diff --git a/src/shop.cpp b/src/shop.cpp index 840d730..e372b08 100644 --- a/src/shop.cpp +++ b/src/shop.cpp @@ -74,35 +74,23 @@ static void adjustShopPrices() { if (game.difficulty == DIFFICULTY_ORIGINAL) { - shopItems[SHOP_PLASMA_MAX_OUTPUT].price = (500 * - game.maxPlasmaOutput); - shopItems[SHOP_PLASMA_MAX_DAMAGE].price = (500 * - game.maxPlasmaDamage); - shopItems[SHOP_PLASMA_MAX_RATE].price = (500 * - (game.maxPlasmaRate * 2 - 1)); + shopItems[SHOP_PLASMA_MAX_OUTPUT].price = 500 * game.maxPlasmaOutput; + shopItems[SHOP_PLASMA_MAX_DAMAGE].price = 500 * game.maxPlasmaDamage; + shopItems[SHOP_PLASMA_MAX_RATE].price = 500 * (game.maxPlasmaRate * 2 - 1); - shopItems[SHOP_PLASMA_MIN_OUTPUT].price = (2000 * - game.minPlasmaOutput); - shopItems[SHOP_PLASMA_MIN_DAMAGE].price = (2000 * - game.minPlasmaDamage); - shopItems[SHOP_PLASMA_MIN_RATE].price = (2000 * - (game.minPlasmaRate * 2 - 1)); + shopItems[SHOP_PLASMA_MIN_OUTPUT].price = 2000 * game.minPlasmaOutput; + shopItems[SHOP_PLASMA_MIN_DAMAGE].price = 2000 * game.minPlasmaDamage; + shopItems[SHOP_PLASMA_MIN_RATE].price = 2000 * (game.minPlasmaRate * 2 - 1); } else { - shopItems[SHOP_PLASMA_MAX_OUTPUT].price = (1000 * - (game.maxPlasmaOutput + 1)); - shopItems[SHOP_PLASMA_MAX_DAMAGE].price = (1000 * - (game.maxPlasmaDamage + 1)); - shopItems[SHOP_PLASMA_MAX_RATE].price = (1000 * - (game.maxPlasmaRate + 1)); + shopItems[SHOP_PLASMA_MAX_OUTPUT].price = 1000 * (game.maxPlasmaOutput + 1); + shopItems[SHOP_PLASMA_MAX_DAMAGE].price = 1000 * (game.maxPlasmaDamage + 1); + shopItems[SHOP_PLASMA_MAX_RATE].price = 1000 * (game.maxPlasmaRate + 1); - shopItems[SHOP_PLASMA_MIN_OUTPUT].price = (1500 * - (game.minPlasmaOutput + 1)); - shopItems[SHOP_PLASMA_MIN_DAMAGE].price = (1500 * - (game.minPlasmaDamage + 1)); - shopItems[SHOP_PLASMA_MIN_RATE].price = (1500 * - (game.minPlasmaRate + 1)); + shopItems[SHOP_PLASMA_MIN_OUTPUT].price = 1500 * (game.minPlasmaOutput + 1); + shopItems[SHOP_PLASMA_MIN_DAMAGE].price = 1500 * (game.minPlasmaDamage + 1); + shopItems[SHOP_PLASMA_MIN_RATE].price = 1500 * (game.minPlasmaRate + 1); } if (game.maxPlasmaOutput <= game.minPlasmaOutput)