Target the exec transport instead of Sid in Poswic for Classic difficulty.

Also added missing entries about Classic differences in the readme.
This commit is contained in:
Julie Marchant 2019-05-26 16:19:33 -04:00
parent 3e453a2f3c
commit 8ca4522ac9
2 changed files with 28 additions and 5 deletions

View File

@ -61,10 +61,14 @@ the changes to graphics, sound, and dialog:
optional arrow that rested in the middle of the screen and pointed in optional arrow that rested in the middle of the screen and pointed in
the general direction of the active (main) target. the general direction of the active (main) target.
* The active (main) target of the Poswic mission is Sid Wilson. In * Selling your secondary weapon leaves you with standard Rockets. In
version 1.1, the active target was instead the executive transport. version 1.1, it instead left you with no secondary weapon at all (with
The practical effect of this is that Sid Wilson's shield is indicated no way to gain standard Rockets back).
in this mission, whereas it wasn't in version 1.1.
* Travel in Spirit works the same as in every other system, except that
there is no chance of interceptions in Classic difficulty. Version
1.1 instead instantly teleported you to the target planet as soon as
you clicked on it.
* In the Venus mission, Kline starts some distance away directly to the * In the Venus mission, Kline starts some distance away directly to the
right and immediately begins combat. In contrast, version 1.1 spawned right and immediately begins combat. In contrast, version 1.1 spawned
@ -91,6 +95,11 @@ the changes to graphics, sound, and dialog:
the powerup was picked up. These bugs are fixed in the current the powerup was picked up. These bugs are fixed in the current
release (including Classic difficulty). release (including Classic difficulty).
* A bug made it possible to occasionally get damaged after completing a
mission, during the warp out sequence (the code was designed to
protect against this, but a mistake led to one case being uncovered).
The current release fixes this bug.
* The Odeon mission in version 1.1 had a broken event with undefined * The Odeon mission in version 1.1 had a broken event with undefined
behavior. Players saw it as a message from Sid Wilson saying that behavior. Players saw it as a message from Sid Wilson saying that
Ursula was running away, followed by an error message. In fact the Ursula was running away, followed by an error message. In fact the
@ -99,6 +108,15 @@ the changes to graphics, sound, and dialog:
render the mission unwinnable. The current release simply removes the render the mission unwinnable. The current release simply removes the
broken event entirely (including for Classic difficulty). broken event entirely (including for Classic difficulty).
* The "unlimited time" cheat option in version 1.1 caused the Mars
mission to be unwinnable. The current release fixes that by allowing
the timer to count down on the Mars mission only while this cheat is
enabled.
* The code checking for rescued slaves for the interception mission in
Eyananth failed to work after the interception was cleared in version
1.1. This bug is fixed in the current release.
------------------------------------------------------------------------ ------------------------------------------------------------------------
GENERATING CONFIGURE SCRIPT GENERATING CONFIGURE SCRIPT

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@ -2289,7 +2289,12 @@ int game_mainLoop()
player_setTarget(ALIEN_FRIEND1); player_setTarget(ALIEN_FRIEND1);
break; break;
case MISN_URUSOR: case MISN_URUSOR:
player_setTarget(ALIEN_SID);
break;
case MISN_POSWIC: case MISN_POSWIC:
if (game.difficulty == DIFFICULTY_ORIGINAL)
player_setTarget(ALIEN_BOSS);
else
player_setTarget(ALIEN_SID); player_setTarget(ALIEN_SID);
break; break;
case MISN_EARTH: case MISN_EARTH: