Small code cleanup.
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@ -164,9 +164,7 @@ Object *bullet_getTarget(Object *bullet)
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if (bullet->owner->flags & FL_WEAPCO)
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if (bullet->owner->flags & FL_WEAPCO)
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{
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{
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i = (rand() % 10);
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if (CHANCE(0.1))
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if (i < 1)
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return &player;
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return &player;
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}
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}
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