Moved some variable declarations to top of function.
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e22a2bc168
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838722590c
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@ -84,8 +84,6 @@ This is where all the missions are defined.
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*/
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*/
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void mission_init()
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void mission_init()
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{
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{
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mission_clearAll();
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// Seconds to wait between attempting to add an enemy
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// Seconds to wait between attempting to add an enemy
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static const int SOMETIMES = 40 * 60;
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static const int SOMETIMES = 40 * 60;
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static const int NORMAL = 15 * 60;
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static const int NORMAL = 15 * 60;
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@ -93,6 +91,7 @@ void mission_init()
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static const int ALWAYS = 1 * 60;
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static const int ALWAYS = 1 * 60;
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static const int NEVER = -1;
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static const int NEVER = -1;
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mission_clearAll();
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sprintf(missions[MISN_START].primaryObjective[0],
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sprintf(missions[MISN_START].primaryObjective[0],
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"Escape from WEAPCO Persuit");
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"Escape from WEAPCO Persuit");
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@ -234,6 +234,11 @@ static enum keys mapkey(int code) {
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void player_getInput()
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void player_getInput()
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{
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{
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static int prevjoyup, prevjoydown, prevjoyleft, prevjoyright;
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int joyup, joydown, joyleft, joyright;
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static int px = -1, py = -1;
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int x, y, w, h;
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while (SDL_PollEvent(&engine.event))
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while (SDL_PollEvent(&engine.event))
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{
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{
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switch (engine.event.type)
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switch (engine.event.type)
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@ -299,20 +304,19 @@ void player_getInput()
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break;
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break;
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case SDL_JOYAXISMOTION:
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case SDL_JOYAXISMOTION:
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static int prevjoyup, prevjoydown, prevjoyleft, prevjoyright;
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if (engine.event.jaxis.axis & 1) {
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if (engine.event.jaxis.axis & 1) {
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int joyup = engine.event.jaxis.value < -16384;
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joyup = engine.event.jaxis.value < -16384;
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int joydown = engine.event.jaxis.value >= 16384;
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joydown = engine.event.jaxis.value >= 16384;
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if(joyup != prevjoyup)
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if (joyup != prevjoyup)
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engine.keyState[KEY_UP] = prevjoyup = joyup;
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engine.keyState[KEY_UP] = prevjoyup = joyup;
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if(joydown != prevjoydown)
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if (joydown != prevjoydown)
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engine.keyState[KEY_DOWN] = prevjoydown = joydown;
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engine.keyState[KEY_DOWN] = prevjoydown = joydown;
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} else {
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} else {
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int joyleft = engine.event.jaxis.value < -16384;
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joyleft = engine.event.jaxis.value < -16384;
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int joyright = engine.event.jaxis.value >= 16384;
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joyright = engine.event.jaxis.value >= 16384;
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if(joyleft != prevjoyleft)
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if (joyleft != prevjoyleft)
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engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
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engine.keyState[KEY_LEFT] = prevjoyleft = joyleft;
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if(joyright != prevjoyright)
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if (joyright != prevjoyright)
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engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
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engine.keyState[KEY_RIGHT] = prevjoyright = joyright;
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}
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}
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break;
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break;
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@ -335,8 +339,6 @@ void player_getInput()
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if (engine.gameSection == SECTION_INTERMISSION)
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if (engine.gameSection == SECTION_INTERMISSION)
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{
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{
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// Get the current mouse position
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// Get the current mouse position
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static int px = -1, py = -1;
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int x, y, w, h;
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SDL_GetMouseState(&x, &y);
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SDL_GetMouseState(&x, &y);
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SDL_GetWindowSize(window, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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x = screen->w * x / w;
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x = screen->w * x / w;
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