Made the shop more horizontally compact.
This has the effect of making it work with screen widths as low as 640 pixels.
This commit is contained in:
parent
2bda540e97
commit
a615f52b84
BIN
gfx/buyIcon.png
BIN
gfx/buyIcon.png
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Before Width: | Height: | Size: 331 B After Width: | Height: | Size: 349 B |
BIN
gfx/sellIcon.png
BIN
gfx/sellIcon.png
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127
src/shop.cpp
127
src/shop.cpp
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@ -42,6 +42,9 @@ typedef struct ShopItem_ {
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} ShopItem;
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static const int shop_w = 600;
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static const int shop_x = SCREEN_WIDTH / 2 - shop_w / 2;
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static ShopItem shopItems[SHOP_MAX];
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static int shopSelectedItem;
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@ -56,31 +59,31 @@ static void drawSecondaryWeaponSurface()
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switch (player.weaponType[1])
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{
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case W_NONE:
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strcpy(description, "Type : None");
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strcpy(description, "None");
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break;
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case W_ROCKETS:
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strcpy(description, "Type : Rockets");
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strcpy(description, "Rockets");
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break;
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case W_DOUBLE_ROCKETS:
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strcpy(description, "Type : Dbl Rockets");
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strcpy(description, "Dbl Rockets");
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break;
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case W_MICRO_ROCKETS:
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strcpy(description, "Type : Micro Rockets");
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strcpy(description, "Micro Rockets");
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break;
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case W_LASER:
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strcpy(description, "Type : Laser");
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strcpy(description, "Laser");
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break;
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case W_CHARGER:
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strcpy(description, "Type : Charger");
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strcpy(description, "Charger");
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break;
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case W_HOMING_MISSILE:
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strcpy(description, "Type : Homing Missile");
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strcpy(description, "Homing Missile");
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break;
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case W_DOUBLE_HOMING_MISSILES:
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strcpy(description, "Type : Dbl Homing Missiles");
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strcpy(description, "Dbl Homing Missiles");
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break;
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case W_MICRO_HOMING_MISSILES:
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strcpy(description, "Type : Mcr Homing Missiles");
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strcpy(description, "Mcr Homing Missiles");
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break;
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}
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gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[2]);
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@ -166,16 +169,16 @@ static void drawShop()
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}
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}
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gfx_shopSprites[SHOP_S_PRIMARY] = gfx_createSurface(246, 91);
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gfx_shopSprites[SHOP_S_POWERUP] = gfx_createSurface(246, 91);
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gfx_shopSprites[SHOP_S_SECONDARY] = gfx_createSurface(246, 91);
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gfx_shopSprites[SHOP_S_PRIMARY] = gfx_createSurface(190, 91);
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gfx_shopSprites[SHOP_S_POWERUP] = gfx_createSurface(190, 91);
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gfx_shopSprites[SHOP_S_SECONDARY] = gfx_createSurface(190, 91);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 90, 0x00, 0x00, 0x55);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 20, 0x00, 0x00, 0x99);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 90, 0x00, 0x00, 0x55);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 20, 0x00, 0x00, 0x99);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 90, 0x00, 0x00, 0x55);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 20, 0x00, 0x00, 0x99);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 189, 90, 0x00, 0x00, 0x55);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 189, 20, 0x00, 0x00, 0x99);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 189, 90, 0x00, 0x00, 0x55);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 189, 20, 0x00, 0x00, 0x99);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 90, 0x00, 0x00, 0x55);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 20, 0x00, 0x00, 0x99);
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gfx_shopSprites[SHOP_S_SHIP_INFO] = gfx_createAlphaRect(601, 101, 0x00, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 100, 0x00, 0x00, 0x33);
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@ -193,48 +196,48 @@ static void drawShop()
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case SHOP_PLASMA_MAX_DAMAGE:
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case SHOP_PLASMA_MAX_RATE:
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case SHOP_PLASMA_MAX_AMMO:
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 90, 0x55, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 245, 20, 0x99, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 189, 90, 0x55, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_POWERUP], 0, 0, 189, 20, 0x99, 0x00, 0x00);
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break;
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case SHOP_PLASMA_MIN_OUTPUT:
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case SHOP_PLASMA_MIN_DAMAGE:
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case SHOP_PLASMA_MIN_RATE:
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 90, 0x55, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 245, 20, 0x99, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 189, 90, 0x55, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_PRIMARY], 0, 0, 189, 20, 0x99, 0x00, 0x00);
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break;
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case SHOP_PLASMA_AMMO:
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case SHOP_ROCKET_AMMO:
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gfx_drawRect(gfx_shopSprites[SHOP_S_SHIP_INFO], 0, 0, 600, 100, 0x33, 0x00, 0x00);
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break;
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default:
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 90, 0x55, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 245, 20, 0x99, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 90, 0x55, 0x00, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_SECONDARY], 0, 0, 189, 20, 0x99, 0x00, 0x00);
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break;
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}
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strcpy(description, "");
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gfx_renderString("Primary Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
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sprintf(description, "Plasma Cannons : %d", game.minPlasmaOutput);
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sprintf(description, "Cannons : %d", game.minPlasmaOutput);
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gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
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sprintf(description, "Plasma Power : Stage %d",
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sprintf(description, "Power : Stage %d",
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game.minPlasmaDamage);
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gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
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sprintf(description, "Cooler : Stage %d",
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sprintf(description, "Cooler : Stage %d",
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game.minPlasmaRate);
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gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_PRIMARY]);
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gfx_renderString("Powerup Weapon", 10, 3, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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sprintf(description, "Plasma Output : Stage %d",
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sprintf(description, "Output : Stage %d",
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game.maxPlasmaOutput);
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gfx_renderString(description, 10, 22, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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sprintf(description, "Plasma Condensor : Stage %d",
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sprintf(description, "Condensor : Stage %d",
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game.maxPlasmaDamage);
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gfx_renderString(description, 10, 37, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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sprintf(description, "Liquid Nitrogen : Stage %d",
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sprintf(description, "L.Nitrogen: Stage %d",
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game.maxPlasmaRate);
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gfx_renderString(description, 10, 52, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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sprintf(description, "Plasma Capacity : %d", game.maxPlasmaAmmo);
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sprintf(description, "Capacity : %d", game.maxPlasmaAmmo);
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gfx_renderString(description, 10, 67, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_POWERUP]);
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drawSecondaryWeaponSurface();
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@ -259,7 +262,7 @@ static void drawShop()
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for (int i = 0 ; i < icons ; i++)
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{
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gfx_blit(gfx_sprites[shopItems[i].image], shopItems[i].x - 90,
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gfx_blit(gfx_sprites[shopItems[i].image], shopItems[i].x + 10 - shop_x,
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shopItems[i].y - 178, gfx_shopSprites[SHOP_S_CATALOG]);
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}
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@ -275,7 +278,7 @@ static void drawShop()
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gfx_shopSprites[SHOP_S_ITEM_INFO] = gfx_createSurface(601, 56);
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gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 0, 600, 35, 0x00, 0x99, 0x00);
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gfx_drawRect(gfx_shopSprites[SHOP_S_ITEM_INFO], 0, 20, 600, 35, 0x00, 0x33, 0x00);
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gfx_renderString("Information", 5, 4, FONT_WHITE, 0, gfx_shopSprites[5]);
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gfx_renderString("Information", 5, 4, FONT_WHITE, 0, gfx_shopSprites[SHOP_S_ITEM_INFO]);
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switch (shopSelectedItem)
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{
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@ -453,55 +456,55 @@ void shop_init()
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"Fires several small homing missiles (max %i missiles)", maxMicroHoming);
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shopItems[SHOP_MICRO_HOMING_MISSILES].image = 25;
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shopItems[SHOP_PLASMA_MAX_OUTPUT].x = 100;
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shopItems[SHOP_PLASMA_MAX_OUTPUT].x = shop_x;
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shopItems[SHOP_PLASMA_MAX_OUTPUT].y = 200;
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shopItems[SHOP_PLASMA_MAX_DAMAGE].x = 150;
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shopItems[SHOP_PLASMA_MAX_DAMAGE].x = shop_x + 50;
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shopItems[SHOP_PLASMA_MAX_DAMAGE].y = 200;
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shopItems[SHOP_PLASMA_MAX_RATE].x = 200;
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shopItems[SHOP_PLASMA_MAX_RATE].x = shop_x + 100;
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shopItems[SHOP_PLASMA_MAX_RATE].y = 200;
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shopItems[SHOP_PLASMA_MIN_OUTPUT].x = 100;
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shopItems[SHOP_PLASMA_MIN_OUTPUT].x = shop_x;
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shopItems[SHOP_PLASMA_MIN_OUTPUT].y = 260;
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shopItems[SHOP_PLASMA_MIN_DAMAGE].x = 150;
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shopItems[SHOP_PLASMA_MIN_DAMAGE].x = shop_x + 50;
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shopItems[SHOP_PLASMA_MIN_DAMAGE].y = 260;
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shopItems[SHOP_PLASMA_MIN_RATE].x = 200;
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shopItems[SHOP_PLASMA_MIN_RATE].x = shop_x + 100;
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shopItems[SHOP_PLASMA_MIN_RATE].y = 260;
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shopItems[SHOP_PLASMA_AMMO].x = 350;
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shopItems[SHOP_PLASMA_AMMO].x = shop_x + 250;
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shopItems[SHOP_PLASMA_AMMO].y = 200;
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shopItems[SHOP_ROCKET_AMMO].x = 400;
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shopItems[SHOP_ROCKET_AMMO].x = shop_x + 300;
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shopItems[SHOP_ROCKET_AMMO].y = 200;
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shopItems[SHOP_PLASMA_MAX_AMMO].x = 450;
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shopItems[SHOP_PLASMA_MAX_AMMO].x = shop_x + 350;
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shopItems[SHOP_PLASMA_MAX_AMMO].y = 200;
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shopItems[SHOP_ROCKET_MAX_AMMO].x = 500;
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shopItems[SHOP_ROCKET_MAX_AMMO].x = shop_x + 400;
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shopItems[SHOP_ROCKET_MAX_AMMO].y = 200;
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shopItems[SHOP_DOUBLE_ROCKETS].x = 350;
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shopItems[SHOP_DOUBLE_ROCKETS].x = shop_x + 250;
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shopItems[SHOP_DOUBLE_ROCKETS].y = 260;
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shopItems[SHOP_MICRO_ROCKETS].x = 400;
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shopItems[SHOP_MICRO_ROCKETS].x = shop_x + 300;
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shopItems[SHOP_MICRO_ROCKETS].y = 260;
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shopItems[SHOP_LASER].x = 450;
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shopItems[SHOP_LASER].x = shop_x + 350;
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shopItems[SHOP_LASER].y = 260;
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shopItems[SHOP_HOMING_MISSILE].x = 500;
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shopItems[SHOP_HOMING_MISSILE].x = shop_x + 400;
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shopItems[SHOP_HOMING_MISSILE].y = 260;
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shopItems[SHOP_CHARGER].x = 550;
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shopItems[SHOP_CHARGER].x = shop_x + 450;
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shopItems[SHOP_CHARGER].y = 260;
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shopItems[SHOP_DOUBLE_HOMING_MISSILES].x = 600;
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shopItems[SHOP_DOUBLE_HOMING_MISSILES].x = shop_x + 500;
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shopItems[SHOP_DOUBLE_HOMING_MISSILES].y = 260;
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shopItems[SHOP_MICRO_HOMING_MISSILES].x = 650;
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shopItems[SHOP_MICRO_HOMING_MISSILES].x = shop_x + 550;
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shopItems[SHOP_MICRO_HOMING_MISSILES].y = 260;
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shopSelectedItem = -1;
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@ -1041,19 +1044,21 @@ static void sell(int i)
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void shop_show()
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{
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int icons = SHOP_MAX;
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int icons = SHOP_MAX;
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int sell_x = shop_x + shop_w - gfx_sprites[SP_SELL]->w - 2;
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int buy_x = sell_x - gfx_sprites[SP_BUY]->w - 5;
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screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], 20, 395);
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screen_blit(gfx_shopSprites[SHOP_S_POWERUP], 275, 395);
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screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], 530, 395);
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screen_blit(gfx_shopSprites[SHOP_S_CATALOG], 100, 180);
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screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], 100, 50);
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screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], 100, 320);
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screen_blit(gfx_shopSprites[SHOP_S_PRIMARY], shop_x, 395);
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screen_blit(gfx_shopSprites[SHOP_S_POWERUP], shop_x + 203, 395);
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screen_blit(gfx_shopSprites[SHOP_S_SECONDARY], shop_x + 406, 395);
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screen_blit(gfx_shopSprites[SHOP_S_CATALOG], shop_x, 180);
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screen_blit(gfx_shopSprites[SHOP_S_SHIP_INFO], shop_x, 50);
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screen_blit(gfx_shopSprites[SHOP_S_ITEM_INFO], shop_x, 320);
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if (shopSelectedItem > -1)
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{
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screen_blit(gfx_sprites[SP_BUY], 60, 350);
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screen_blit(gfx_sprites[SP_SELL], 710, 350);
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screen_blit(gfx_sprites[SP_BUY], buy_x, 323);
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screen_blit(gfx_sprites[SP_SELL], sell_x, 323);
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}
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screen_blit(gfx_sprites[SP_FIREFLY], 380, 95);
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@ -1080,14 +1085,14 @@ void shop_show()
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if (shopSelectedItem > -1)
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{
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if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 60, 350, 24, 16))
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if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, buy_x, 323, 24, 16))
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{
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buy(shopSelectedItem);
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engine.keyState[KEY_FIRE] = 0;
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drawShop();
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}
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if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, 700, 350, 24, 16))
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if (game_collision(engine.cursor_x + 13, engine.cursor_y + 13, 6, 6, sell_x, 323, 24, 16))
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{
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sell(shopSelectedItem);
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engine.keyState[KEY_FIRE] = 0;
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