Modified script for mission 11 to better match the music.
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@ -5,10 +5,10 @@ FACE_PHOEBE
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Ummm... something about this doesn't look right! They should be offering more resistance than this!
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-6
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FACE_CHRIS
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FACE_PHOEBE
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-1
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0
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DAMMIT! It's a trap!! Phoebe, get out of here! NOW!!
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DAMMIT! It's a trap!! Come on, Chris, we have to leave NOW!!
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-7
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-1
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@ -22,31 +22,43 @@ FACE_SID
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0
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Chris, wh...
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-13
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-14
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FACE_KLINE
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-1
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0
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So finally I meet the man who has been causing us so much trouble!
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-18
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-19
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FACE_CHRIS
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-1
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0
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Why can't I...
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-21
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FACE_KLINE
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-1
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0
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Don't bother trying to run away like your friend there. I've nullified your warp drive.
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-26
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FACE_CHRIS
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-1
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0
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Who are you?
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-23
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-29
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FACE_KLINE
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-1
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0
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I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!
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-28
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-35
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FACE_KLINE
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-1
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0
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No where to run; No where to hide; And no-one to help you! This will certainly be interesting...
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-32
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-41
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-1
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15
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-20
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@ -2,7 +2,7 @@
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FACE_KLINE
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-1
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0
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That's far enough, Bainfield. You've been lucky so far!
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That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!
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8
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FACE_CHRIS
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@ -20,7 +20,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "Starfighter.h"
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static cutMsg cutMessage[10];
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static event gameEvent[10];
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static event gameEvent[20];
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static void setKlineGreeting()
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{
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@ -40,7 +40,7 @@ static void setKlineGreeting()
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void loadScriptEvents()
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{
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for (int i = 0 ; i < 10 ; i++)
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for (int i = 0 ; i < 20 ; i++)
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{
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gameEvent[i].time = 0;
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strcpy(gameEvent[i].message, "");
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@ -85,7 +85,7 @@ void loadScriptEvents()
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void checkScriptEvents()
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{
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for (int i = 0 ; i < 10 ; i++)
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for (int i = 0 ; i < 20 ; i++)
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{
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if (engine.timeTaken == gameEvent[i].time)
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{
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@ -115,7 +115,7 @@ void checkScriptEvents()
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void syncScriptEvents()
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{
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for (int i = 0 ; i < 10 ; i++)
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for (int i = 0 ; i < 20 ; i++)
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{
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if (gameEvent[i].time < 0)
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{
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