Removed more magic numbers.

This commit is contained in:
onpon4 2016-01-05 06:44:26 -05:00
parent 73af622c54
commit 97f1f441c2
5 changed files with 69 additions and 33 deletions

View File

@ -1088,7 +1088,7 @@ bool alien_add()
alienArray[0] = CD_DUALFIGHTER; alienArray[0] = CD_DUALFIGHTER;
alienArray[1] = CD_MISSILEBOAT; alienArray[1] = CD_MISSILEBOAT;
alienArray[2] = CD_AIMFIGHTER; alienArray[2] = CD_AIMFIGHTER;
if (game.system == 2) if (game.system == SYSTEM_MORDOR)
{ {
numberOfAliens = 4; numberOfAliens = 4;
alienArray[3] = CD_PROTOFIGHTER; alienArray[3] = CD_PROTOFIGHTER;
@ -1106,7 +1106,7 @@ bool alien_add()
(game.area != MISN_SIVEDI) && (game.area != MISN_SIVEDI) &&
(game.area != MISN_MARS)) (game.area != MISN_MARS))
{ {
if ((game.system == 1) && (game.area == MISN_INTERCEPTION)) if ((game.system == SYSTEM_EYANANTH) && (game.area == MISN_INTERCEPTION))
{ {
if ((rand() % 5) == 0) if ((rand() % 5) == 0)
randEnemy = CD_SLAVETRANSPORT; randEnemy = CD_SLAVETRANSPORT;

View File

@ -577,6 +577,14 @@ enum {
SECTION_GAME SECTION_GAME
}; };
// Systems
enum {
SYSTEM_SPIRIT,
SYSTEM_EYANANTH,
SYSTEM_MORDOR,
SYSTEM_SOL
};
// Missions // Missions
enum { enum {
MISN_START, MISN_START,

View File

@ -27,7 +27,7 @@ static int thirds = 0;
void game_init() void game_init()
{ {
game.system = 0; game.system = SYSTEM_SPIRIT;
game.area = MISN_START; game.area = MISN_START;
game.sfxVolume = 0; game.sfxVolume = 0;
game.musicVolume = 0; game.musicVolume = 0;
@ -2027,7 +2027,7 @@ int game_mainLoop()
// Some specifics for interception missions // Some specifics for interception missions
if (game.area == MISN_INTERCEPTION) if (game.area == MISN_INTERCEPTION)
{ {
if ((game.system > 1) && ((rand() % 5) == 0)) if ((game.system > SYSTEM_EYANANTH) && ((rand() % 5) == 0))
{ {
aliens[ALIEN_KLINE] = alien_defs[CD_KLINE]; aliens[ALIEN_KLINE] = alien_defs[CD_KLINE];
aliens[ALIEN_KLINE].owner = &aliens[ALIEN_KLINE]; aliens[ALIEN_KLINE].owner = &aliens[ALIEN_KLINE];
@ -2038,7 +2038,7 @@ int game_mainLoop()
player_setTarget(ALIEN_KLINE); player_setTarget(ALIEN_KLINE);
} }
if ((game.system == 2) && (game.experimentalShield > 0)) if ((game.system == SYSTEM_MORDOR) && (game.experimentalShield > 0))
{ {
if ((rand() % 5) > 0) if ((rand() % 5) > 0)
{ {

View File

@ -157,16 +157,16 @@ static void intermission_setSystemPlanets()
switch (game.system) switch (game.system)
{ {
case 0: case SYSTEM_SPIRIT:
strcpy(string, "data/planets_spirit.dat"); strcpy(string, "data/planets_spirit.dat");
break; break;
case 1: case SYSTEM_EYANANTH:
strcpy(string, "data/planets_eyananth.dat"); strcpy(string, "data/planets_eyananth.dat");
break; break;
case 2: case SYSTEM_MORDOR:
strcpy(string, "data/planets_mordor.dat"); strcpy(string, "data/planets_mordor.dat");
break; break;
case 3: case SYSTEM_SOL:
strcpy(string, "data/planets_sol.dat"); strcpy(string, "data/planets_sol.dat");
break; break;
} }
@ -256,7 +256,7 @@ static bool intermission_showSystem(float x, float y, bool selectable)
screen_renderString(systemPlanet[planet].name, -1, 545, FONT_WHITE); screen_renderString(systemPlanet[planet].name, -1, 545, FONT_WHITE);
if ((engine.keyState[KEY_FIRE])) if ((engine.keyState[KEY_FIRE]))
{ {
if (game.system == 0) if (game.system == SYSTEM_SPIRIT)
{ {
game.stationedPlanet = planet; game.stationedPlanet = planet;
game.destinationPlanet = planet; game.destinationPlanet = planet;
@ -577,13 +577,33 @@ int intermission()
engine.cursor_y = screen->h / 2; engine.cursor_y = screen->h / 2;
gfx_sprites[SP_CURSOR] = gfx_loadImage("gfx/cursor.png"); gfx_sprites[SP_CURSOR] = gfx_loadImage("gfx/cursor.png");
// Icons 1 - 29 // Icons
for (int i = 0 ; i < 26 ; i++) gfx_sprites[SP_START_MISSION] = gfx_loadImage("gfx/icon1.png");
{ gfx_sprites[SP_MAP] = gfx_loadImage("gfx/icon2.png");
sprintf(string, "gfx/icon%d.png", (i + 1)); gfx_sprites[SP_STATUS] = gfx_loadImage("gfx/icon3.png");
gfx_sprites[i + 1] = gfx_loadImage(string); gfx_sprites[SP_SAVE] = gfx_loadImage("gfx/icon4.png");
} gfx_sprites[SP_SHOP] = gfx_loadImage("gfx/icon5.png");
gfx_sprites[SP_COMM] = gfx_loadImage("gfx/icon6.png");
gfx_sprites[SP_OPTIONS] = gfx_loadImage("gfx/icon7.png");
gfx_sprites[SP_EXIT] = gfx_loadImage("gfx/icon8.png");
gfx_sprites[SP_PLASMA_MAX_OUTPUT] = gfx_loadImage("gfx/icon9.png");
gfx_sprites[SP_PLASMA_MAX_POWER] = gfx_loadImage("gfx/icon10.png");
gfx_sprites[SP_PLASMA_MAX_RATE] = gfx_loadImage("gfx/icon11.png");
gfx_sprites[SP_PLASMA_AMMO] = gfx_loadImage("gfx/icon12.png");
gfx_sprites[SP_ROCKET_AMMO] = gfx_loadImage("gfx/icon13.png");
gfx_sprites[SP_PLASMA_MIN_OUTPUT] = gfx_loadImage("gfx/icon14.png");
gfx_sprites[SP_PLASMA_MIN_POWER] = gfx_loadImage("gfx/icon15.png");
gfx_sprites[SP_PLASMA_MIN_RATE] = gfx_loadImage("gfx/icon16.png");
gfx_sprites[SP_PLASMA_MAX_AMMO] = gfx_loadImage("gfx/icon17.png");
gfx_sprites[SP_ROCKET_MAX_AMMO] = gfx_loadImage("gfx/icon18.png");
gfx_sprites[SP_DOUBLE_ROCKETS] = gfx_loadImage("gfx/icon19.png");
gfx_sprites[SP_MICRO_ROCKETS] = gfx_loadImage("gfx/icon20.png");
gfx_sprites[SP_LASER] = gfx_loadImage("gfx/icon21.png");
gfx_sprites[SP_HOMING_MISSILE] = gfx_loadImage("gfx/icon22.png");
gfx_sprites[SP_CHARGER] = gfx_loadImage("gfx/icon23.png");
gfx_sprites[SP_DOUBLE_HOMING_MISSILES] = gfx_loadImage("gfx/icon24.png");
gfx_sprites[SP_MICRO_HOMING_MISSILES] = gfx_loadImage("gfx/icon25.png");
gfx_sprites[SP_GOTO] = gfx_loadImage("gfx/icon26.png");
gfx_sprites[SP_BUY] = gfx_loadImage("gfx/buyIcon.png"); gfx_sprites[SP_BUY] = gfx_loadImage("gfx/buyIcon.png");
gfx_sprites[SP_SELL] = gfx_loadImage("gfx/sellIcon.png"); gfx_sprites[SP_SELL] = gfx_loadImage("gfx/sellIcon.png");
gfx_sprites[SP_FIREFLY] = gfx_loadImage("gfx/firefly1.png"); gfx_sprites[SP_FIREFLY] = gfx_loadImage("gfx/firefly1.png");
@ -612,7 +632,7 @@ int intermission()
SDL_Rect r; SDL_Rect r;
SDL_Rect destRect; SDL_Rect destRect;
int distance = 0; int distance = 0;
int interceptionChance = 0; int interceptionChance;
intermission_setStatusLines(); intermission_setStatusLines();
initShop(); initShop();
@ -647,12 +667,24 @@ int intermission()
game.maxPlasmaDamage); game.maxPlasmaDamage);
} }
if (game.system > 0) switch (game.system)
interceptionChance = (300 / game.system); {
case SYSTEM_EYANANTH:
interceptionChance = 300;
break;
case SYSTEM_MORDOR:
interceptionChance = 150;
break;
case SYSTEM_SOL:
// There is no chance of being interceptted after the final attack on Earth // There is no chance of being interceptted after the final attack on Earth
if ((game.system == 3) && (systemPlanet[2].missionCompleted)) if ((game.system == SYSTEM_SOL) && (systemPlanet[2].missionCompleted))
interceptionChance = 0; interceptionChance = 0;
else
interceptionChance = 100;
break;
default:
interceptionChance = 0;
}
int rtn = 0; int rtn = 0;
@ -788,7 +820,7 @@ int intermission()
if (intermission_showSystem(sinX, cosY, true)) if (intermission_showSystem(sinX, cosY, true))
{ {
if (game.system == 0) if (game.system == SYSTEM_SPIRIT)
{ {
sprintf(string, "Stationed At: %s", systemPlanet[game.stationedPlanet].name); sprintf(string, "Stationed At: %s", systemPlanet[game.stationedPlanet].name);
gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 450, FONT_WHITE); gfx_createTextObject(TS_CURRENT_PLANET, string, 90, 450, FONT_WHITE);
@ -802,7 +834,7 @@ int intermission()
} }
screen_blitText(TS_CURRENT_PLANET); screen_blitText(TS_CURRENT_PLANET);
if ((game.system > 0) && (game.stationedPlanet != game.destinationPlanet)) if ((game.system > SYSTEM_SPIRIT) && (game.stationedPlanet != game.destinationPlanet))
screen_blitText(TS_DEST_PLANET); screen_blitText(TS_DEST_PLANET);
break; break;

View File

@ -487,10 +487,6 @@ void initShop()
shopSelectedItem = -1; shopSelectedItem = -1;
player.image[0] = gfx_shipSprites[SS_FIREFLY];
player.x = 380;
player.y = 95;
drawShop(); drawShop();
} }
@ -1029,11 +1025,11 @@ void showShop()
if (shopSelectedItem > -1) if (shopSelectedItem > -1)
{ {
screen_blit(gfx_sprites[27], 60, 350); screen_blit(gfx_sprites[SP_BUY], 60, 350);
screen_blit(gfx_sprites[28], 710, 350); screen_blit(gfx_sprites[SP_SELL], 710, 350);
} }
screen_blit(gfx_sprites[29], (int)player.x, (int)player.y); screen_blit(gfx_sprites[SP_FIREFLY], 380, 95);
signed char icons = SHOP_MAX; signed char icons = SHOP_MAX;