Fixed some more
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356a6472b4
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a4760466fe
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@ -1306,7 +1306,7 @@ int intermission()
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shop_init();
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shop_init();
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intermission_setPlanets();
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intermission_setPlanets();
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SDL_Surface *statsSurface = gfx_createAlphaRect(screen->w * 7 / 8, screen->h - 200, 0x00, 0x00, 0x99);
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SDL_Surface *statsSurface = gfx_createAlphaRect(DEFAULT_SCREEN_WIDTH * 7 / 8, DEFAULT_SCREEN_HEIGHT - 200, 0x00, 0x00, 0x99);
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SDL_Surface *savesSurface = gfx_createSurface(350, 300);
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SDL_Surface *savesSurface = gfx_createSurface(350, 300);
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SDL_Surface *optionsSurface = gfx_createSurface(320, 240);
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SDL_Surface *optionsSurface = gfx_createSurface(320, 240);
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SDL_Surface *commsSurface = gfx_createSurface(450, 336);
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SDL_Surface *commsSurface = gfx_createSurface(450, 336);
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@ -48,7 +48,7 @@ int save_initSlots()
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char fileName[PATH_MAX];
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char fileName[PATH_MAX];
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int system;
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int system;
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char stationedName[255];
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char stationedName[255];
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int imagePos = screen->h / 3 + 50;
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int imagePos = 0;
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Game tempGame;
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Game tempGame;
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struct stat fileInfo;
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struct stat fileInfo;
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int modTime = 0;
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int modTime = 0;
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@ -90,7 +90,7 @@ int save_initSlots()
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}
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}
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if (engine.gameSection == SECTION_TITLE)
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if (engine.gameSection == SECTION_TITLE)
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i], -1,
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i], 0,
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imagePos, FONT_WHITE);
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imagePos, FONT_WHITE);
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if (stat(fileName, &fileInfo) != -1)
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if (stat(fileName, &fileInfo) != -1)
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@ -111,7 +111,7 @@ int save_initSlots()
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sprintf(saveSlot[i], (i == 0 ? "AUTOSAVE (Empty)" : "Empty"));
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sprintf(saveSlot[i], (i == 0 ? "AUTOSAVE (Empty)" : "Empty"));
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if (engine.gameSection == SECTION_TITLE)
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if (engine.gameSection == SECTION_TITLE)
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i],
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i],
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-1, imagePos, FONT_WHITE);
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0, imagePos, FONT_WHITE);
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}
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}
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else
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else
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{
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{
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@ -134,7 +134,7 @@ int save_initSlots()
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}
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}
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if (engine.gameSection == SECTION_TITLE)
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if (engine.gameSection == SECTION_TITLE)
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i], -1,
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gfx_createTextObject(TS_SAVESLOT_0 + i, saveSlot[i], 0,
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imagePos, FONT_WHITE);
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imagePos, FONT_WHITE);
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if (stat(fileName, &fileInfo) != -1)
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if (stat(fileName, &fileInfo) != -1)
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@ -75,11 +75,11 @@ static int showLoadMenu()
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rtn++;
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rtn++;
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if (gfx_textSprites[i].image != NULL)
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if (gfx_textSprites[i].image != NULL)
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{
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{
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screen_blitTextInPlace(i);
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screen_blitText(i, -1, screen->h / 3 + 50);
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = gfx_textSprites[i].y + 40;
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gfx_textSprites[TS_BACK_TO_MAIN_MENU].y = gfx_textSprites[i].y + 40;
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}
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}
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}
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}
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screen_blitTextInPlace(TS_BACK_TO_MAIN_MENU);
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screen_blitText(TS_BACK_TO_MAIN_MENU, -1, screen->h / 3 + 50);
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return rtn;
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return rtn;
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}
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}
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