From 87685a69de9214635eb90491676c6c84ad7995c0 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Fri, 1 May 2015 20:04:51 -0400 Subject: [PATCH] Doubled the amount of money pickups give you in "original" difficulty. This is to compensate for the loss of the money bonus that used to be there, to make the money you get more or less the same as in version 1.2. --- src/game.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/game.cpp b/src/game.cpp index ae2d89e..183e3a4 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -203,6 +203,9 @@ static void game_doCollectables() switch(collectable->type) { case P_CASH: + if (currentGame.difficulty == DIFFICULTY_ORIGINAL) + collectable->value *= 2; + currentGame.cash += collectable->value; currentGame.cashEarned += collectable->value; sprintf(temp, "Got $%d ", collectable->value);