Made the mission detail screen work in resolutions as low as 640x480.
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724582e512
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86b5707d03
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@ -1003,37 +1003,37 @@ static void mission_drawScreen()
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SDL_FillRect(screen, &r, SDL_MapRGB(screen->format, 0, i, 0));
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}
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screen_drawRect(140, 70, 500, 20, 0x00, 0x77, 0x00);
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screen_drawRect(140, 90, 500, 130, 0x00, 0x33, 0x00);
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screen_renderString("Primary Objectives", 150, 74, FONT_WHITE);
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screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 233, 500, 20, 0x00, 0x77, 0x00);
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screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 213, 500, 130, 0x00, 0x33, 0x00);
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screen_renderString("Primary Objectives", screen->w / 2 - 250, screen->h / 2 - 229, FONT_WHITE);
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for (int i = 0 ; i < 3 ; i++)
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{
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if ((mission.primaryType[i] != M_NONE) && (mission.completed1[i] != OB_HIDDEN))
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{
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screen_renderString(mission.primaryObjective[i], 160, 114 + (i * 30), FONT_WHITE);
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screen_renderString(mission.primaryObjective[i], screen->w / 2 - 240, screen->h / 2 + (i * 30) - 189, FONT_WHITE);
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}
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}
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if (mission.secondaryType[0] != M_NONE)
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{
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screen_drawRect(140, 230, 500, 20, 0x00, 0x77, 0x77);
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screen_drawRect(140, 250, 500, 130, 0x00, 0x33, 0x33);
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screen_renderString("Secondary Objectives", 150, 234, FONT_WHITE);
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screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 73, 500, 20, 0x00, 0x77, 0x77);
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screen_drawRect(screen->w / 2 - 260, screen->h / 2 - 53, 500, 130, 0x00, 0x33, 0x33);
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screen_renderString("Secondary Objectives", screen->w / 2 - 250, screen->h / 2 - 69, FONT_WHITE);
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for (int i = 0 ; i < 3 ; i++)
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{
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if (mission.secondaryType[i] != M_NONE)
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{
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screen_renderString(mission.secondaryObjective[i], 160, 274 + (i * 30), FONT_WHITE);
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screen_renderString(mission.secondaryObjective[i], screen->w / 2 - 240, screen->h / 2 + (i * 30) - 29, FONT_WHITE);
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game.secondaryMissions++;
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}
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}
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}
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screen_drawRect(140, 390, 500, 20, 0x77, 0x77, 0x00);
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screen_drawRect(140, 410, 500, 130, 0x33, 0x33, 0x00);
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screen_renderString("Additional Information", 150, 394, FONT_WHITE);
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screen_drawRect(screen->w / 2 - 260, screen->h / 2 + 87, 500, 20, 0x77, 0x77, 0x00);
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screen_drawRect(screen->w / 2 - 260, screen->h / 2 + 107, 500, 130, 0x33, 0x33, 0x00);
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screen_renderString("Additional Information", screen->w / 2 - 250, screen->h / 2 + 91, FONT_WHITE);
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}
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/*
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@ -1058,7 +1058,7 @@ void mission_showStartScreen()
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sprintf(temp, "TIME LIMIT: %d minutes", mission.timeLimit1[0]);
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else
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sprintf(temp, "SURVIVAL FOR %d minutes", mission.timeLimit1[0]);
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screen_renderString(temp, -1, 500, FONT_RED);
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screen_renderString(temp, -1, screen->h / 2 + 197, FONT_RED);
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}
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switch (game.area)
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@ -1070,16 +1070,16 @@ void mission_showStartScreen()
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case MISN_ELLESH:
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case MISN_MARS:
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case MISN_VENUS:
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screen_renderString("Phoebe Lexx will not be present", 160, 420, FONT_WHITE);
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screen_renderString("Phoebe Lexx will not be present", 160, screen->h / 2 + 117, FONT_WHITE);
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if (game.hasWingMate2)
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screen_renderString("Ursula Lexx will not be present", 160, 450, FONT_WHITE);
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screen_renderString("Ursula Lexx will not be present", 160, screen->h / 2 + 147, FONT_WHITE);
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break;
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}
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if ((game.area == MISN_URUSOR) ||
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(game.area == MISN_POSWIC) ||
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(game.area == MISN_EARTH))
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screen_renderString("Sid Wilson will join you on this mission", 160, 480, FONT_WHITE);
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screen_renderString("Sid Wilson will join you on this mission", 160, screen->h / 2 + 177, FONT_WHITE);
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renderer_update();
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}
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@ -1109,8 +1109,6 @@ void mission_showStartScreen()
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if (game.area != MISN_INTERCEPTION)
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{
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screen_renderString("PRESS ENTER TO CONTINUE...", -1, 550, FONT_WHITE);
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renderer_update();
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player_flushInput();
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@ -1163,9 +1161,9 @@ void mission_showFinishedScreen()
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if (mission.primaryType[i] != M_NONE)
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{
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if ((game.area != MISN_POSWIC) || (i != 1))
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screen_renderString("COMPLETED", 550, 114 + (i * 30), FONT_GREEN);
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screen_renderString("COMPLETED", screen->w / 2 + 150, screen->h / 2 + (i * 30) - 189, FONT_GREEN);
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else
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screen_renderString("FAILED", 550, 114 + (i * 30), FONT_RED);
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screen_renderString("FAILED", screen->w / 2 + 150, screen->h / 2 + (i * 30) - 189, FONT_RED);
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}
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}
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@ -1178,12 +1176,12 @@ void mission_showFinishedScreen()
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strcpy(temp, mission.secondaryObjective[i]);
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if (mission.completed2[i] >= OB_COMPLETED)
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{
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screen_renderString("COMPLETED", 550, 274 + (i * 30), FONT_GREEN);
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screen_renderString("COMPLETED", screen->w / 2 + 150, screen->h / 2 + (i * 30) - 29, FONT_GREEN);
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game.secondaryMissionsCompleted++;
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}
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else
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{
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screen_renderString("FAILED", 550, 274 + (i * 30), FONT_RED);
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screen_renderString("FAILED", screen->w / 2 + 150, screen->h / 2 + (i * 30) - 29, FONT_RED);
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}
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}
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}
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@ -1196,7 +1194,7 @@ void mission_showFinishedScreen()
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else
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shield_bonus = player.shield * 10;
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sprintf(temp, "Shield Bonus: $%.3d", shield_bonus);
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screen_renderString(temp, -1, 430, FONT_WHITE);
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screen_renderString(temp, -1, screen->h / 2 + 130, FONT_WHITE);
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game.cash += shield_bonus;
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game.cashEarned += shield_bonus;
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}
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