From 9104fcaa1077141b19416e74526faadd197b5e32 Mon Sep 17 00:00:00 2001 From: onpon4 Date: Sat, 9 Jan 2016 07:37:36 -0500 Subject: [PATCH] Changed the AI of the executive transport to "evasive". This makes more sense; it's unarmed, after all. A quick test shows that it doesn't cause any problems (like making the game annoying). --- src/alien.cpp | 2 +- src/intermission.cpp | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/alien.cpp b/src/alien.cpp index 983e47f..0f19252 100644 --- a/src/alien.cpp +++ b/src/alien.cpp @@ -446,7 +446,7 @@ void alien_defs_init() // Executive Transport alien_defs[CD_EXEC].classDef = CD_BOSS; - alien_defs[CD_EXEC].AIType = AI_NORMAL; + alien_defs[CD_EXEC].AIType = AI_EVASIVE; alien_defs[CD_EXEC].speed = 5; alien_defs[CD_EXEC].maxShield = 1000; alien_defs[CD_EXEC].shield = 1000; diff --git a/src/intermission.cpp b/src/intermission.cpp index 7a4caf2..e7a0a8b 100644 --- a/src/intermission.cpp +++ b/src/intermission.cpp @@ -528,11 +528,11 @@ static void intermission_showStatus(SDL_Surface *infoSurface) static void intermission_updateCommsSurface(SDL_Surface *comms) { + char string[255]; + if (engine.commsSection == 1) return; - char string[255]; - gfx_drawRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00); gfx_blit(gfx_faceSprites[FS_CHRIS], 20, 15, comms); gfx_renderString("Chris Bainfield", 80, 15, FONT_WHITE, 0, comms); @@ -546,7 +546,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms) gfx_drawRect(comms, 0, 0, comms->w - 1, comms->h - 1, 0x00, 0x00, 0x25); - gfx_renderString("+++ RECEIVED MESSAGES +++", 115, 80, FONT_GREEN, 0, comms); + gfx_renderString("+++ CURRENT MISSIONS (click for info) +++", -1, 80, FONT_GREEN, 0, comms); int yOffset; @@ -978,7 +978,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss gfx_renderString(string, -1, 20, FONT_GREEN, 0, comms); gfx_drawRect(comms, 5, comms->h - 28, 180, 20, 0x25, 0x00, 0x00); - gfx_renderString("RETURN TO MESSAGES", 15, comms->h - 25, FONT_WHITE, 1, comms); + gfx_renderString("RETURN TO MISSIONS", 15, comms->h - 25, FONT_WHITE, 1, comms); engine.commsSection = 1; }