diff --git a/src/engine.h b/src/engine.h index bf5ca3d..52cc990 100644 --- a/src/engine.h +++ b/src/engine.h @@ -68,7 +68,7 @@ typedef struct Engine_ { // Times the mission normally Uint32 counter2; - int timeTaken; // In seconds + long timeTaken; // In seconds // For missions with a time limit int timeMission; diff --git a/src/loadSave.cpp b/src/loadSave.cpp index a8a424f..5027a20 100644 --- a/src/loadSave.cpp +++ b/src/loadSave.cpp @@ -202,7 +202,7 @@ bool loadGame(int slot) } else { - engine.timeTaken = (Uint32)(timeTaken); + game.timeTaken = (Uint32)(timeTaken); } game.destinationPlanet = game.stationedPlanet; break; diff --git a/src/structs.h b/src/structs.h index a5a9346..f860a58 100644 --- a/src/structs.h +++ b/src/structs.h @@ -162,7 +162,7 @@ typedef struct Game_ { // remaining shield for experimental fighter int experimentalShield; - long int timeTaken; // In seconds + Uint32 timeTaken; // In seconds int missionCompleted[10]; int stationedPlanet;