Moved face sprites to their own array.
Man, that was really difficult. Every time something wrong happened, segfault. Ugh... Anyway, that's done.
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697a302fc6
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ab53fac4a8
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@ -414,7 +414,8 @@ enum {
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FACE_KLINE,
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FACE_PHOEBE,
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FACE_URSULA,
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FACE_CREW
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FACE_CREW,
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FACE_MAX
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};
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// Missions
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@ -23,6 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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SDL_Surface *gfx_background;
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SDL_Surface *gfx_sprites[MAX_SPRITES];
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SDL_Surface *gfx_faceSprites[FACE_MAX];
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SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES];
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SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES];
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SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES];
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@ -24,6 +24,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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extern SDL_Surface *gfx_background;
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extern SDL_Surface *gfx_sprites[MAX_SPRITES];
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extern SDL_Surface *gfx_faceSprites[FACE_MAX];
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extern SDL_Surface *gfx_shipSprites[MAX_SHIPSPRITES];
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extern SDL_Surface *gfx_fontSprites[MAX_FONTSPRITES];
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extern SDL_Surface *gfx_shopSprites[MAX_SHOPSPRITES];
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@ -353,7 +353,7 @@ static void intermission_updateCommsSurface(SDL_Surface *comms)
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char string[255];
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gfx_drawRect(comms, 0, 10, comms->w - 1, 55, 0x00, 0x22, 0x00);
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gfx_blit(gfx_sprites[FACE_CHRIS], 20, 15, comms);
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gfx_blit(gfx_faceSprites[FACE_CHRIS], 20, 15, comms);
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gfx_renderString("Chris Bainfield", 80, 15, FONT_WHITE, 0, comms);
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sprintf(string, "Current Location: %s", systemPlanet[game.stationedPlanet].name);
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gfx_renderString(string, 80, 35, FONT_WHITE, 0, comms);
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@ -375,7 +375,7 @@ static void intermission_createCommsSurface(SDL_Surface *comms)
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{
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yOffset = systemPlanet[i].messageSlot * 60;
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gfx_drawRect(comms, 0, 105 + yOffset, comms->w - 1, 55, 0x00, 0x00, 0x77);
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gfx_blit(gfx_sprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
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gfx_blit(gfx_faceSprites[systemPlanet[i].faceImage], 20, 110 + yOffset, comms);
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gfx_renderString(systemPlanet[i].from, 80, 110 + yOffset, FONT_WHITE, 0, comms);
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gfx_renderString(systemPlanet[i].subject, 80, 130 + yOffset, FONT_CYAN, 0, comms);
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gfx_renderString("INCOMPLETE", 350, 110 + yOffset, FONT_RED, 0, comms);
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@ -426,7 +426,7 @@ static void intermission_createMissionDetailSurface(SDL_Surface *comms, int miss
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faceNumber = getFace(string);
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if (faceNumber > -1)
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{
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gfx_blit(gfx_sprites[faceNumber], 10, y, comms);
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gfx_blit(gfx_faceSprites[faceNumber], 10, y, comms);
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col = FONT_WHITE;
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}
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else
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@ -608,12 +608,12 @@ int intermission()
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gfx_sprites[34] = gfx_loadImage("gfx/planet_orange.png");
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// Faces (as defines)
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gfx_sprites[FACE_CHRIS] = gfx_loadImage("gfx/face_chris.png");
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gfx_sprites[FACE_SID] = gfx_loadImage("gfx/face_sid.png");
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gfx_sprites[FACE_KRASS] = gfx_loadImage("gfx/face_krass.png");
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gfx_sprites[FACE_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png");
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gfx_sprites[FACE_URSULA] = gfx_loadImage("gfx/face_ursula.png");
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gfx_sprites[FACE_KLINE] = gfx_loadImage("gfx/face_kline.png");
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gfx_faceSprites[FACE_CHRIS] = gfx_loadImage("gfx/face_chris.png");
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gfx_faceSprites[FACE_SID] = gfx_loadImage("gfx/face_sid.png");
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gfx_faceSprites[FACE_KRASS] = gfx_loadImage("gfx/face_krass.png");
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gfx_faceSprites[FACE_PHOEBE] = gfx_loadImage("gfx/face_phoebe.png");
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gfx_faceSprites[FACE_URSULA] = gfx_loadImage("gfx/face_ursula.png");
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gfx_faceSprites[FACE_KLINE] = gfx_loadImage("gfx/face_kline.png");
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engine.done = 0;
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engine.keyState[KEY_FIRE] = 0;
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@ -71,17 +71,18 @@ Sets a radio message that appears at the top of the screen. Used for
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script events, etc. We send a message priority too, since we don't want
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Phoebe or Ursula's banter to interrupt an important message
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*/
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void setRadioMessage(signed char face, const char *in, int priority)
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void setRadioMessage(int face, const char *in, int priority)
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{
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SDL_Surface *faceShape = NULL;
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if ((gfx_textSprites[TS_RADIO].life > 0) && (priority == 0))
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return;
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gfx_createTextObject(TS_RADIO, in, -1, 50, FONT_WHITE);
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gfx_textSprites[TS_RADIO].life = 240;
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SDL_Surface *faceShape = NULL;
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if (face > -1)
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faceShape = gfx_sprites[face];
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faceShape = gfx_faceSprites[face];
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gfx_createMessageBox(faceShape, in, 1);
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}
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@ -97,7 +98,7 @@ int getFace(const char *face)
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for (int i = 0 ; i < 7 ; i++)
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{
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if (strcmp(faces[i], face) == 0)
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return 90 + i;
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return FACE_CHRIS + i;
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}
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return -1;
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@ -23,7 +23,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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extern void clearInfoLines();
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void copyInfoLine(int a, int b);
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extern void setInfoLine(const char *in, int color);
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extern void setRadioMessage(signed char face, const char *in, int priority);
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extern void setRadioMessage(int face, const char *in, int priority);
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extern int getFace(const char *face);
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extern void resetLists();
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@ -193,7 +193,7 @@ void doCutscene(int scene)
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face = NULL;
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if (cutMessage[currentMessage].face != -1)
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face = gfx_sprites[cutMessage[currentMessage].face];
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face = gfx_faceSprites[cutMessage[currentMessage].face];
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gfx_createMessageBox(face, cutMessage[currentMessage].message, 0);
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}
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}
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