From 8842d7775b706f8a6690551058f667a3fa4959a1 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Thu, 12 Mar 2015 23:12:21 -0400 Subject: [PATCH] Removed the code that prevented transports from spawning based on player state. Since it now gives you money if you're not able to power up, there's no point in preventing it from spawning when you can't power up. --- src/alien.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/src/alien.cpp b/src/alien.cpp index 910d8f3..a41d8ba 100644 --- a/src/alien.cpp +++ b/src/alien.cpp @@ -794,10 +794,7 @@ bool alien_add() randEnemy = CD_SLAVETRANSPORT; } - if ((currentGame.area != MAX_MISSIONS - 1) && - ((currentGame.maxPlasmaRate > currentGame.minPlasmaRate) || - (currentGame.maxPlasmaOutput > currentGame.minPlasmaOutput) || - (currentGame.maxPlasmaDamage > currentGame.minPlasmaDamage))) + if (currentGame.area != MAX_MISSIONS - 1) { if ((rand() % 6) == 0) randEnemy = CD_TRANSPORTSHIP;