Moved some variable declarations to top of function.

This commit is contained in:
Julie Marchant 2019-05-21 02:09:26 -04:00
parent e22a2bc168
commit 838722590c
2 changed files with 14 additions and 13 deletions

View File

@ -84,8 +84,6 @@ This is where all the missions are defined.
*/
void mission_init()
{
mission_clearAll();
// Seconds to wait between attempting to add an enemy
static const int SOMETIMES = 40 * 60;
static const int NORMAL = 15 * 60;
@ -93,6 +91,7 @@ void mission_init()
static const int ALWAYS = 1 * 60;
static const int NEVER = -1;
mission_clearAll();
sprintf(missions[MISN_START].primaryObjective[0],
"Escape from WEAPCO Persuit");

View File

@ -234,6 +234,11 @@ static enum keys mapkey(int code) {
void player_getInput()
{
static int prevjoyup, prevjoydown, prevjoyleft, prevjoyright;
int joyup, joydown, joyleft, joyright;
static int px = -1, py = -1;
int x, y, w, h;
while (SDL_PollEvent(&engine.event))
{
switch (engine.event.type)
@ -299,20 +304,19 @@ void player_getInput()
break;
case SDL_JOYAXISMOTION:
static int prevjoyup, prevjoydown, prevjoyleft, prevjoyright;
if (engine.event.jaxis.axis & 1) {
int joyup = engine.event.jaxis.value < -16384;
int joydown = engine.event.jaxis.value >= 16384;
if(joyup != prevjoyup)
joyup = engine.event.jaxis.value < -16384;
joydown = engine.event.jaxis.value >= 16384;
if (joyup != prevjoyup)
engine.keyState[KEY_UP] = prevjoyup = joyup;
if(joydown != prevjoydown)
if (joydown != prevjoydown)
engine.keyState[KEY_DOWN] = prevjoydown = joydown;
} else {
int joyleft = engine.event.jaxis.value < -16384;
int joyright = engine.event.jaxis.value >= 16384;
if(joyleft != prevjoyleft)
joyleft = engine.event.jaxis.value < -16384;
joyright = engine.event.jaxis.value >= 16384;
if (joyleft != prevjoyleft)
engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
if(joyright != prevjoyright)
if (joyright != prevjoyright)
engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
}
break;
@ -335,8 +339,6 @@ void player_getInput()
if (engine.gameSection == SECTION_INTERMISSION)
{
// Get the current mouse position
static int px = -1, py = -1;
int x, y, w, h;
SDL_GetMouseState(&x, &y);
SDL_GetWindowSize(window, &w, &h);
x = screen->w * x / w;