Changed Klein's position in the final battle.
And something else I don't remember.
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@ -592,8 +592,8 @@ void initAliens()
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{
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{
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enemy[WC_KLINE].flags |= FL_IMMORTAL | FL_NOFIRE | FL_NOMOVE;
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enemy[WC_KLINE].flags |= FL_IMMORTAL | FL_NOFIRE | FL_NOMOVE;
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enemy[WC_KLINE].x = (screen->w * 2) / 3;
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enemy[WC_KLINE].x = screen->w * 2 / 3;
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enemy[WC_KLINE].y = screen->h / 2;
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enemy[WC_KLINE].y = screen->h * 2 / 3;
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enemy[WC_KLINE].deathCounter = -250;
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enemy[WC_KLINE].deathCounter = -250;
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enemy[WC_KLINE].maxShield = 1500;
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enemy[WC_KLINE].maxShield = 1500;
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@ -75,6 +75,18 @@ void addCollectable(float x, float y, int type, int value, int life)
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return;
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return;
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}
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}
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// No point in giving the player plasma ammo if the weapons aren't
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// upgraded! Give them money instead.
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if (type == P_PLASMA_AMMO)
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{
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if ((weapon[W_PLAYER_WEAPON].reload[0] == rate2reload[currentGame.minPlasmaRate]) &&
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(weapon[W_PLAYER_WEAPON].ammo[0] == currentGame.minPlasmaOutput) &&
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(weapon[W_PLAYER_WEAPON].damage == currentGame.minPlasmaDamage))
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{
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type = P_CASH;
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}
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}
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// If the player has a charge cannon or a laser cannon, don't give them
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// If the player has a charge cannon or a laser cannon, don't give them
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// rockets. Causes problems otherwise :)
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// rockets. Causes problems otherwise :)
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if (type == P_ROCKET)
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if (type == P_ROCKET)
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