From 8a27879df2970fac986b91d2797f5fdc1915dccb Mon Sep 17 00:00:00 2001 From: onpon4 Date: Sat, 9 Jan 2016 22:48:14 -0500 Subject: [PATCH] Updated the manual. --- docs/index.html | 88 +++++++++++-------------------------------------- 1 file changed, 19 insertions(+), 69 deletions(-) diff --git a/docs/index.html b/docs/index.html index 921424b..fac5333 100644 --- a/docs/index.html +++ b/docs/index.html @@ -24,7 +24,7 @@

Gameplay Manual

-

License Agreement

+

License

 Project: Starfighter
@@ -100,7 +100,7 @@ along with this program.  If not, see .
   
  • Button 5 / 7 while paused - Quit to title screen
  • -

    Note - Keys cannot be changed

    +

    Note - Keys cannot be changed.

    How to Play

    @@ -114,71 +114,45 @@ along with this program. If not, see . -

    * Will only be shown if there are saved games - available.

    -
    Start New Game
    This will start a new game.
    Load Game
    This will bring up a list of currently available games to be - loaded, along with the planet that the game was saved in. This - option is only shown when there is at least one saved game - available.
    + loaded.
    Continue Current Game
    -
    This will automatically load the most recently saved game. This - option is only shown when there is at least one saved game - available.
    +
    This will load the Autosave slot. It is only shown if an autosave is available.
    Options
    -
    This will show a list of game options. Options for sound, music - and an auto save slot can be changed. Music and Sound can be - switched to either On or Off. The Auto Save Slot allows the - player to select a save slot that will automatically be updated - when the player finishes a mission. This can be switched from - None to 1, 2, 3, 4 or 5. When this option is set to a number, - that save slot will be used to save a game at the end of a - mission. Note that any currently existing game will be - automatically overwritten.
    +
    This will show a list of game options.
    Quit
    -
    This will quit the game. Quitting is immediate, without prompting - (the game can also be quit at anytime by clicking the close - button of the window).
    +
    This will quit the game.

    Loading and Saving Games

    -

    Games can be loaded from the title screen. When there are - saved games available, the option "Load Game" will be shown. - Selecting this will show a list of available games to be loaded. - Select a game from the list to load, you will then be taken to - the Intermission screen. To go back, selected Back to Main - Menu.

    +

    Games can be loaded from the title screen.

    -

    Games can be saved in two ways. The first way is to save a - game on the Intermission screen. Move the cursor to the Save Game +

    Games can be saved on the Intermission screen. Move the cursor to the Save Game icon and select it. You will see a list of five game slots that can be used to save a game to. Click one of these and then click - the "Save" button to save the game. The second way is to use the - Auto Save function. This will automatically save your game after - you have successfully completed a mission. To make use of this - feature you must choose a save slot that you wish to auto save - into. This can be done on the title screen in the options section - or on the intermission screen at the options section.

    + the "Save" button to save the game.

    + +

    The current game is also automatically saved to the Autosave slot.

    Getting Missions

    In each System, the player can get missions by going to the - Comms section of the Intermission screen. Here allies will inform + Missions section of the Intermission screen. Here allies will inform you of tasks that need to be performed and what planet these tasks apply to. Once the player has decided which task they will perform, they must go to the corresponding planet in the system @@ -225,36 +199,11 @@ along with this program. If not, see .

  • Yellow messages give further details about Secondary mission requirements.
  • -

    The Target Arrow

    - -

    Target Arrow - The Target Arrow can be used to locate enemies and point you in - the direction that the enemy craft is. You can toggle the Target - Arrow between three mode by pressing "T" on the keyboard: Off, - Mission target only, and All targets. This arrow is very useful - for finding enemies that are evasive (such as transports) on - missions that require you to destroy all present craft. Simply - follow the arrows to find the enemy. The arrows will not be - displayed when you are within the immediate vacinity of the - target. On certain missions (such as Bosses) the mission target - arrow will initially point towards a certain target that is part - of the mission objective. The target's current remaining shield - is also displayed in the bottom right hand corner of the - screen.

    -

    Moving Around Systems

    To play a mission in Starfighter you must be stationed at the relevant planet. To get to the planet you require, you will need - to click on the planet whilst viewing it on the Show System - section of the Intermission screen. Travelling between planets - can be dangerous, but luckily Spirit is a peaceful place and - there are no chances of interceptions, so travel is - instantaneous.

    - -

    Other systems are not as friendly and whilst travelling to a - new destination the player runs the risk of being intercepted by - a WEAPCO patrol. After Spirit the player will select a planet to + to select a planet to travel to by clicking on it with the mouse. "Destination", followed by the planet's name will appear in the bottom right hand corner of the screen. A new icon labelled "Go To @@ -436,10 +385,11 @@ along with this program. If not, see . matured quickly from the initial ideas and this is the finished product. We do hope you enjoy playing it.

    -

    Project: Starfighter
    - Copyright © 2003 Parallel Realities
    +

    Project: Starfighter
    + Copyright © 2003 Parallel Realities
    Copyright © 2012 Guus Sliepen, Astrid S. de Wijn and - others

    + others
    + Copyright © 2015, 2016 onpon4

    Created using the SDL library.