Added a small chance of getting intercepted in Spirit.
These interceptions only have "dualfighters" on them, since that is in-line with the normal difficulty of Spirit.
This commit is contained in:
parent
0fb3c04b5e
commit
8793aaa780
|
@ -1084,14 +1084,18 @@ bool alien_add()
|
|||
alienArray[5] = CD_MOBILE_RAY;
|
||||
break;
|
||||
case MISN_INTERCEPTION:
|
||||
numberOfAliens = 3;
|
||||
numberOfAliens = 1;
|
||||
alienArray[0] = CD_DUALFIGHTER;
|
||||
alienArray[1] = CD_MISSILEBOAT;
|
||||
alienArray[2] = CD_AIMFIGHTER;
|
||||
if (game.system == SYSTEM_MORDOR)
|
||||
if (game.system > SYSTEM_SPIRIT)
|
||||
{
|
||||
numberOfAliens = 4;
|
||||
alienArray[3] = CD_PROTOFIGHTER;
|
||||
numberOfAliens = 3;
|
||||
alienArray[1] = CD_MISSILEBOAT;
|
||||
alienArray[2] = CD_AIMFIGHTER;
|
||||
if (game.system == SYSTEM_MORDOR)
|
||||
{
|
||||
numberOfAliens = 4;
|
||||
alienArray[3] = CD_PROTOFIGHTER;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
|
|
|
@ -1213,7 +1213,10 @@ int intermission()
|
|||
switch (game.system)
|
||||
{
|
||||
case SYSTEM_SPIRIT:
|
||||
interceptionChance = 0;
|
||||
if (game.difficulty == DIFFICULTY_ORIGINAL)
|
||||
interceptionChance = 0;
|
||||
else
|
||||
interceptionChance = 1. / 600.;
|
||||
break;
|
||||
case SYSTEM_EYANANTH:
|
||||
interceptionChance = 1. / 300.;
|
||||
|
|
Loading…
Reference in New Issue