diff --git a/src/collectable.c b/src/collectable.c index dc4b10e..500a958 100644 --- a/src/collectable.c +++ b/src/collectable.c @@ -203,7 +203,7 @@ void collectable_add(float x, float y, int type, int value, int life) return; } } - else + else if (game.difficulty != DIFFICULTY_SUPEREASY) { // No cash or ammo on interceptions. Completely stops grinding. if ((game.area == MISN_INTERCEPTION)