diff --git a/src/game.cpp b/src/game.cpp index f4e0763..70bd7d6 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -71,12 +71,22 @@ void newGame() { case DIFFICULTY_EASY: player.maxShield = 100; + currentGame.minPlasmaRate = 2; + currentGame.minPlasmaOutput = 2; + currentGame.minPlasmaDamage = 2; + currentGame.maxPlasmaRate = 3; + currentGame.maxPlasmaOutput = 3; + currentGame.maxPlasmaDamage = 3; break; case DIFFICULTY_HARD: player.maxShield = 25; break; case DIFFICULTY_NIGHTMARE: player.maxShield = 1; + currentGame.maxPlasmaRate = 1; + currentGame.maxPlasmaOutput = 1; + currentGame.maxPlasmaDamage = 1; + currentGame.maxRocketAmmo = 5; break; default: player.maxShield = 50;