Added code to center the camera when not moving.

This commit is contained in:
onpon4 2015-02-27 00:25:00 -05:00
parent 4a9c99f4bc
commit 8e753d9525
2 changed files with 93 additions and 14 deletions

View File

@ -315,3 +315,4 @@ const int screenWidth = 800;
const int screenHeight = 600;
const int xViewBorder = 100;
const int yViewBorder = 100;
const float cameraMaxSpeed = 3.;

View File

@ -80,6 +80,10 @@ void doPlayer()
engine.smy = 0;
int shapeToUse;
float cd;
float cc;
bool xmoved = false;
bool ymoved = false;
if (player.shield > -100)
{
@ -150,12 +154,14 @@ void doPlayer()
{
player.y -= player.speed;
engine.ssy += 0.1;
ymoved = true;
}
if (engine.keyState[KEY_DOWN])
{
player.y += player.speed;
engine.ssy -= 0.1;
ymoved = true;
}
if (engine.keyState[KEY_LEFT])
@ -163,6 +169,7 @@ void doPlayer()
player.x -= player.speed;
engine.ssx += 0.1;
player.face = 1;
xmoved = true;
}
if (engine.keyState[KEY_RIGHT])
@ -170,6 +177,7 @@ void doPlayer()
player.x += player.speed;
engine.ssx -= 0.1;
player.face = 0;
xmoved = true;
}
if (engine.keyState[KEY_ESCAPE])
@ -193,25 +201,95 @@ void doPlayer()
if (engine.done == 0)
{
if (player.x < xViewBorder)
if (xmoved)
{
engine.smx += xViewBorder - player.x;
player.x = xViewBorder;
if (player.x < xViewBorder)
{
engine.smx += xViewBorder - player.x;
player.x = xViewBorder;
}
else if (player.x > screen->w - xViewBorder)
{
engine.smx += (screen->w - xViewBorder) - player.x;
player.x = screen->w - xViewBorder;
}
}
else if (player.x > screen->w - xViewBorder)
else
{
engine.smx += (screen->w - xViewBorder) - player.x;
player.x = screen->w - xViewBorder;
cd = player.x - screen->w / 2;
if (cd < 0)
{
cc = engine.ssx - cameraMaxSpeed;
if (cd < cc)
{
player.x -= cc;
engine.smx -= cc;
}
else
{
player.x -= cd;
engine.smx -= cd;
}
}
else if (cd > 0)
{
cc = cameraMaxSpeed + engine.ssx;
if (cd > cc)
{
player.x -= cc;
engine.smx -= cc;
}
else
{
player.x -= cd;
engine.smx -= cd;
}
}
}
if (player.y < yViewBorder)
if (ymoved)
{
engine.smy += yViewBorder - player.y;
player.y = yViewBorder;
if (player.y < yViewBorder)
{
engine.smy += yViewBorder - player.y;
player.y = yViewBorder;
}
else if (player.y > screen->h - yViewBorder)
{
engine.smy += (screen->h - yViewBorder) - player.y;
player.y = screen->h - yViewBorder;
}
}
else if (player.y > screen->h - yViewBorder)
else
{
engine.smy += (screen->h - yViewBorder) - player.y;
player.y = screen->h - yViewBorder;
cd = player.y - screen->h / 2;
if (cd < 0)
{
cc = engine.ssy - cameraMaxSpeed;
if (cd < cc)
{
player.y -= cc;
engine.smy -= cc;
}
else
{
player.y -= cd;
engine.smy -= cd;
}
}
else if (cd > 0)
{
cc = cameraMaxSpeed + engine.ssy;
if (cd > cc)
{
player.y -= cc;
engine.smy -= cc;
}
else
{
player.y -= cd;
engine.smy -= cd;
}
}
}
}
@ -257,8 +335,8 @@ void doPlayer()
}
}
limitFloat(&engine.ssx, -3, 3);
limitFloat(&engine.ssy, -3, 3);
limitFloat(&engine.ssx, -cameraMaxSpeed, cameraMaxSpeed);
limitFloat(&engine.ssy, -cameraMaxSpeed, cameraMaxSpeed);
// Specific for the mission were you have to chase the Executive Transport
if ((currentGame.area == 18) && (enemy[WC_BOSS].shield > 0) && (player.shield > 0))