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@ -376,7 +376,7 @@ void engine_resetLists()
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LinkedRect *r1, *r2;
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LinkedRect *r1, *r2;
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ob = engine.bulletHead->next;
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ob = engine.bulletHead->next;
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while(ob != NULL)
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while (ob != NULL)
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{
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{
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ob2 = ob;
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ob2 = ob;
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ob = ob->next;
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ob = ob->next;
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@ -386,7 +386,7 @@ void engine_resetLists()
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engine.bulletTail = engine.bulletHead;
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engine.bulletTail = engine.bulletHead;
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ob = engine.explosionHead->next;
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ob = engine.explosionHead->next;
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while(ob != NULL)
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while (ob != NULL)
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{
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{
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ob2 = ob;
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ob2 = ob;
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ob = ob->next;
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ob = ob->next;
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@ -418,7 +418,7 @@ void engine_resetLists()
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screen_bufferTail = screen_bufferHead;
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screen_bufferTail = screen_bufferHead;
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ob = engine.debrisHead->next;
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ob = engine.debrisHead->next;
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while(ob != NULL)
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while (ob != NULL)
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{
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{
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ob2 = ob;
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ob2 = ob;
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ob = ob->next;
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ob = ob->next;
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