diff --git a/src/collectable.c b/src/collectable.c index 500a958..6663f24 100644 --- a/src/collectable.c +++ b/src/collectable.c @@ -154,7 +154,8 @@ void collectable_add(float x, float y, int type, int value, int life) if (value == 0) return; // don't bother! - if (game.difficulty == DIFFICULTY_SUPEREASY) + if ((game.difficulty == DIFFICULTY_SUPEREASY) + && (type != P_CARGO)) value *= 2; // No point in giving the player plasma ammo if the weapons aren't