->y = y;
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collectable->y = y;
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collectable->dx = RANDRANGE(-100, 100);
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collectable->dx = RANDRANGE(-100, 100);
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if (collectable->dx != 0)
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collectable->dx /= (game.difficulty == DIFFICULTY_ORIGINAL ? 100. : 200.);
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collectable->dx /= 100;
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collectable->dy = RANDRANGE(-100, 100);
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collectable->dy = RANDRANGE(-100, 100);
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if (collectable->dy != 0)
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collectable->dy /= (game.difficulty == DIFFICULTY_ORIGINAL ? 100. : 200.);
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collectable->dy /= 100;
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collectable->type = type;
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collectable->type = type;
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collectable->value = value;
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collectable->value = value;
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