Remove unused parameters.
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d87a0fcc31
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93e6c1064c
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@ -385,7 +385,7 @@ void destroyAlien(object *bullet, object *theEnemy)
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}
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}
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char checkPlayerShockDamage(float x, float y, int radius)
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char checkPlayerShockDamage(float x, float y)
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{
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// Don't let the player be hurt by an explosion after they have completed
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// all the mission objectives. That would be *really* annoying!
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@ -775,7 +775,7 @@ void doBullets()
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addExplosion(bullet->x + Math::rrand(-35, 35), bullet->y + Math::rrand(-35, 35), E_BIG_EXPLOSION);
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if (bullet->flags & WF_TIMEDEXPLOSION)
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if (checkPlayerShockDamage(bullet->x, bullet->y, 75))
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if (checkPlayerShockDamage(bullet->x, bullet->y))
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setInfoLine("Warning: Missile Shockwave Damage!!", FONT_RED);
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}
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bullet->active = 0;
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@ -169,7 +169,7 @@ void explodeMine(collectables *collectable)
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for (int i = 0 ; i < 10 ; i++)
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addExplosion(collectable->x + rand() % 25 - rand() % 25, collectable->y + rand() % 25 - rand() % 25, E_BIG_EXPLOSION);
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if (checkPlayerShockDamage(collectable->x, collectable->y, 50))
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if (checkPlayerShockDamage(collectable->x, collectable->y))
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setInfoLine("Warning: Mine damage to shield!!", FONT_RED);
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}
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@ -34,7 +34,7 @@ extern void setInfoLine(const char *in, int color);
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extern object *addCargo(object *owner, int cargoType);
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extern void addExplosion(float x, float y, int type);
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extern void playSound(int sid);
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extern char checkPlayerShockDamage(float x, float y, int radius);
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extern char checkPlayerShockDamage(float x, float y);
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extern globalEngineVariables engine;
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extern object player;
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@ -303,7 +303,7 @@ void checkTimer()
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}
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}
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void evaluteRequirement(int type, int id, int value, int *completed, int *targetValue, int fontColor)
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void evaluteRequirement(int type, int id, int *completed, int *targetValue, int fontColor)
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{
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char message[25];
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@ -417,7 +417,7 @@ void updateMissionRequirements(int type, int id, int value)
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{
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matched = 1;
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currentMission.targetValue1[i] -= value;
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evaluteRequirement(type, id, value, ¤tMission.completed1[i], ¤tMission.targetValue1[i], FONT_CYAN);
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evaluteRequirement(type, id, ¤tMission.completed1[i], ¤tMission.targetValue1[i], FONT_CYAN);
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}
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}
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}
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@ -433,7 +433,7 @@ void updateMissionRequirements(int type, int id, int value)
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if ((currentMission.secondaryType[i] == type) && ((currentMission.target2[i] == id) || (currentMission.target2[i] == CD_ANY)))
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{
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currentMission.targetValue2[i] -= value;
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evaluteRequirement(type, id, value, ¤tMission.completed2[i], ¤tMission.targetValue2[i], FONT_YELLOW);
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evaluteRequirement(type, id, ¤tMission.completed2[i], ¤tMission.targetValue2[i], FONT_YELLOW);
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return;
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}
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}
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