diff --git a/src/alien.cpp b/src/alien.cpp index 816d7db..e844805 100644 --- a/src/alien.cpp +++ b/src/alien.cpp @@ -1372,7 +1372,7 @@ void alien_setKlineAttackMethod(object *alien) { if (alien->shield <= 500) { - setRadioMessage(FACE_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1); + setRadioMessage(FS_KLINE, "ENOUGH!! THIS ENDS NOW!!!", 1); alien->weaponType[0] = W_AIMED_SHOT; alien->weaponType[1] = W_MICRO_HOMING_MISSILES; alien->flags |= FL_CANCLOAK; @@ -1382,7 +1382,7 @@ void alien_setKlineAttackMethod(object *alien) } else if (alien->shield <= 1000) { - setRadioMessage(FACE_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1); + setRadioMessage(FS_KLINE, "Your ability to stay alive irritates me!! Try dodging some of these!!", 1); alien->weaponType[0] = W_DIRSHOCKMISSILE; alien->weaponType[1] = W_DIRSHOCKMISSILE; alien->chance[0] = 2; @@ -1391,7 +1391,7 @@ void alien_setKlineAttackMethod(object *alien) } else { - setRadioMessage(FACE_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1); + setRadioMessage(FS_KLINE, "Very good, Bainfield. Now let's get a little more serious...", 1); alien->weaponType[0] = W_SPREADSHOT; alien->chance[1] = 40; } @@ -1759,11 +1759,11 @@ void alien_destroy(object *alien, object *attacker) } if ((alien->classDef == CD_KRASS) && (attacker == &player)) - setRadioMessage(FACE_CHRIS, "The name's CHRIS, old-timer.", 1); + setRadioMessage(FS_CHRIS, "The name's CHRIS, old-timer.", 1); if (alien->classDef == CD_KLINE) { - setRadioMessage(FACE_KLINE, "It was an honor... to have fought you...", 1); + setRadioMessage(FS_KLINE, "It was an honor... to have fought you...", 1); alien->dx = alien->dy = 0; alien->shield = -150; } @@ -1791,7 +1791,7 @@ void alien_hurt(object *alien, object *attacker, int damage, bool ion) { alien->flags |= FL_LEAVESECTOR; alien->flags &= ~FL_CIRCLES; - setRadioMessage(FACE_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1); + setRadioMessage(FS_KLINE, "Seems I underestimated you, Bainfield. We'll meet again!", 1); } } else if (game.area == MISN_EARTH) @@ -1801,7 +1801,7 @@ void alien_hurt(object *alien, object *attacker, int damage, bool ion) { alien->flags |= FL_LEAVESECTOR; alien->flags &= ~FL_CIRCLES; - setRadioMessage(FACE_SID, "Chris, Kethlan is getting away!", 1); + setRadioMessage(FS_SID, "Chris, Kethlan is getting away!", 1); } } else if (game.area == MISN_VENUS) diff --git a/src/cargo.cpp b/src/cargo.cpp index 060b840..c3887fe 100644 --- a/src/cargo.cpp +++ b/src/cargo.cpp @@ -76,7 +76,7 @@ void cargo_becomeCollectable(int i) aliens[ALIEN_PHOEBE].active = true; aliens[ALIEN_PHOEBE].x = cargo[i].x; aliens[ALIEN_PHOEBE].y = cargo[i].y; - setRadioMessage(FACE_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1); + setRadioMessage(FS_PHOEBE, "Thanks!! Watch out, WEAPCO! Phoebe's loose and she's ANGRY!!!", 1); } cargo[i].active = false; diff --git a/src/defs.h b/src/defs.h index 4a77281..250b4b7 100644 --- a/src/defs.h +++ b/src/defs.h @@ -283,6 +283,18 @@ enum { CD_URSULA }; +// Face sprites +enum { + FS_CHRIS = 90, + FS_SID, + FS_KRASS, + FS_KLINE, + FS_PHOEBE, + FS_URSULA, + FS_CREW, + FS_MAX +}; + // Text sprites (main menu) enum { TS_PRESENTS, @@ -406,18 +418,6 @@ enum { SECTION_GAME }; -// Faces -enum { - FACE_CHRIS = 90, - FACE_SID, - FACE_KRASS, - FACE_KLINE, - FACE_PHOEBE, - FACE_URSULA, - FACE_CREW, - FACE_MAX -}; - // Missions enum { MISN_START, diff --git a/src/event.cpp b/src/event.cpp index da644c1..e4e5889 100644 --- a/src/event.cpp +++ b/src/event.cpp @@ -44,30 +44,30 @@ void events_init() if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) && (aliens[ALIEN_KLINE].active)) events[0].time = 2; - events[0].face = FACE_KLINE; + events[0].face = FS_KLINE; strcpy(events[0].message, klineGreeting[rand() % 4]); break; case MISN_MOEBO: events[0].time = 2; - events[0].face = FACE_SID; + events[0].face = FS_SID; strcpy(events[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!"); events[1].time = 120; - events[1].face = FACE_SID; + events[1].face = FS_SID; strcpy(events[1].message, "Chris, get a move on! The frigate is almost in range!"); events[2].time = 150; - events[2].face = FACE_SID; + events[2].face = FS_SID; strcpy(events[2].message, "The frigate is charging its cannon!"); events[3].time = 170; - events[3].face = FACE_SID; + events[3].face = FS_SID; strcpy(events[3].message, "Chris, HURRY!!!"); events[4].time = 180; - events[4].face = FACE_SID; + events[4].face = FS_SID; strcpy(events[4].message, "Oh my god..."); events[4].entity = ALIEN_BOSS; events[4].flag = FL_LEAVESECTOR | FL_IMMORTAL; @@ -76,54 +76,54 @@ void events_init() case MISN_NEROD: events[0].time = 2; - events[0].face = FACE_PHOEBE; + events[0].face = FS_PHOEBE; strcpy(events[0].message, "Hey, over here! Destroy this tug so I can break free!"); break; case MISN_ALLEZ: events[0].time = 2; - events[0].face = FACE_CREW; + events[0].face = FS_CREW; strcpy(events[0].message, "Thank God! Please, help us! If they destroy this ship..."); events[1].time = 6; - events[1].face = FACE_CHRIS; + events[1].face = FS_CHRIS; strcpy(events[1].message, "How long do you need?"); events[2].time = 10; - events[2].face = FACE_CREW; + events[2].face = FS_CREW; strcpy(events[2].message, "Just a few minutes!"); events[3].time = 60; - events[3].face = FACE_CREW; + events[3].face = FS_CREW; strcpy(events[3].message, "Alright! We've got the weapons working again! Now to look at the engines..."); events[3].entity = ALIEN_FRIEND1; events[3].flag = -FL_NOFIRE; events[4].time = 80; - events[4].face = FACE_CREW; + events[4].face = FS_CREW; strcpy(events[4].message, "DAMN! The guns are offline again! What you guys doing back there?!"); events[4].entity = ALIEN_FRIEND1; events[4].flag = FL_NOFIRE; events[5].time = 100; - events[5].face = FACE_CREW; + events[5].face = FS_CREW; strcpy(events[5].message, "Chris, HELP!! We've lost all system power! We're a sitting duck out here!"); events[5].entity = ALIEN_FRIEND1; events[5].flag = FL_DISABLED; events[6].time = 120; - events[6].face = FACE_CREW; + events[6].face = FS_CREW; strcpy(events[6].message, "Just a little longer..."); events[7].time = 140; - events[7].face = FACE_CREW; + events[7].face = FS_CREW; strcpy(events[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too..."); events[7].entity = ALIEN_FRIEND1; events[7].flag = -FL_DISABLED; events[8].time = 177; - events[8].face = FACE_CREW; + events[8].face = FS_CREW; strcpy(events[8].message, "Engines fixed! Let's move!"); events[9].time = 180; @@ -134,11 +134,11 @@ void events_init() case MISN_ELAMALE: events[0].time = 5; - events[0].face = FACE_PHOEBE; + events[0].face = FS_PHOEBE; strcpy(events[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!"); events[1].time = -8; - events[1].face = FACE_PHOEBE; + events[1].face = FS_PHOEBE; strcpy(events[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!!"); events[2].time = -9; @@ -146,27 +146,27 @@ void events_init() events[2].flag = FL_LEAVESECTOR; events[3].time = -13; - events[3].face = FACE_SID; + events[3].face = FS_SID; strcpy(events[3].message, "Chris, wh..."); events[4].time = -15; - events[4].face = FACE_KLINE; + events[4].face = FS_KLINE; strcpy(events[4].message, "So finally I meet the man who has been causing us so much trouble!"); events[5].time = -20; - events[5].face = FACE_CHRIS; + events[5].face = FS_CHRIS; strcpy(events[5].message, "I see you've jammed up my warp drive. Who are you?"); events[6].time = -25; - events[6].face = FACE_KLINE; + events[6].face = FS_KLINE; strcpy(events[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!"); events[7].time = -31; - events[7].face = FACE_CHRIS; + events[7].face = FS_CHRIS; strcpy(events[7].message, "Kline Kethlan, huh? You sure sound confident."); events[8].time = -36; - events[8].face = FACE_KLINE; + events[8].face = FS_KLINE; strcpy(events[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting..."); events[9].time = -42; @@ -177,30 +177,30 @@ void events_init() case MISN_ODEON: events[0].time = 2; - events[0].face = FACE_URSULA; + events[0].face = FS_URSULA; strcpy(events[0].message, "Unidentified craft sighted. Will proceed to destroy all targets."); events[1].time = 8; - events[1].face = FACE_CHRIS; + events[1].face = FS_CHRIS; strcpy(events[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?"); events[2].time = 14; - events[2].face = FACE_PHOEBE; + events[2].face = FS_PHOEBE; strcpy(events[2].message, "Just try and dodge them!"); break; case MISN_ALMARTHA: events[0].time = 1; - events[0].face = FACE_CHRIS; + events[0].face = FS_CHRIS; strcpy(events[0].message, "Nice ship!"); events[1].time = 7; - events[1].face = FACE_KRASS; + events[1].face = FS_KRASS; strcpy(events[1].message, "Thanks, boy. Made it myself!"); events[2].time = 60; - events[2].face = FACE_KRASS; + events[2].face = FS_KRASS; strcpy(events[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!"); events[2].entity = ALIEN_BOSS_PART1; events[2].flag = -FL_ACTIVATE; @@ -210,7 +210,7 @@ void events_init() events[3].flag = -FL_ACTIVATE; events[4].time = 93; - events[4].face = FACE_KRASS; + events[4].face = FS_KRASS; strcpy(events[4].message, "Keep those things off my back or it'll cost you extra!!!"); events[5].time = 120; @@ -218,7 +218,7 @@ void events_init() events[5].flag = -FL_ACTIVATE; events[6].time = 140; - events[6].face = FACE_PHOEBE; + events[6].face = FS_PHOEBE; strcpy(events[6].message, "Hey! Did we miss anything exciting?"); events[6].entity = ALIEN_PHOEBE; events[6].flag = -FL_ACTIVATE; @@ -228,7 +228,7 @@ void events_init() events[7].flag = -FL_ACTIVATE; events[8].time = 150; - events[8].face = FACE_KRASS; + events[8].face = FS_KRASS; strcpy(events[8].message, "I've earned my fee. I'll see you around, boy!"); events[8].entity = ALIEN_FRIEND1; events[8].flag = FL_LEAVESECTOR; @@ -237,7 +237,7 @@ void events_init() case MISN_POSWIC: events[0].time = 90; - events[0].face = FACE_SID; + events[0].face = FS_SID; strcpy(events[0].message, "DAMMIT! It's getting away! We've got to stop it!"); events[0].entity = ALIEN_BOSS; events[0].flag = FL_LEAVESECTOR; @@ -246,7 +246,7 @@ void events_init() case MISN_SATURN: events[0].time = 45; - events[0].face = FACE_SID; + events[0].face = FS_SID; strcpy(events[0].message, "Chris! Another two of those ray cannons just arrived in your sector!"); events[0].entity = ALIEN_BOSS_PART3; events[0].flag = -FL_ACTIVATE; @@ -256,7 +256,7 @@ void events_init() events[1].flag = -FL_ACTIVATE; events[2].time = 90; - events[2].face = FACE_SID; + events[2].face = FS_SID; strcpy(events[2].message, "Two more!"); events[2].entity = ALIEN_BOSS_PART5; events[2].flag = -FL_ACTIVATE; @@ -273,15 +273,15 @@ void events_init() events[0].flag = -FL_ACTIVATE; events[1].time = 2; - events[1].face = FACE_URSULA; + events[1].face = FS_URSULA; strcpy(events[1].message, "It's a trap! My God! It's Tyler!"); events[2].time = 8; - events[2].face = FACE_KRASS; + events[2].face = FS_KRASS; strcpy(events[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing."); events[3].time = 14; - events[3].face = FACE_CHRIS; + events[3].face = FS_CHRIS; strcpy(events[3].message, "Good point. It would be foolish to expect anything else."); events[4].time = 15; @@ -289,11 +289,11 @@ void events_init() events[4].flag = -FL_ACTIVATE; events[5].time = 20; - events[5].face = FACE_KRASS; + events[5].face = FS_KRASS; strcpy(events[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy..."); events[6].time = 25; - events[6].face = FACE_CHRIS; + events[6].face = FS_CHRIS; strcpy(events[6].message, "I have a name, you know. Do you remember it?"); events[7].time = 45; @@ -308,22 +308,22 @@ void events_init() case MISN_EARTH: events[0].time = 2; - events[0].face = FACE_KLINE; + events[0].face = FS_KLINE; strcpy(events[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!"); events[1].time = 8; - events[1].face = FACE_CHRIS; + events[1].face = FS_CHRIS; strcpy(events[1].message, "Yeah, right! Like I'd lose to you after coming this far!"); break; case MISN_VENUS: events[0].time = 2; - events[0].face = FACE_CHRIS; + events[0].face = FS_CHRIS; strcpy(events[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you."); events[1].time = 8; - events[1].face = FACE_KLINE; + events[1].face = FS_KLINE; strcpy(events[1].message, "You underestimate me, Bainfield."); break; diff --git a/src/gfx.cpp b/src/gfx.cpp index 80da961..6955a48 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -23,7 +23,7 @@ along with this program. If not, see . SDL_Surface *gfx_background; SDL_Surface *gfx_sprites[MAX_SPRITES]; -SDL_Surface *gfx_faceSprites[FACE_MAX]; +SDL_Surface *gfx_faceSprites[FS_MAX]; SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES]; SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES]; SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES]; diff --git a/src/gfx.h b/src/gfx.h index f1a004b..fc8019a 100644 --- a/src/gfx.h +++ b/src/gfx.h @@ -24,7 +24,7 @@ along with this program. If not, see . extern SDL_Surface *gfx_background; extern SDL_Surface *gfx_sprites[MAX_SPRITES]; -extern SDL_Surface *gfx_faceSprites[FACE_MAX]; +extern SDL_Surface *gfx_faceSprites[FS_MAX]; extern SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES]; extern SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES]; extern SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES]; diff --git a/src/intermission.cpp b/src/intermission.cpp index acbb032..5549d93 100644 --- a/src/intermission.cpp +++ b/src/intermission.cpp @@ -353,7 +353,7 @@ static void intermission_updateCommsSurface(SDL_Surface *comms) char string[255]; gfx_drawRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00); - gfx_blit(gfx_faceSprites[FACE_CHRIS], 20, 15, comms); + gfx_blit(gfx_faceSprites[FS_CHRIS], 20, 15, comms); gfx_renderString("Chris Bainfield", 80, 15, FONT_WHITE, 0, comms); sprintf(string, "Current Location: %s", systemPlanet[game.stationedPlanet].name); gfx_renderString(string, 80, 35, FONT_WHITE, 0, comms); @@ -608,12 +608,12 @@ int intermission() gfx_sprites[34] = gfx_loadImage("gfx/planet_orange.png"); // Faces (as defines) - gfx_faceSprites[FACE_CHRIS] = gfx_loadImage("gfx/face_chris.png"); - gfx_faceSprites[FACE_SID] = gfx_loadImage("gfx/face_sid.png"); - gfx_faceSprites[FACE_KRASS] = gfx_loadImage("gfx/face_krass.png"); - gfx_faceSprites[FACE_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); - gfx_faceSprites[FACE_URSULA] = gfx_loadImage("gfx/face_ursula.png"); - gfx_faceSprites[FACE_KLINE] = gfx_loadImage("gfx/face_kline.png"); + gfx_faceSprites[FS_CHRIS] = gfx_loadImage("gfx/face_chris.png"); + gfx_faceSprites[FS_SID] = gfx_loadImage("gfx/face_sid.png"); + gfx_faceSprites[FS_KRASS] = gfx_loadImage("gfx/face_krass.png"); + gfx_faceSprites[FS_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png"); + gfx_faceSprites[FS_URSULA] = gfx_loadImage("gfx/face_ursula.png"); + gfx_faceSprites[FS_KLINE] = gfx_loadImage("gfx/face_kline.png"); engine.done = 0; engine.keyState[KEY_FIRE] = 0; diff --git a/src/messages.cpp b/src/messages.cpp index 5338180..953306f 100644 --- a/src/messages.cpp +++ b/src/messages.cpp @@ -63,7 +63,7 @@ void getKillMessage(object *ally) char in[50], otherName[30]; int kills, difference; bool firstPlace = false; - int faceToUse = FACE_PHOEBE; + int faceToUse = FS_PHOEBE; if (ally == &aliens[ALIEN_PHOEBE]) { @@ -73,7 +73,7 @@ void getKillMessage(object *ally) if ((game.wingMate1Kills > game.wingMate2Kills) && (game.wingMate1Kills > game.totalKills)) firstPlace = true; - faceToUse = FACE_PHOEBE; + faceToUse = FS_PHOEBE; } else { @@ -83,7 +83,7 @@ void getKillMessage(object *ally) if ((game.wingMate2Kills > game.wingMate1Kills) && (game.wingMate2Kills > game.totalKills)) firstPlace = true; - faceToUse = FACE_URSULA; + faceToUse = FS_URSULA; } int r = rand() % 10; @@ -150,28 +150,28 @@ void getPlayerDeathMessage() { if (aliens[ALIEN_KLINE].active) { - setRadioMessage(FACE_KLINE, getKlineInsult(), 1); + setRadioMessage(FS_KLINE, getKlineInsult(), 1); return; } if ((aliens[ALIEN_BOSS].active) && (aliens[ALIEN_BOSS].classDef == CD_KRASS)) { - setRadioMessage(FACE_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1); + setRadioMessage(FS_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1); return; } - int faceToUse = FACE_PHOEBE; + int faceToUse = FS_PHOEBE; if ((game.area == MISN_URUSOR) || (game.area == MISN_POSWIC) || (game.area == MISN_EARTH)) { - faceToUse = FACE_SID; + faceToUse = FS_SID; } else if (game.hasWingMate2) { if ((rand() % 2) == 0) - faceToUse = FACE_URSULA; + faceToUse = FS_URSULA; } setRadioMessage(faceToUse, deathMessage[rand() % 6], 1); @@ -179,24 +179,24 @@ void getPlayerDeathMessage() void getMissFireMessage(object *ally) { - int faceToUse = FACE_PHOEBE; + int faceToUse = FS_PHOEBE; if (ally == &aliens[ALIEN_PHOEBE]) - faceToUse = FACE_PHOEBE; + faceToUse = FS_PHOEBE; else - faceToUse = FACE_URSULA; + faceToUse = FS_URSULA; setRadioMessage(faceToUse, missFireMessage[rand() % 5], 0); } void getPlayerHitMessage(object *ally) { - int faceToUse = FACE_PHOEBE; + int faceToUse = FS_PHOEBE; if (ally == &aliens[ALIEN_PHOEBE]) - faceToUse = FACE_PHOEBE; + faceToUse = FS_PHOEBE; else - faceToUse = FACE_URSULA; + faceToUse = FS_URSULA; setRadioMessage(faceToUse, playerHitMessage[rand() % 3], 0); } diff --git a/src/misc.cpp b/src/misc.cpp index 13aba1d..5431432 100644 --- a/src/misc.cpp +++ b/src/misc.cpp @@ -98,7 +98,7 @@ int getFace(const char *face) for (int i = 0 ; i < 7 ; i++) { if (strcmp(faces[i], face) == 0) - return FACE_CHRIS + i; + return FS_CHRIS + i; } return -1; diff --git a/src/missions.cpp b/src/missions.cpp index 017b1e7..c5de2f9 100644 --- a/src/missions.cpp +++ b/src/missions.cpp @@ -339,7 +339,7 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal *completed = 2; checkTimer(); if ((game.area == MISN_URUSOR) && (type == M_DISABLE_TARGET)) - setRadioMessage(FACE_SID, "All vessels disabled!", 1); + setRadioMessage(FS_SID, "All vessels disabled!", 1); } else { @@ -373,12 +373,12 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal case P_CARGO: sprintf(message, "Cargo pod destroyed!"); if (game.area == MISN_CERADSE) // Get lectured by Sid - setRadioMessage(FACE_SID, "Chris, we needed that pod!! I warned you that we couldn't afford to lose a single one!!", 1); + setRadioMessage(FS_SID, "Chris, we needed that pod!! I warned you that we couldn't afford to lose a single one!!", 1); break; case P_ESCAPEPOD: sprintf(message, "Escape Pod lost!"); if (game.area == MISN_ODEON) // Get lectured by Phoebe - setRadioMessage(FACE_PHOEBE, "No... Ursula...", 1); + setRadioMessage(FS_PHOEBE, "No... Ursula...", 1); break; } break; @@ -389,13 +389,13 @@ static void evaluateRequirement(int type, int id, int *completed, int *targetVal switch (game.area) { case MISN_NEROD: - setRadioMessage(FACE_SID, "Dammit, Chris! We just lost her!", 1); + setRadioMessage(FS_SID, "Dammit, Chris! We just lost her!", 1); break; case MISN_ALLEZ: - setRadioMessage(FACE_CREW, "Noooo!! Hull bre...", 1); + setRadioMessage(FS_CREW, "Noooo!! Hull bre...", 1); break; case MISN_URUSOR: - setRadioMessage(FACE_SID, "Chris, we've got to disable them, not destroy them!!", 1); + setRadioMessage(FS_SID, "Chris, we've got to disable them, not destroy them!!", 1); break; } } @@ -433,7 +433,7 @@ void updateMissionRequirements(int type, int id, int value) if ((type == M_DESTROY_TARGET_TYPE) && (id == CD_SID)) { setInfoLine("Sid has been killed!!", FONT_RED); - setRadioMessage(FACE_CHRIS, "Sid... I... I'm sorry...", 1); + setRadioMessage(FS_CHRIS, "Sid... I... I'm sorry...", 1); currentMission.completed1[0] = -2; } @@ -495,7 +495,7 @@ void updateMissionRequirements(int type, int id, int value) { setInfoLine("*** Experimental Fighter Destroyed - Mission Completed ***", FONT_GREEN); systemPlanet[9].missionCompleted = 1; - setRadioMessage(FACE_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1); + setRadioMessage(FS_CHRIS, "That's one less suprise that WEAPCO can spring on us!", 1); game.experimentalShield = 0; } } @@ -600,7 +600,7 @@ bool allMissionsCompleted() } if (game.area == MISN_EARTH) - setRadioMessage(FACE_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1); + setRadioMessage(FS_CHRIS, "You guys stay here and keep things under control. I'm going after Kethlan!", 1); } }