Target the exec transport instead of Sid in Poswic for Classic difficulty.
Also added missing entries about Classic differences in the readme.
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26
README.txt
26
README.txt
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@ -61,10 +61,14 @@ the changes to graphics, sound, and dialog:
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optional arrow that rested in the middle of the screen and pointed in
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optional arrow that rested in the middle of the screen and pointed in
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the general direction of the active (main) target.
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the general direction of the active (main) target.
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* The active (main) target of the Poswic mission is Sid Wilson. In
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* Selling your secondary weapon leaves you with standard Rockets. In
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version 1.1, the active target was instead the executive transport.
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version 1.1, it instead left you with no secondary weapon at all (with
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The practical effect of this is that Sid Wilson's shield is indicated
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no way to gain standard Rockets back).
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in this mission, whereas it wasn't in version 1.1.
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* Travel in Spirit works the same as in every other system, except that
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there is no chance of interceptions in Classic difficulty. Version
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1.1 instead instantly teleported you to the target planet as soon as
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you clicked on it.
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* In the Venus mission, Kline starts some distance away directly to the
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* In the Venus mission, Kline starts some distance away directly to the
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right and immediately begins combat. In contrast, version 1.1 spawned
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right and immediately begins combat. In contrast, version 1.1 spawned
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@ -91,6 +95,11 @@ the changes to graphics, sound, and dialog:
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the powerup was picked up. These bugs are fixed in the current
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the powerup was picked up. These bugs are fixed in the current
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release (including Classic difficulty).
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release (including Classic difficulty).
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* A bug made it possible to occasionally get damaged after completing a
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mission, during the warp out sequence (the code was designed to
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protect against this, but a mistake led to one case being uncovered).
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The current release fixes this bug.
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* The Odeon mission in version 1.1 had a broken event with undefined
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* The Odeon mission in version 1.1 had a broken event with undefined
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behavior. Players saw it as a message from Sid Wilson saying that
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behavior. Players saw it as a message from Sid Wilson saying that
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Ursula was running away, followed by an error message. In fact the
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Ursula was running away, followed by an error message. In fact the
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@ -99,6 +108,15 @@ the changes to graphics, sound, and dialog:
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render the mission unwinnable. The current release simply removes the
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render the mission unwinnable. The current release simply removes the
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broken event entirely (including for Classic difficulty).
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broken event entirely (including for Classic difficulty).
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* The "unlimited time" cheat option in version 1.1 caused the Mars
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mission to be unwinnable. The current release fixes that by allowing
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the timer to count down on the Mars mission only while this cheat is
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enabled.
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* The code checking for rescued slaves for the interception mission in
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Eyananth failed to work after the interception was cleared in version
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1.1. This bug is fixed in the current release.
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------------------------------------------------------------------------
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------------------------------------------------------------------------
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GENERATING CONFIGURE SCRIPT
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GENERATING CONFIGURE SCRIPT
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@ -2289,9 +2289,14 @@ int game_mainLoop()
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player_setTarget(ALIEN_FRIEND1);
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player_setTarget(ALIEN_FRIEND1);
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break;
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break;
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case MISN_URUSOR:
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case MISN_URUSOR:
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case MISN_POSWIC:
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player_setTarget(ALIEN_SID);
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player_setTarget(ALIEN_SID);
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break;
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break;
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case MISN_POSWIC:
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if (game.difficulty == DIFFICULTY_ORIGINAL)
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player_setTarget(ALIEN_BOSS);
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else
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player_setTarget(ALIEN_SID);
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break;
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case MISN_EARTH:
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case MISN_EARTH:
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case MISN_VENUS:
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case MISN_VENUS:
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player_setTarget(ALIEN_KLINE);
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player_setTarget(ALIEN_KLINE);
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